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Full text of "Australian Commodore and Amiga Review, The - Volume 8 Issue 5 (1991-05)(Saturday Magazine)(AU)"

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and AMIGA 




□ 



I I I I ■ I I I t Hii 




Select a continent: 



S 



S^~^ 



7> 



rrrr 



ZDES 



J Hith wrv fw mw 




] "North ftnerica" 



JTorft %wki 



North Fherica is a nice place, 
Contrary to popular belief, it 
actually consists of Ifiree countries; 
Canada, the United States of Rnerica, 
and Hexicu, Canada is similar to trie 
United States (U.S. Hi, uhich you have 
probably heard of, but Mexico is 
quite different 

Click on Hie button at the right to 
learn even ttare auout the country of 

your choice, 



g | Kith very im exceptions, i 

i mnn 



■1 

larP ... ii> 

eptions, 1 inters ire uery cold in 



. y systen, It 
Britain, 
' "toques" (a 
.. day, ehD. 

Canada. 



J 




Quebec is unique awing Canada's ten 
provinces in that its population is 
predoninantly French-speaking, Kiile the rest 
of Canada was originally settled by the English, 
French settlers forned Quebec, and file lansuage 
has preuailed. IJuebec fonts alnost a third of 
Canada's population of 25 nil I ion, and has a 
large influence on the nation's culture. 




I Cx - -.u OCR Reviewed 

■™ Handy SCANNER with OCR k 
Cameron Handy Wathe matics 

iSthVlS.ON - Mandelbrot Ma 

. Max WIG-** . Blitzkrieg HI 
Blue Nlax . « liW 







Krrtinimriulrtl Kcluil I'rice Only 



Why 

is Computermate 
the market leader? 

Customer Service \^\ 
Product Knowledge \^f 
Availability \^\ 
Product Support \^\ 

Value VJ\ 
Largest Range \^£ 



pmpuT£Rmc|T£* 

product} (ciubtralia) ptip. ltd. 

Australia's Leading Distributor of 

Software and 
Accessories for 



^VMIG^ 



Phone (02) 457 8388 
Fax (02) 457 8739 



BIG ENOUGH TO BE PROFESSIONAL - SMALL ENOUGH TO BE PERSONAL. 



The Australian 

Commodore 

and Amiga Review 



EDITORIAL A meagre 
editor 

1 1 A 


■ 


C64 / 1 28 


EDUCATION 


The C64 Column 


O. James 




Ploying Games? A.Glover 




speaks! 2 


The versatile 64 i 




53 


Thats all they do! 


20 




Sound & Graphics 


G. Perry 




1st Shapes A Glover 




RAM RUMBLES User group 


More on sprites 




42 


Design toys 


24 


1 a 

update 4 


GEOS Column 

Mail merge 


O. James 


34 


1st Letters & Words A.Glover 

A talking program 

Mother Goose A Glover 


25 


NOTEPAD News & 




AMIGA 


Kor kids! 


26 


info 8 


Maths Vision 

Maths as art 


G. Kimpton 


11 


ENTERTAINMENT 




Hyperbook 

Easy programming 


A. Farrell 


14 


That's Entertainment 


57 










News, Hints & Tips, Hall of Fame 






The Australian 




Cameron Scanner 


S. Kennedy 




r f~ i 






COMMODORE 




B&W hand scanner 


/ 


i a 


Game Reviews 


61 




and AMIGA REVIEW 






18 


Horror Zombies, Blue Max, 
Zarathrusta, Blitzkrieg, 
Gamesmen Mega pa k, Mig-29, 










CU - part 1 1 

Letters answered 


A. Leniart 


48 






1 rf 

1 r *. r r 




, Hyptirbr>o\r 

i'.Yf^rrr.pf-lr. 






GENERAL 


Quick Shots 


64 




■ _j»^mb ZJ 




Communications 


J. Scowen 




A first glance at new gomes: 






L^^^J 




Crunching disks 




27 


llyad, 'Nam, Pro Tennis Tour II 






£. «"" "-^ — - 


Letters 


Readers 




Adventurer's Realm 


70 








Have your say! 




39 


Help, Hints, Problems, Chit-chat 






Advertisers Index 






_ 


79 


Australian Commodore Review: 












21 Darby Road Randwick,NSW 2031 












Phone: (02) 398 5111 












Published by: 




v a 


L U 


M E 8 




Saturday Magazine Pty Ltd. 




N 


O 


. 5 




Distribution: NETWORK Distribution 






Printed by: Ian Liddeli Pty Ltd 






MAY 




Editor; Andrew Farrell 




i 


9 1 




Production: Brenda Powell 




i 






Design & Layout: Andrew Dunstall 












Subscriptions / back issues: 












Darrien Perry (02) 398 51 1 1 


- 










Enterh 

PhilC 


ainment Editor: 

^mpbell 




Advertising: Ken 


Longshaw 


(02) 


398 5111 or (02) 817 


2509 



Regional Computers 



The Amiga Supermarket 



SPECIAL; Amiga 2000 Computer $ 1 479 



GVP 42Mb/ F A500 Series il 

$959 

GVP 52Mb/Q A500 Series II 

$1169 

GVP A2000 HC8/S2Mb/Q 

$1129 

GVP A2000 HC8/SOMb 

$1199 

ft Amiga 500 computer $799.00 

& Amiga 2000 Special $1479.00 

ft Amiga 2000/40 meg HD $2249 .00 

iJr Amiga 2000 Professional $1649.00 

Amiga 3000/40 Call 

Video Digitiser A500/20Q0 $99.99 

AT bridge board $779.99 

Amiga Midi Interface $ 129.00 

Sound Sampler $50.00 

Memory Expansions 

512k Ram expansions $69.99 

51 2k with switch & battery $75.00 

1Mb A1000/500 extern/0 $199.00 

2MbA500 Internal/ Ax $299.00 

A500 Base Board 4Mb/0Mb $199.00 

KC XT Board Call 
AT Once Board Special Low Price 

Modems 

Maestro Modems 2400 
Maestro Modems MMPS 
Fax Modem Maestro 9600 
Action Replay 2000 

Hard Drives 

GVP A500 40Mb Quantum 
GVP 105Mb/Q A500 Ser's II 
CVP A2000 HC8/105Mb 
GVP A2000 HC8/ 170Mb 
Amiga A590 20Mb 

Hand Scanner 



$265.00 

$379.00 

$379.00 

???? 



S879.00 
§1559.00 
$1349.00 
$1870.00 

$579.00 



IMG Scanner $289.00 

Hand Scanner A500/2000 $375.00 
Cameron Scanner /Software Type 10 $699.00 
Cameron Scanner colour $1399.00 
VI DI RGB Splitter $279.00 



YNXIOOOCL $369.00 



Printers 



Star 

LC10-II 
LC24-10 
LCI 5 
LC24-15 
LC200CL 
NX1000CL 
LC24-200 CL 
LC24-200 

Citizen coloured 

S439.00 
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$299.00 



S 299.00 
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$369.00 
S699.00 
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GSX200 
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GSX180D 

Epson 



LX400 
LQ400 
LX850 
LQ550 
LQ1010 



$269.00 
$469.00 
$379.00 
S559.00 

$749.00 



Free cable this month 

Disk Counts 

3,5" DSDD ???? 

3.5" DSHD $18.00 

3.5" Memorex $16.00 

Lifetime Cuarantcc 

3.5 Internal Drive $159 

3.5" External Drive 
5.25" Ext Drive $239,99 
Action Replay Markll 

$165.00 
Amiga Mouse $39.99 
1 Mb RAM exp A590 $85 
1 Mb Simms exp GVP $85 

Genlock New Type 
$289 

Public Domain 

Fish 1/490- Amicus 

Amigan - T-Bag 

Faug - Amaz - NZ 

17Bit. Amigo2 

Cost from 

$1.49 

per disk 



Deluxe Amiga 500 Computer $1 099. 00 
Video Amiga 500 PC $1499.00 

Music Amiga 500 $1 199.00 

Accelerator Board 68030 / 2 $ 1 299. 00 

This month : 
Amiga 3000 computer $4999.00 



You never know how low I will go! 

018 911 011 or 09 328 9062 

PO Box E265, Perth 6001 
611 Beaufort Street, Mt Lawley Perth 6050 WA 




Editorial 



A few months ago I attended 
the launch of CompuServe In 
Australia at Fujitsu's head office 
here in Sydney. It sure was an 
Interesting press conference, 
with the vast majority in altcn- 
dence unfamiliar with the ser- 
vice, and mainly representing 
some kind of business PC publi- 
cation. And here 1 was, editor of 
one of the only home computer 
magazines in Australia and we're 
being told CompuServe is used 
mainly by home computer users. 
So, I started asking questions. 
How many modem owners are 
there in Australia who might use 
this service? No comment. Why 
will this succeed when Discovery 40 and Discovery 80 of- 
fered by Commodore seem to be failing in the home market? 
Answer, because CompuServe is better. Problem is. at the 
moment, it's not much cheaper. To prove the point, Fujitsu 
offered all in attendance the option of a four week free trial 
password to the system. Not surprisingly, only a few accept- 
ed this once- in -a -life- time offer. 

After that four weeks of use, I can honestly say Compu- 
Serve is much better than anything we have here. The trick 
is, CompuServe doesn't try to be an electronic alternative to 
every day informaUon sources. Instead, the service offers in- 
formation you can't get any other way. It also offers powerful 
research capabilities to access information you can normally 
find In a set of reference books - only using a computer you 
can find it much faster. Telecom think that people are going 
to queue up to pay for database search facilities for an elec- 
tronic version of the white and yellow pages. Now some wcll- 
Lo-do business people who are not feeling the crunch of Aus- 
tralia's current economic climate might jump at that sort of 
thing, but the mass market appeal is very limited. 

For a start, a phone book is about as fast, by the time 
you go to the right Discovery page, type in the name at 75 
baud - if you're unfortunate enough to still be using the Di- 
covery 40 service - then wait while it finds the name. Once 
you have il, it's still not as good as the phone book. You 
can't doodle on il as you speak to someone. You can't stand 
on it to reach high shelves, flatten bent pictures, biffo a 
friend over the head or throw on the fire for heat when it's 
out of date. Somehow it's little wonder people don't want to 
pay $40 an hour for such a service. If you're not on line 
when you decide you want the number, you've also got to 
wait while the computer dials in and you find your pass- 
word, type it in and wait whilst you get logged on. 

CompuServe is different. It offers catalogues of products 
that don't come in catalogues, you can play with car models, 
mix and match features and find out a price, you can get 
transcripts from television shows, look up an ency- 
elope?adia, check out a reference listing on newspaper sto- 
ries over the past ten years, lalk to a special interest group 
about anything from computers lo pcL rabbits. Let's hope 
Fujitsu does kick off CompuServe here in a big way. If it 
works, the gateway to the American service Fujitsu will be 
offering may be improved to include some information held 
in a locally maintained computer system. No doubt, with 
enough users, there would soon be good reason to add some 
local service providers too. In case your wondering, Compu- 
Serve is purely text based. You don't have to waste time wait- 
ing for prctLy graphics to appear. To help make the system 
easier 10 use, there are a number of front end packages 
which let you choose what you want before you login. Once 
you're connected, the program grabs the messages and files 
you want in one hit. With CompuServe available in Australia 
soon, maybe Telecom will improve their own system and 
pricing structure. Q 



Andrew Farreil 



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^ 22Mhz or 33Mhz factory installed, 
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installed memory on 33Mhz version, 
1MB minimum for 22Mhz. 

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offer flexible, easy-to-install 
memory expansion. 22Mhz model 
has 1 MB factory installed memory, 
expandable to 13MB. 33Mhz model 
has 4MB factory installed memory, 
expandable to 16MB. 

V On-board high-performance "Series 
II" auto-booting SCSI controller with 
factory installed FaaastROM SCSI 
driver and SCSI connectors for 
attaching both external and internal 
SCSI peripherals. 

V Direct DMA access to the full 16MB 
range of 32-bit wide memory 
expansion by the on-board SCSI 
controller. Due to the A2000 bus 
architecture, this is ONLY possible 
when SCSI controller is placed 
directly on the 68030 CPU bus (as is 



the case with the A3000!). Provides 
ultimate SCSI hard disk performance! 

V GVP's legendary FaaastROM SCSI 
driver supports virtually all SCSI 
devices currently on the market, 
including hard disk drives, CD-ROM 
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tape drives. 

/ V Switch to 68000 mode by simply 
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• Provides the ultimate expandability 
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Internal SCSI 
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Built-in GVP 

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Commodore 

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16MB 


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Direct DMA access to more 
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y 


N 


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DMA SCSI controller built-in 

on 68030 CPU board 


Y 


N 


Y 


Number ol open Amiga expansion slots 
Willi 63030 CPU. SCSI controller and 
more ten 4KB lest memory installed 


5 


a 


4 


RAM upgrades through easy-to-install 

32-bil wide SIMM memory modules 


Y 


N 


N 



\~\ Distributed in Australia by 

; power 
^peripherals pty.Ltd. 



SIMM32 and SVP are rrademarks of Great Valley Products. Inc. 
Amiga, A2O00 and A3Q00 are registered trademarks ol 
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Video Toaster is a trademark ol MewTek Inc. 



Expansion Solutions 



P.O. BOX 555. LAVERTON. MELBOURNE, VIC 3028 AUSTRALIA 
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News 



Media Spotting* 
and Applications 

Don 'l forget we're looking both for 
Commodore computers in the media 
and at work, in Ram Rumbles this 
year. Starting next month, the best 
published letter wiE receive a free one 
year subscription to The Australian 
Commodore and Amiga Review. 

Now to kick things off - the incred- 
ible finding that O.T.C. have not one 
but several Amigas chugging away. 

One machine has an AT b ridge - 
board which captures data from a 
larger computer regarding every over- 
seas call made by means of a special 
program and an 8-port serial card. 
This is transferred to the Amiga and 
recorded onto one of two 600Mb opti- 
cal drives, with a 600Mb Fujitsu hard 
drive handling primary storage re- 
quirements. When a customer com- 
plaint Is received, O.T.C. can interro- 
gate the Amiga to find out what 
problems occured at the same time as 
the reported difficulty in a bid to lo- 
cate the cause of the fault. 

The Amiga also displays a large 
world map with a Hashing red dot pin 
-pointing world trouble spots In the 
event of an earthquake or other disas- 
ter which leads to a mass call failure 
- hundreds of phone links banking up 
with nowhere to go. 

Yes, it's all done on the Amiga. 
More on this installation soon! 

Ground Zero 

On the 18th of March, Ground 
Zero was about gas testing at Mara- 
linga. In the movie we see a man 
loading up a banking program on a 
1541 disk drive. Unfortunately the 
computer was obscured by darkness - 
but it must have been a C64 or CI 28, 
according to our informant Mr A. 
Gromly of Walkerville, S.A. 



PC91 

Commodore were obviously miss- 
ing from this event, apart from a 
smallish stand operated by the Hard 



ACAR 04 



Disk Cafe. Congratulations folks on a 
great effort at die show, but surely 
Commodore's range of machines 
aren't so unique that they can sit 
back and happily rely on their own 
show - World of Commodore, July 1 2 
- 14. Many other manufacturers 
showed off publishing, presentation 
and animation packages. Indeed, 
many stands had live presentations 
rolling aH day. The Amiga could have 
turned a few heads at this event. 

User Group Update 

Eastern Suburbs 
Commodore Users Group 
* NEW ADDRESS * 
P.O Box 375 
Pads tow 2211 
Secretary: (02) 779 666 
Fax: [02) 774 1165 

West Lakes Amiga User Group S.A. 

West Lakes Shore Primary School 

Edwin St, West Lakes 

Contact: Tom Grant on [08] 493690 

Meetings: Fortnightly, Sunday 

3.00pm. 

Gym pie Amiga Users Group, 

c/o Mail Service 183. 
8 Rocks Rd, Gympie QLD 4570 
Contact: N. Andre son (Sec). 
Phone: 82 4072 or 825671. 



CDTV Movie Reviews 

Fancy yourself as the next Bill 
Collins? VOLITION Software is look- 
ing for people who might like to con- 
tribute movie reviews for a forthcom- 
ing CDTV release. Ten Thousand 
Movies On CD. You'll need to have 
the time to contribute up to 500 re- 
views in a period of a year or so, 
about 10 every week. Once the disc is 
released you'll be earning royalties on 
every sale. Reviewers with computers 
and modems are especially welcome. 
For more information write to: Movie 
Reviews, P.O. Box 158, Darlinghurst 
2010. 



Cursor Curses 
Commodore Review 

In the April Cursor newsletter of 
the Commodore Computer Users 
Group Qld Inc. the librarian ever so 
tactfully points out that in his hum- 
ble opinion our magazine rates a 
mere 2 out of 10. He also observes 
that our covers are always atrocious, 
and that we never print the year on 
the cover - a real annoyance for a li- 
brarian. 

Continued on p6 



Z&m UPDATE^ 
<SSI COLUMNS* 



This update column is com- 
ing to you from thousands of 
miles away. Once again, I am 
in the UK searching out the 
latest and greatest in software 
to bring back to Australia for 
Pactronics to distribute. 

In education software, we 
have a brilliant new education- 
al adventure, RODY AND MAS- 
TICO. Kids love it, because 
they can control their charac- 
ters, colour in the screens, 
save screens, load screens and 
print them out. It's a brilliant, 
full colour, icon controlled 
game that teaches as you playl 

Books, books and more 
books; the Abacus range of 
Amiga books continues to grow 
with their latest edition: 

BEST OF AMIGA TRICKS 
AND TIPS. This is a compendi- 
um giving literally hundreds of 
tips on how to get itie most out 
of your Amiga. 

Over the last few months, 
we have witnessed the growing 
popularity of Strategy / Simu- 
lation games. To augment our 
range, Pactronics now have 
some of the hottest simulation 
games around! 

TOWER FRA - Airport Traffic 

Control simulator 

ACTION STATIONS Naval 

Simulator covering the years 

1922-1945 

THE FINAL CONFLICT - 

World Wide Political Simulator 

WHITE DEATH - WW II 

simulator of the Russian Front 

BLITZKRIEG - Battle of the 

Bulge simulator 

RORKES DRIFT Boer War 

Battle simulator 

One final word about AMOS! 
Buy it! AMOS is proving to be 
THE hottest Amiga title in 
town. No other language gives 
you the flexibility and control 
offered by AMOS. 



THE NEW 
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Beauty and Functionality Redefined 

SERIES U A500-HD+ 

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Serj! 



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Expandability for your Amiga 500. 
Major features include: 

Leading Edge 

Same high-tech custom VLSI and 
FaaastRQM™ features as GVP's new 
Series II A2O00 SCSI-RAM Products, 

Foresight 

Unique new "Mini-Slot"™ brings out 
ail the A 500 expansion bus signals, 
allowing for exciting future expansion 
options -the only intelligent 
alternative to risky "Pass -Through" 
functionality. 

Reliability 

Includes internal fan to keep you cool 
and robust power supply ensuring your 
A500 power supply will not be 
overloaded. GVP will not compromise 
on quality and reliability! 

Memory Expansion 

Internal RAM Expansion up to 
8MB using easy-to-install SIMM 
memory modules. 

Sleek 

Custom injection-molded styling 
perfectly matches your A500 for 
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a new standard for A500 peripherals. 

State-of-the-Art 

New l"-high internal hard disk drive; 
available from 40MB through I00MB. 

Performance 

Provides no -compromise hard disk 
performance which until now has 
never been seen on the A500. 

Seeing is Believing 

Take one for a Test "Drive" at your 
nearest GVP Dealer today! 



Call for Special End-User 
Trade-Up Details! 



Mmm^SB 




Take a Look under the Hood 

k. Game Switch: Enables RAM while 
enabling full game compatibility. 

K External SCSI Port Allows up to 7 

r SCSI devices to be attached, 

k T-High Factory-installed Hard Disk 

r Drive: 40MB through 100MB. 

k "Mini-Slot": For future 

r expansion options. 

£► GVP's Custom VLSI Chip. 



p> GVP's FwstBOM SCSI Driver. 
P> Internal RAM Expansion: Up to 8MB 
^ Internal Fan: Keeps you running coo! 



> 



Dedicated Universal Input Power Supply 
Included. 

Reinforced 86-PIN Card Edge Connector 




Educational pricing program now available. 

Series II. FAAS1R0M and GVP are trademarks ol Great Valley Products. Inc 

Amiga and A5IH)arc regislerEtl Irademarks otCommorJaTG-AJnisa, Inc. 



Distributed in Australia by 



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to eripherals 



Pty. Ltd. Bxpai 



P.O. BOX 555. LAVEHTON. MELBOURNE, VlC 3028 AUSTRALIA 
PL»JL: (03) 368 7G20 PAX: i'031 369 43-13 



News 



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i3r NOW 1k 



He also states that our program 
listings are always suspect - strange 
considering over the last year or 
more most of the listings we have 
printed were provided by the Club's 
President, Greg Perry, 

As for our covers, point taken, 
but then we've always prided our- 
selves in great editorial which has 
made possible our survival and in- 
deed amazing growth over the past 
eight or more years of publication. 
We're working on the covers - see the 
last couple of issues! 

As for the measly 2 out of 1 rat- 
ing. I refer to the comment which ap- 
pears on the very next facing page 
13... "Australian Commodore and 
Amiga Review are making a great ef- 
fort on behalf of C64/C128 and Ami- 
ga, Support them." and on the next 
page "..read ACAR." Well Mr. Librari- 
an, up your nose with a rubber 
hose!I Q 



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AMIGA 

ANNUAL 
1991 

Produced by the editorial staff of 

Australian Commodore and Amiga 

Review and Professional Amiga User 

On sale at newsagents 
and computer dealers 

now - $6.95 

•fa Complete up to date list of 
software available in 

Australia with description, 

price, availability, etc 

& User Group List t( Fish 

Disk List -fa Graphics 

•fa Word processing fa Hard 
Drives -fa Communications 

•fa Music -fa And lots more ! 



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BASE Board (0-6Mb RAM for the A500)+Clock 

- Simple "Plug-in" installation 

- Works with Fat and Fatter Agnus 

- 4 Megabytes contiguous memory 

- 6 Megabytes contiguous memory optional 

- Memory may be installed in 1/2Mb increments 

- Multi-Layer construcion means it: 

- Has perfect data integrity 

- Works with any manufacturers DRAM 

- Works with any combination of DRAM speed (60ns-150ns) 

BaseBoard 0Mb $249 - 2Mb $449 - 4Mb $649 



What they said... 

If you want more than the 
essential 51 2K RAM upgrade 
for your A501 slot or if you 
need Super Agnus support, 
the Baseboard system is the 
way to go. 

John Wolfskill 

Amiga World 

Senior Writer, Technology 



News 




SpectraColor 

Software company OXXI 
have released a new HAM 
paint package complete 
with brush animation capa- 
bilities. The package looks 
a lot like Photon Paint, but 
there are a host of new fea- 
tures. You can easily create 
a curved path for anima- 
tions, or alter the shape of 
a brush during the anima- 
tion. SpectraColor tweens, 
morphs and animates - the 
only HAM animation pack- 
age in its class according to 
OXXI - do they know about 
Deluxe Paint IV? 

The program will sell in 
Australia for under $150. 
For more info call Compu- 
termate on (02) 457 8388. 

1 930 Monitor 

Now available here for 
$649, this Commodore mon- 
itor is VGA, not multi-scan 
(whereas the 1950 is multi- 
scan). 

A multiscan monitor can 
do all that a VGA monitor 
can do, but can also do low- 
er resolutions, somewhat 
useful on a machine like the 
Amiga with its many possi- 
ble display modes (if you're 
going to use them), and the 
possibility of programming 
the chip which handles dis- 
play. 

Deluxe Paint IV 

Still more improve- 
ments have been made to 
the paint program other 
paint programs are meas- 
ured by. Electronic Arts 
have finally integrated 
some of the features pre- 
viously bestowed upon 
the boring old MS-DOS 
version. You can now ex- 



pect some much slicker 
graduated fills and anti- 
aliasing. There's also sup- 
port for HAM and produc- 
tivity modes, along with 
a special light-box feature 
for creating hand drawn 
cartoon animations simi- 
lar to Disney's Animation 
Studio. 

The whole look and 
feel of the program has 
been brought in line with 
Workbench 2.0, and 
there's better control 
over animations. Expect 
to see a release around 
the middle of this year. 

Schools offered 
Amiga package 
deals 

In another bid to ac- 
quire a bigger slice of the 
educational market. Com- 
modore are offering a range 
of packages to schools at 
extraordinarily good prices. 

Including monitor - you 
can get: 

• Amiga Deluxe Pack for 
$1290 

• A2000 Pro Pack for 
$1820 

« A3000 Performance Pack 
for $465 

• PC AT Pack for $1790 

• PC 386 Pack for $2580 
Assorted programs are 
thrown in to help sweeten 
the whole deal and kick off 
the new owners with some 
Immediate useful applica- 
tions. Let's hope they sell 
thousands! 

Touch tablet 

Local software company 
Serendipity Software haue 
launched a complete Amiga 
touch-tablet package com- 
bining the Calcomp Wiz and 



necessary drivers for use 
with a range of software 
package. 

Once in place, the soft- 
ware allows most mouse- 
driven programs to use the 
touch- tablet as an input de- 
vice. 

For more information 
contact Peter Skarpetis on 
02 449 8133 ext. 283. 

Japanese on 
Viaeodisk 

Temple Industries in 
W.A. is authoring the 
code necessary to set up 
courses for learning Japa- 
nese on videodisks, con- 
trolled by Ami gas. The 
curriculum is being devel- 
oped mainly at Curtin 
University. Three or four 
more such disks will be 
developed in the future. 

Anthony Temple, the 
mover and shaker in this 
venture, also sees a possi- 
ble CDTV spin-off in the 
future. If Commodore is 
smart, they will jump 
into marketing the prod- 
uct with such things as 
an Asian keyboard sets 
and the like. 

Graphic Designer 

New Horizons Software 
have issued a challenge to 
Professional Draw - the 
structured drawing pro- 
gram. Graphic Designer of- 
fers srnoothable curves, 
multiple drawing layers, 
and flexible text handling 
and unlimited multicolour 
patterns. It contains an 
ARexx port with complete 
macro language. You can 
gel full control over print- 
ing, reduction, enlarge- 
ment, sideways printing, 
and print density, You can 
even get drawings of over 
64 square feet. 

Only 512K required, 
and price is US$125. The 
product should be availa- 
ble at the end of May. 

Pro Vector 2.0 

Another graphics pack- 
age with similar features; 
this one features multiple 



level "undo", "layers" sys- 
tem, and text flowing on 
any path. Compatible with 
WB2.0. and has the ability 
to save files in ProVector 
(IFFDR2D), IFF-ILBM, HP- 
GL or Postscript formats, 
and a dithering routine to 
simulate 256 onscreen col- 
ours. ARexx - compatible. 

Price is US$ 299.95 ■ 
from: Taliesin, Inc., 1327 
Corte De Los Vecinos, Wal- 
nut Creek, CA 94598, USA. 
Tel: (415)2561195. 

Newsflash disk 
magazine 

A disk magazine with a 
difference. Newsflash is 
now available. As well as 
regular editorials, it has 
programs, utilities, crea- 
tive art, music, demos, 
and other notices. It also 
includes a world wide 
message bank, a special 
service for readers. Quad- 
rant Computers (09) 37S 
1933. (Dealer and retail 
enquiries welcome.) 



Pagestream 
qwikforms 

The Sterling Connec- 
tion, who also have a 
bunch of spreadsheet tem- 
plates for home and small 
business called Templicity, 
have created over 100 ad- 
justable layouts for PageS- 
tream, including invoices, 
inventory control, order 
forms, purchase orders, job 
estimates, legal forms, etc. 
For more information call 
Computermate on (02) 457 
8388. 

PowerPacker 
Professional 

You can't pump up a 
disk, but with PowerPacker 
you can compress its con- 
tents into less than two- 
thirds the space otherwise 
required for storage ■ on 
floppy or hard drive. 

PowerPacker uses so- 
phisticated crunching algo- 
rithms to reduce the size of 
files, allowing about 4096 
more material to be stored. 

Continued on pi 



AGAR 08 



T.jlUlULL.a^ii'JL: "m 



iini'imiili ; 




Kill. 111*11111 
Mil) ■ .11 

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ifly ■■ i»^BV 


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AMIGA 



The pressures of a 
PGA TOUR Pro 

• Play on authentic Tournament 
Players Club courses. 

• Compete against 60 PGA 
TOUR Pros in four round 
tournament play. 

• Track your own stats in real 
PGA TOUR categories. 

• Fight to finish in the money. 




^ 



By Sterling Silver Software 



: 



Distributed by: 
Electronic Arts Pty lid 
Unit 4/52 Lawrence Drive 
Nerang 421 1 Queensland 
Telephone (075) 96 3488 



.4 



News 



RRP $39.95. For more in- 
formation Quadrant Com- 
puters (09) 375 1933. (Deal- 
er and retail enquiries 
welcome.) 

Amiga 
stargazing 

An astronomer called 
Mighell from the Nether- 
lands developed an Ami- 
ga-VAX corroborative 
software /display setup 
for counting stars. The 
Amiga links to the VAX as 
a low-cost display of the 
serious number-crunching 
done by the VAX. Mighell 
chose the Amiga over the 
competition for its graph- 
ics and multi-tasking. 
Oddly enough, I found 
this report in "PC User" 
magazine, a publication 
which ignores Amigas as 
much as possible! 



Xcopy mystery 
unravelled 

There has been some 
confusion about this pro- 
gram - there was a PD disk 
called XCopy on some PD 
catalogues with a letter 
which described how a pro- 
grammer had been "ripped 
off by Cachet Software 
(the authors of Xcopy3). 

The programmer said 
he had written a new ver- 
sion and Cachet had re- 
fused to pay him, so he 
was releasing it into the 
PD. In the words of Martyn 
Brown of 17-Bit Software 
in the UK; 

"After talking to the di- 
rector of Cachet Software 
(who also happens to be 
the author of Xcopy) I can 
clear up the situation. 

'The version of Xcopy in 
quesUon (2.3) is an illegal 
and unofficial version that 



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has had features added, 
commonly called a "hack". 
Cachet Software did not 
ask for this work to be car- 
ried out - it appears that 
the programmer in ques- 
tion added the features and 
sent it to Cachet, who re- 
jected the "new" version. In 
which case the program- 
mer has no case. 

'The latest official ver- 
sion of Xcopy is Xcopy3 
Professional, including all 
sorts of correct, working 
features and is the only 
one recommended by Ca- 
chet, Cachet assume no re- 
sponsibility for misuse 
when using 2.3 and have 
said that use of some of the 
added features can actually 
harm the disk drive. 

"So the disk has been 
removed from some PD 
lists, and we urge all PD 
distributors to do likewise." 



Controller for 
2.5" and 3.5" 
hard drives 

Released by ICD, Inc., 
it is called AdIDE, and is 
an autobooting IDE (Intel- 
ligent Drive Electronics) 
hard drive controller. Fits 
into any Amiga under 
Kickstart 1 .2 or higher. 
Also compatible with oth- 
er devices on the external 
expansion port and lets 
you boot from external 
Jlopppies when required. 
Said to be the smallest 
host adapter for the Ami- 
ga, 

Price US$159.95 - info 
from; ICD, Inc., 1220 Rock 
Street, Rockford, LL 
61101, USA. Tel: (815) 
9382228 - or try Maxdrive 
Systems on 008 076 301 . 



ATonce 

The Ultimate IBM-AT-Emulator 

for the Amiga 500 
AT a price you can afford 

$549 

80286 processor 

704K + 8M Extended/Expanded memory 

6 times faster than XT Bridgeboard 

Boot from any hard drive 

Support all Amiga hardware 

Multitasking 

Copy from DOS to DOS with supplied utility 

Norton SI 6,1 

VGA-EGA-CGA Graphics 

Adaptor for A2000 available soon 

Dealers required 

Fonhof Computer Supplies 

64 Cross Street, Baulkham Hills NSW 2153 
Phone (02) 639 7718 Fax (02) 639 5995 



AGAR 10 



Feature 



The colourful world of 




by George Kimpton 

Take a bunch of numbers, plot 
them, colour them and view 
them from anywhere you like 
and you have the principle behind 
MathVISION. Trigonometry, boolean 
algebra and recursive formulas never 
looked so good. 

I am sure there are times when, 
like me. you have found mathematics 
either plain boring or fruslratingiy in- 
comprehensible. Then along came 
Mandelbrots and Fractals, Still in- 
comprehensible, but fascinating pic- 
tures. Instead of seeing masses of 
boring numbers we see magnificent 
swirls of colour patterns which repre- 
sent ranges of numbers. 

The experts tell us these are ail 
part of the Chaos Theory of Mathe- 
matics where seemingly random hap- 
penings are in fact mathematically 
predictable. This branch of mathe- 
matics is regularly being used to 
create scenery using products such 
as VISTA. The resulting IFFs can be 
used as backgrounds in paint pro- 
grams, or as textures in ray- tracing 
or animation packages. 

People are even proving that nor- 
mal objects such as a flower or leaves 
can be described mathematically and 
can consequently be drawn by a com- 
puter. MathsVISION actually provides 
the formula to plot a flower. In other 
words I think they are trying to tell 
us that everything in nature can be 
described mathematically. [Apart 
from Commodore Review contributors 
■Ed.) 



Applications 



Some game programs in fact do 
use fractals for scenery and even 



Distributed by: 

ComputerMate 
02 457 8388 
RRP: 

Amiga $289.00 



create individual trees, plants, rocks, 
etc. to provide the right background. 
The artists among us now can also 
easily use programs like V7STA to 
render mountains, rivers, clouds and 
all those things necessary for good 
backgrounds in art work without the 
usual hard work. 

The only problem is that we don't 
realty understand what we are doing 
and how to get exactly what effect we 
want. Well, with MathsVISION, we 
can get a little closer by introducing 
our own math formulae into the pro- 
gram and then controlling just how it 
will be displayed. 

We can either have the simple X,Y 
plots we are all used to or colourful 
contour or perspective plots. Thus we 
are capable of evaluating functions 
with one or two variables by display- 
ing the results of our formula on 
screen in full colour and in 3-D If 
necessary. 

Requirements 

MathsVISION system require- 
ments are fairly basic; 512k of RAM 
[more is faster), one disk drive, al- 
though two are better, and Work- 
bench 1.2 or higher. Provision ts 
made for hard disk installation and 
different versions of the program are 
supplied for an accelerator board. 

AREXX is also supported and cov- 
ered in a special section and tutorial. 

In the author's own words: 
"MathsVISION is a too] for viewing 
mathematics. Its pictures are pictori- 
al representations of mathematical 
expressions and data. It provides 
many different techniques to visual- 
ise any mathematical expressions 
and data." It also seeks to stimulate 
new insights into the behavior of the 
phenomenon s being studied. 

It allows the use of colour cycle 
art and provides the ability to ani- 
mate funcUons and to explore Chaot- 
ic Functions such as the Mandelbrot 
set, Cantor set, Lorenz equation and 
bifurcating formulas all in full colour. 



Wow. what a mouthful, but it sounds 
fascinating doesn't it.? 

MathsVISION has a sophisticated 
graphics interface which allows you 
to choose definitive limits over which 
a function is to be evaluated without 
entering specific data. It also allows 
you to choose the form of display to 
give the best visual understanding of 
the resulting data. It then allows you 
to analyse that data easily with a 
zoom facility and cursor readouts on 
screen. 

The basic X,Y or simple plots are 
for single variables. When we use the 
contour or perspective plots we are 
really moving into the multiple varia- 
ble fields. Each contour is displayed 
as a different colour. Contour colour 
and width is selectable through 
something called a "Modulo". 

The Function itself is entered as 
"Val" in the Edit screen. The Varia- 
bles, from FA to Fn, which control 
the function are also entered via the 
Edit Screen. The other parameters 
and plot controls are through pull 
down menus. 

The results of the Contour and 
Perspective Modes are displayed as 
colour contour patterns on your 
screen with some staggeringly beauti- 
ful patterns if the formula and the 
functions it uses are right. However 
even with the most mundane formula 
there can still be some beautiful re- 
sults. The results can be saved to 
disk or printed out. 

Practicality 

Yes, you say, but how does this 
help me with working out my invest- 
ments or that rather complicated 
project that's driving me mad at 
present? Well, in any of the display 
formats you can use the Analyse 
Cursor which allows you to move 
around the screen or graph and auto- 
matically read out the resulting pa- 
rameter values that correspond to 
the cursor position. 

Tutorials take you step by step 
through the working of very simple 
formulae concerning electrical power 
or the calculation of sales tax on an 
item for sale. This is handled as a 
single variable in the simple formal 
and in a two variable format as a 
contour display where you can move 
your cursor around and find the re- 
sultant of varying either price or 
sales tax. 

There is even a tutorial which 
shows you how to determine the opti- 
mum investment and way to invest 
your hard earned savings to achieve 

ACAR11 



Feature 




a stated goal. Just what we need 
while every cent counts these days. 

Considerable care is given in this 
tutorial to teaching you how to organ- 
ise the data of your problem to mini- 
mise taxes and optimise capital gain 
and then devise a formula that will 
give you the information you need. A 
scan of the resultant graph in the An- 
alyse mode allows you to optimise 
your investment. 

Problems 

Quite complex formulae or func- 
tions are possible using the edit 
screen but you must learn to use 
Maths VISION'S own peculiar format 
and rules to enter your calculation or 
function and variables or watch out. 

One thing that is very frustrating 
with this program is that there are 
times when you do not know if the 
computer is working or not, and if it 
is not working, did you do something 
wrong. It sometimes just sits there 
and smirks at you with nothing ap- 



parently happening and you are none 
the wiser. 

All is pretty straightforward up to 
this point but beyond this the manual 
tends to fall down. For a practising 
mathematician the remaining pages 
may be easy to follow but for me it of- 
ten left just loo much out. Maybe if I 
did not have a deadline to meet in 
writing this article I could have even- 
tually fumbled my way through in a 
month or so. 

This program is definitely not for 
the casual mathematician unless you 
stick to basic calculations, it is for the 
professional or someone who likes a 
challenge or collects programs of this 
type. If you like to produce pretty pic- 
tures using mathematics and are pre- 
pared to persevere you will probably 
win through. 

What this program badly needs is 
a completely rewritten manual or a 
new supplement. I feel sure it has tre- 
mendous potential as the preplotted 
screens show. One screen actually 
shows how you can mathematically 



draw a Spleen wort Fern frond and 
even supplies the formula to do so. 

Other preplotted screens show a 
magnificent Mandelbrot and some 
other plots with very interesting 
shapes and colour patterns. Formulae 
and functions are again supplied to 
allow you to experiment with them. 
There is even a means of producing 
mathematical sounds if you should so 
wish. 

This is where it all comes apart 
though - try as I might I could not 
bring up a resultant screen plot of the 
fern. After clicking on Plot I was faced 
with a black screen with the usual 
snooze balloon showing that the com- 
puter was busy for some time. Finally 
the snooze disappeared and the point- 
er came back but no fern. I flipped 
screens but it was nowhere to be 
found. 

What the manual does not explain 
very well is the faci that you need to 
have some specific "Hooks" up and 
running to make these things happen 
and it doesn't say what happens with 




ACAR12 



the wrong ones running. 

Hooks are specialist sub programs for specific 
data manipulation purposes. This is discovered 
through diligent re-reading of the manual but it still 
doesn't tell you which ones are needed or the proce- 
dure to load them after you have started MathsVI- 
SION running. The old hand remembers the ( Ami- 
ga-N or M ) method but a new chum might not. 

Other things can also cause a lack of display. 
Determination to make the program work and a 
number of blank screens finally led me to experi- 
ment with scaling and magnification factors - and 
Bingo!, a display at long last on some hitherto un- 
seen plots. 

There was also a mysterious "2" which appeared 
when 1 tried to adjust the angle of view in perspec- 
tive mode with some formulae. This was apparently 
telling me to zoom in if I wanted to see anything at 
all but not a word in the manual. 

The manual also tells you to browse through the 
examples on the Pictures disk. Something was 
missing again - for clicking on icons from Work- 
bench did not produce any results when I tried even 
with the program running. 

However it was possible to view some of these 
preplotted pics when running the program, through 
the load requestor. These were enough to whet the 
appetite to press on and do my own thing with my 
own formula. Unfortunately the results were some- 
what disappointing. Perhaps with more time I will 
have better luck. 

Conclusions 

I believe this program has much to offer if one 
could only get into it but it needs a better manual, 
one the ordinary person can follow, otherwise, in its 
present format, it will appeal only to the mathemati- 
cians or those who like a challenge. It will of course 
still help and satisfy those who are satisfied with 
fairly basic maths analysis and manipulation. 

For those who are prepared to persevere I sus- 
pect the rewards will be great with some fascinat- 
ingly beautiful screens, such as the Julia Mandle- 
brot demo, once one leams to master the dreaded 
"Hooks". These hooks seem to have some mysteri- 
ous protocol whereby loading the wrong one cancels 
others out. 

Unfortunately, it is by no means clear from the 
manual which does what and which are absolutely 
necessary for specific projects. In fact there is prac- 
tically nothing said about the demos except for 
some cryptic remarks on the Edit Screen when the 
appropriate formula is loaded. 

The Amiga may be user friendly but this pro- 
gram, or maybe it's just the manual, is not. Well, 
good luck with MathsVISION if you should decide to 
take a chance with it and if you succeed drop us a 
line and let us know what you found. □ 



^ R a p i 5 o7T~|c 



Feature 



7&e (/fitimat& (fameg ra&£ 

40 GAMES 
ONLY $27 

Introducing the Public Domain offer of the year! This 
fantastic package of Amiga software contains eight disks 
full of the latest Amiga Public Domain games! Everything 
from action, strategy and adventure games to role playing 
and trivia games. Alt you'll ever need! 

Enjoy hundreds of hours of game playing for just 68 
cents per game! If you were buying 40 commercial games, 
you would expect to pay around $2000! 

All games come with documentation and are easily 
loaded from the Workbench or CLI; ideal for any Amiga 
user - novice or experienced. All software has been 
extensively tested for viruses. 

Contents of the pack: 

Action Gaines: Air Ace II, China Challenge, Destination: 

Moonbase, Downhill challenge (Skiing), DriveWars, 

Humartia, MirrorWars, Missile Command, Rings of Zon, 

Running, Sealance, Space Wars, Sys, Tron. 

Strategy Games: Blackjack, Conquest, Headgames, 

Imperium Romanum, Logic, Miga Mind, Monopoly, 

Obess-o-Matic, Puzz, Rubik Cube Solver, Seahaven, 

Steinschlag, Tetris, The Brain, Triangle, Triple Yacht-Z, 

Train, Tripppin, Up&Down, Welltrix, Yawn! 

Quiz Games: Hollywood, Quiz {Bible, States, Physics & 

other quizs). 

Role-playing Games: Mechfight, Metro. 

BONUS: Cheatsheet: Cheats, hints, passwords & solutions 

to hundreds of commercial games! 

Nearly all the games from the last 100 Fish Disks are 
contained in the pack! 



Rapisott's P.D. Library now consists of: 

Amicus, Amigan and Fish Disks (up to 470), GIF Picture 
disks and demo disks. All only $4 each! 

Send now for your two-disk catalogue! 



{^- Please send me the following: 

Q , copies of the Rapisoft Catalogue Disks @ $5 each 

Q copies of the Ultimate Games Pack @ $27 each 

I enclose Cheque/Money Order tor S_ 



OR Charge my: 

Card No: 


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Exp Date : 
Name: 


Signature: 


Address: 


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El Mail to: Rapisoft, P.O. Box 19, Forest Hill 3131 



ACAR 13 






^VlVflCg V 




More powerful than a 

Can Do. Able to leap tall 

applications from a single 

not point. Faster than a 

speeding AmigaVision. 

Look! In the drawer, it's a 

book, it's interactive, it's 

Hyperbook! 

Andrew Faired 

crammed into a phone 

booth to file this hyper 

report. 



Yes folks, here at the synapse 
snapping edge of time. Gold 
Disk are breaking new ground, 
releasing products they haven't adver- 
tised for six months, haven't taken 
hundreds of orders on already, and 
that do work without any hidden 
bugs. However, Hyperbook is not a 
new concept. Why, it's been hyped up 
before with products like CanDo, 
AmigaVision and even the likes of Ul- 
traCard. And of course, in the Apple 
Mac World with products such as the 
original HyperCard and Supercard. 

Hyper software lets you jump 
around, madly flipping from one unre- 
lated fact to a picture to another fact 
to a different bit of information and 
then back again. It's around the ency- 



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clopedia in eighty clicks of your ro- 
dent. 

Hyperbook is all this and more. 
But seriously, from stand alone appli- 
cations to interactive hyperbook pres- 
entations, Hyperbook offers a smart 
interface and reasonable power to 
make it all possible. 

Imagine a Hyperbook World Adas. 
Looking at a map of the world you 
click on a country of interest. Next up 
you're viewing the states of that 
country, you choose one and click. 
This lime you're presented with a pic- 
ture of the capital, charts on the pop- 
ulation and other key facts and a 
graphic showing the population 
growth over the past ten years. You 
click on the graphic and you get to 
listen to a speech by the prime minis- 
ter given at the most recent meeting 
of government. 

This is hypermedia. The same pro- 
gram could design applications, run- 
ning stand alone on your Amiga with- 
out the main Hyperbook program. 
We're talking phone books, appoint- 
ment managers, educational soft- 
ware, games ... you name it. Hyper- 
book is not everything CanDo is, but 
what Hyperbook can do, it does with 
style, ease and elegance. 



Installation 

Inside your hy- 
perbox there's two 
disks contained in 
the usual "if you 
break this seal and 
live packet we will 
have to kill you", 
with all the rele- 
vant license details 
that go along with 
that. 

There's also a 
handy guide to ap- 
plications area. 
This was the first 
book I read. It real- 
ly threw some light 



onto the potential of this package. 
The 148 perfect-bound user manual 
has a cluttered look, but is neverthe- 
less filled with useful examples and 
plenty of explanations. 

Installing the product is as simple 
as every Amiga program should be - 
drag the icon to the drawer you wish 
to contain the application. It will help 
immensely if you also have a copy of 
AREXX on your system - AREXX ar- 
rives standard with Workbench 2.0 
or you can buy it as a commercial 
product. 

For those unsure. AREXX pro- 
vides the interface required to allow 
programs with an AREXX port to 
communicate with each other. 
AREXX has a programming language 
of its own, and each application run- 
ning with AREXX adds its own com- 
mands. In essence this means you 
could tell Digiuiew GOLD to grab a 
picture from a spreadsheet program. 
These sorts of capabilities allow 
amazing hybrid applications to be de- 
veloped. The limits of one program 
can be filled in with the power of an- 
other. 

With this in mind, and the fact 
Hyperbook boasts a very large 
AREXX command set, and you begin 
to see the power of this program 
stretches well beyond the interface 
we're about to take a look at. 

Inside the Hype 

When you first launch ffyperbook 
the screen opens with a large blank 
expanse waiting to be hyped up with 
books. To the right is a bunch of 
tools Tor constructing the hype and 
there is an array of pull down menus. 
The interface looks Workbench 2'ish 
and has a slick, smart feel. Every- 
thing happens quickly and smoothly. 




Default Button 



=] ESQ 



O No action □ Go to page 

□ SiiDU picture Q Show/hide 

Q Display text ODDS connsnd 

Q flRexx connand □ RRexx nacro 



Editing a "Hotpoint" 




ACAR 14 



^AjVUGA^ 



3 "RRexx Connantk"' 



HML Functions 

The sections listed at right 

split the HML Mew 

functions into groups (by 

color) and subgroups (by 

line). To go to the first 

page of any section, click 

on its name. To see the 

functions documented in a 

given section, click un the 

'List Section Contents' 



rBool 
I Navigation 
I Ha in control panel 
iGeneral operations 
I Page creation 
lHaster pages 
iPage files 
IPage editing 
I Object creation 
I Object editing 
I Ret ions 

iKote and button text 
1 1 tens and Lists 
(Searches 
I User input 
I Text edit ins 
iPrinting 
|Dsia ctis) 




Arexx manua 



It's best to start by having a look 
at one of the example books included 
on the second disk. If you have 
AJREXX. {Hyperbook will run AREXX 
for you if it's there), you can also try 
out the applications. These books are 
more complex and include functions 
which modify the book, work with 
files and data. 

A quick guide around the menus 
must begin with the standard Project 
menu; from here you can LOAD and 
SAVE a book or defaults, print pages, 
iconify or shrink the window down to 
a tag on Workbench or empty the BIN 
- which is kind of like clipboard, but 
different. The programs file requestor 
is F.A.B. (Farrell Approved Build). All 
available devices are listed, and the 
option to sort the list is included. It is 
fast and easy to use. 

On the page menu you can create, 
delete, edit, load, save and merge pag- 
es - or screens in real terms. Many 
pages, or just a few depending on the 
requirements, make up a book. In 
this case, because you jump around 



II | | IT! HE! the pages, it's a 
hyper book! 

TLiere's a host of 
options on the 
Command menu 
for dealing with 
text, objects and 
pages. You can 
read and edit text, 
display a picture or 
delete a file. For 
fast development of 
hyped up books 
you can also run 
your favourite 

word processor or 
paint program di- 
rectly from Hyper- 
book. From the 
Preferences menu, 
dozens of default 
program settings can be altered. 

The last menu handles the AREXX 
interface. You can create, save, load 
and edit macros or issue a single 
command. AREXX macros can be at- 
tatched to parts of a Hyperbook appli- 






cation. 



Don't forget to clone that 
page! But first, wait the 
dog! 

ilnproue the lot of inmanity 
I in sone important wav. 



F I v to Bernuda (renertber to 
flap faster this tine). 



Build a house underneath a 
big, spreading tree. Liue in 
it. 



Lunch with fifi, Baib 
Franco ise and Inge 



* 



Talk to J B about acquiring 
that Brazi I ian whoopee 
cushion conglonerate. 

Sell that extra company of 
ours to sone foreigner, 



Invest heaui ly in 
plunneting stock. 



AREXX provides the 

interface required to 

allow programs with 

an AREXX port to 

communicate with 

each other 



Tools and Gadgets 

Although defaulting to the stan- 
dard right hand screen position, Hy- 
perbook's tool bar may be positioned 
wherever you wish just by grabbing 
the top bar and moving it around. 
Tool functions in- 
clude; Read the Hy- 
perbook; Edit; Bin; 
Group; First/Last/ 
Next/Previous 
page; Contents; Re- 
turn to page; 
Create Note; Draw- 
ing or List; Create 
Button: Picture or 
Page. 

Creating a page 
is simple. Choose 
create page and 
then fill it with all 
the information you 
want on it - pic- 




tures, text and buttons. Any standard 
IFF file can be imported. Hyperbook 
keeps an original copy in memory, 
whilst allowing a portion or the entire 
original to be scaled and placed on 
the page. Later on you can easily 
crop, move and size the image. Text 
can be placed in a similar fashion, 
with excellent control over fonts, for- 
matting, point sizes and styles. Hyper- 
book receives top marks in this area. 

All types of boxes containing any 
kind of element may be turned into a 
hot point. When you click on one of 
these defined boxes, Hyperbook can 
be instructed what to do. Using the 
standard requestors you can trigger 
one event. With help from AREXX you 
can trigger several. Normally you will 
want to jump to another page, howev- 
er other possible actions include: 
Show Picture; Display Text; Go to 
page; Show/ Hide; DOS Command or 
AREXX Command. 

With all these options up your 
hyper sleeve the world of hyper media 
opens up along with the possibility of 
including a host of effects such as 
music and sound not directly sup- 
ported within Hyperbook. 

A small selection of drawing tools 
enable simple diagrams and graphics 
to be created within Hyperbook. The 
graphic elements are handled in the 
same fashion as a structured drawing 
program, meaning you can easily 
modify the image later. 

Conclusions 

Hyperbook is brilliantly designed. 
It is simple to use, works quickly and 
intuitively. I would recommend it for 
developers of graphic intensive educa- 
tion products, teachers, and profes- 
sionals for presentation work. With 
the right graphics, text and sound, 
Hyperbook has incredible potential. 
Well done Gold Disk. 

Let's see some local applications 
Tor this package real soon now. Much 
of the potential or Hyperbook lies in 
the uses to which it is put. □ 



Diary application 



AGAR 15 



^yvncA. 



Cameron 
Handy 
Scanner 



;: 



i 



cable which attaches to either interface 
with a DB9 plug. 

The scanner is palm sized with a 
green plastic window mounted in the 
head which lets the user see through to 
the material being scanned. The window 
also defines the maximum scan width of 
105 mm. On the left is a three position 
switch which selects a resolution of ci- 
ther 200, 300 or 400 dots per inch. On 
top of the unit is a large oblong button 
which turns scanning on. A red LED 
mounted inside the scan head lights to 



by Stuart Kennedy 



Just when you thought it 
was safe to close up your 
wallet there Is a new must- 
have peripheral in town - the 
scanner. Tills image and text 
sucking widget is fast becoming 
the darling tool of desktop pub- 
lishers, CAD jockeys and data- 
base mainlainers. 

Scanning is also great fun, es 
pecially for playing video voodoo with 
friends, enemies or on yourself. Feel- 
ing vindictive? Just scan in a picture 
of that ex girl/boyfriend or pesky rela- 
tive and video hack their anatomy into 
amusing shapes. 

In the US, the market for scanners 
more than doubled last year and the giant 
PC compatible market has become very 
well served with devices ranging from sim- 
ple, low resolution, black and white scan- 
ners costing several hundred dollars up to 
USS15.000 systems able to scan and deci- 
pher the Dead Sea Scrolls. 

While scanners are being thrown at 
IBM compatible users, scanner offerings 
have been thin on the ground in Amiga 
land. The reason is that while a few scan- 
ners transmit data over the universal seri- 
al or parallel ports, most use either a SCSI 
interface or the GPIB/IEEE-488 bus. For a 
manufacturer wanting to sell an Amiga 
product compatible with the large Amiga 
500 market this means having to do a soft- 
ware port and designing a special Inter- 
face. 

Fortunately Germans like the Amiga 
and have bought it in large enough num- 
bers to entice German scanner manufac- 
turer Cameron GmbH into producing a 
range of machines which will work with 
the 500 and the 2000+ series. Models 
range from a simple 200 DPI black and 
white model to a colour unit able to scan 
In 4,096 colours. 

I tested the Cameron Type 10 hand 
held seamier which has switchable 200/ 
300/400 DPI resolution, a large 105 mm 
scan width (most hand held scanners 
have a 64 mm scan head) and is capable of 
producing 16 grey tones as well as black 
and white. 

The unit comes with two interface 
cards: one for a 2000+ Amiga which fits 
into a vacant 2000 slot and an Amiga 500 
interface which hooks on to the expansion 
connector on the lefthand side of the com- 
puter. The scanner has a long 1.7 metre 



AGAR 16 







tell the user 
that scanning 
is in progress. 
There is a con- 
trast wheel on N 
the right and a 
four position 

switch which selects be- 
tween black/ white or 
three levels of grey scale 
dithering. 

So how docs it work? 
The quickest way to move " 
an Image from the desktop 
onto the screen Is to run the 
supplied demo program. Find a 
picture, hit the big grey button, and 
drag the scan head over It. Bingo. A 
black and white rendered image ap 
pears and a whole new world of plagiar- 
ism opens up. 

The first surprise for a scanning nov 
ice is that the screen image is much larg- 
er than the scanned picture. Increasing 
the DPI makes the image even larger. It's 
all a matter of screen resolution and dots 
per inch. Resolution of a scanner is deter- 
mined by the number of dots the device 
can sample per linear inch of document. 
Image symmetry and clarity is best with 
the screen in 640 x 400 Interlace mode. 




Handy Painter 

Cameron supplies a scanning cum pic- 
ture editing program called Handy Painter. 
The first time 1 ran Handy Painter off the 
master disk the menus came up in Ger- 
man - the program can be installed in a 
number of languages including English. 

The paint program has a full suite of 
editing tools for zooming, cutting, pasting 
and filling parts of a scanned image as 
well as an array of drawing tools like lines, 
boxes and circles. The program uses all 
available ram (chip and fast) for its picture 
buffers so very large images can be manip- 
ulated. The downside is speed. When run- 
ning a four bitplanc, 640 * 400 Interlace 
screen the software grinds along very 
slowly. 

A one megabyte machine is marginal 
for running high resolution screens and 
scans. 1 was booted out of the program 
many times with out of memory errors - 
fortunately the program can save work In 
progress if the memory mark is over- 
stepped. Beside running out of RAM, I 
also found the program to be rickety in 
the reliability stakes, it would often hang 
or guru inexplicably. Once a scan was on 
the screen the best part of using Handy 
Painter was leaving it lor something easier 
to use and more robust like Dpaint 111. 

Black and white mode on the type 10 
was excellent for snaffling up simple 
line drawings and can be used to 
build an impressive clip art li- 
brary. But the most stunning 
results came by using the 
dithering and grey scale ren- 
dering ability of the scanner 
and the paint program. 

Photographs are contin- 
uous tone images meaning 
they are made up of an In- 
finite number of grey 
shades between black 
and white. The Cameron 
Type 10 scanner can dif- 
ferentiate 16 levels of 
grey through dithering 
(changing dot densities to 
simulate shades of grey). 
The software is capable of 
rendering the dithering 
into "real" grey scales by 
using a 4 bitplane, 16 
colour screen. [This is not 
good enough Jor profes- 
sional use which requires 
256 grey scales - Ed.) 
Processing a scanned im- 
age into greys takes time and 
reduces resolution (and picture 
size) by a factor of four. It also uses 
a lot of memory. On a one meg ma- 
chine the maximum sized image able to be 
scanned and processed into greys is 
around 55 mm by 55 mm. The software 
allows the user to specify the limits of a 
scan and will automatically set the maxi- 
mum allowable dimensions for available 
memory. 

All this means that the Cameron Type 
10 can scan a black and white or colour 

Continued on pJ8 



- 



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photograph and display a very realistic 
rendering of it on the screen. The best a 
straight black and white scanner can do is 
display a crude, "dotty" image of a continu- 
ous tone picture. 

Character Reading 

The Cameron scanner can snaffle up 
and decipher text as well as graphics. Op- 
tical Character Recognition (OCR) is the 
ability to turn a piece of scanned text into 
an ASCII text file. Right now the best OCR 
packages have about 95% accuracy which 
might sound flash but means there will be 
50 bodgy characters in a thousand word 
text scan - that could add up to 50 mis- 
spellings. Scanned text needs a thorough 
washing through a good spelling checker. 

There are two types of OCR software in 
use today. The first and most intelligent 
form is feature extraction where the soft- 
ware checks the attributes of the scanned 
characters against a list of attributes each 
character is known to have. A "p" would be 
listed as a vertical line with a closed semi 
circle in the upper right hand sector. This 
method allows flexibility in dealing with 
different fonts and font styles on the fly. 
OCR software using feature extraction are 
often called "omnifont" packages. 

The second character recognition 
method is matrix matching or font recogni- 
tion where the software is taught the char- 
acters for specific fonts along with the cor- 
responding ASCII values. After scanning in 



a block of text the OCR software checks As hardware, I found the Handy Scan- 
each character with its list of stored char- ner an excellent piece of kit with its wide 
acters. When It finds a match the ASCII scan head, swltehable resolution, grey 
character is pumped into an output text scale ability and robust design. The sup- 



file. 

The Cameron scanner comes with a 
matrix matching package ealled Handy 
Reader and has a ready installed font li- 
brary which includes Helvetica. TimesRo- 
man, Courier, LetterGothic, Pica, Prestige, 
Digits [numeric font). Typeface (for daisy- 
wheel text) and Bookfaee which is a mix of 
Times and Helvetica. New fonts can be 
"taught" in to the system by scanning in 
text and then building a new database by 
telling the software which ASCII character 
equates to which bit image. 

Documentation 

Documentation for the Handy Scanner 
comes in the form of two ring bound man- 
uals, one for the OCR software and one for 
Handy Painter. The documentation is 
dreadful. Instead of employing someone 
who speaks English as their first lan- 
guage, Cameron appear to have handed 
the German originals over to a inebriated 
first year English student from the local 
Beer Keller. For example: "After a small 
run increasingly queries will be put wheth- 
er the outlined character is a "...*?* Yeah, 
sure. The heavy, twisted grammar isn't 
even funny like many Japanese/English 
translations. Machine language program- 
mers will probably love it. 



plied software and documentation need im- 
provement. 




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$5.00 each 

Best of Public Domain 

Over 450 of the very best 
from only $2.95 per disk. 



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comprising 

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CATALOGUE 

1,000S ot program listings 

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10 great games/programs 

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1 .5 Megabytes of hints & tips 

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GAMES DISK 

7 fantastic games 

UTILITY DISK 
5 incredible utilities 

Total Value $36 

Introductory Price ....$19.95 



Q For only $5 we will send our Catalogue Disk with a free game and 

vims checker PLUS a sample disk of 10 great Games/Programs. 
□ OR try our INTRODUCTORY PACK for only S 1 9.95. PLEASE TICK. 



LEEJAN ENTERPRISES 
PO Box 66 Happy Valley SA 5159 Tel <08) 322 3392 

B ANKCARD/M ASTERCARD/CHEQ UE/MONEY ORDER 

BCARD/MCARDNO EXP 

NAME SIGNATURE 

ADDRESS 

PCODE 



ISLAND SOFTWARE CLUB PRICE WARPS! 



Yes, everything has been Price Warped in one Quantum leap...read on! 



A DISK FULL OF GREAT AMIGA OR C64/128 

SOFTWARE AT THE WARPED PRICE OF . , . 

. . . AND THERE'S 1000's MORE! 



$1 



each. 

SAVE $46! 

And you can get them by joining the Island Software Club public domain library for only $4 ! Yes that's right, Full Club 
Membership for just $4 and that includes full Membership to the Island Bulletin Board System as well! If you're already a Member, 
then pay for next years now and save! You'd have to be warped to buy great public domain software anywhere else at these 
prices! Disks include all of the Amiga FISH series and more! C64/128 users are also heavily supported. So note this: All p.d. 
disks regardless of disk size now just $1 .00 each when you supply the blank disk, and only $2.00 each when we supply the blank 
disk. So don't wait, it's not going to get any better than this! 



PUBLIC DOMAIN PRICE-WARPED SPECIAL OFFER! 

FIVE OF THE LATEST DISK RELEASES, ALL NEW SOFTWARE FOR AMIGA ONLY... $5.00 
FIVE DISKS PACKED WITH ALL NEW C-64 SOFTWARE FROM THE U.S.A. ONLY... $5.00 

* OTHER PRICE-WARPED AMIGA SPECIALS . . . 



KCS IBM XT ON A CARD FOR A500. 
SYNCRO EXPRESS II FOR AMIGA. 
AMIGA ACTION REPLAY II. 
AMIGA ZYDEC REPLACEMENT MOUSE. 
MAESTRO 2400ZXR AMIGA MODEM. 
MAESTRO 2400XR AMIGA MODEM. 
GPTERM V4.5 COMMS S/W AMIGA. 



Full IBM compatibility with HD support! 
The ultimate disk backup device! 
The old favourite at a new low price! 
A hi-res, hi-reliability replacement 
Covers all speeds to 2400 inc. 1200/75 
All speeds to 2400 except 1200/75. 
The one recommended by Discovery! 



OTHER PRICE -WARPED C64/128 SPECIALS . 



C64 FREEZE MACHINE CARTRIDGE. 
C64 POWER CARTRIDGE. 
C64 SOUND & GRAPHICS BOOK. 
GRAPHICS & SOUND SUPPORT DISK. 
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C64 RAMDRIVE, MEMORY EXPANDER. 
C64 RAM-LINK. 



Tape and Disk backup device now only , , , 
Powerful Disk & Tape toolkit with reset 
By Greg Perry. As serialized in ACAR! 
All the programs in the book on disk! 
A 1200 baud modem for the C64 at only . . . 
The 'does everything'package for C64. 
Real memory power, RAM based disk drive! 
Overcomes C64/128 RAM expansion probs. 



* Due to its popularity, please allow up to 2 weeks delivery on some hardware ilems. PD software orders are always sent within 24 hours. 



$549.00 
$110,95 
$169.00 
$48.00 
$359.00 
$285.00 
$ 86.50 



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$ 47.95 

$8.50 

$2.00 

$135.00 

$ 59.50 

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Name . 

Add ress ___ 

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Computer type: Amiga [ ] C-64 [ ] C-128 [ ] 

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Library and all its associated benefits for just $4.00. Please Tick [ ] 
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\<\ 









Well Eunice, you know how il is, all they 

want to do is 




Are your kids turning 

into game playing 

techno-feebies? How 

can you introduce some 

healthy software into 

their daily diet of binary 

bytes? Anne Glover 

expounds on the 

methods she 

recommends in such 

dire circumstances 



As the computer was purchased 
to enhance the educational op- 
portunities of the children, you 
probably had some grand visions that 
do not appear to be materialising. 
Perhaps you Imagined Kate at the 
keyboard producing assignments the 
teacher could actually read, Julia in- 
troducing you to the world of telecom- 
puting and Peter setting up databases 
of his favourite reptiles. 

The reality Instead is that comput- 
er activities are limited to devious and 
devilish acts of death and destruc- 
tion. Or perhaps Peter has taken on 
the persona of "Larry", Kate has 
turned into Carmen Sandi-WHO-go 
and Julia needs to save a complete 
colony of lemmings before breakfast 1 

As a result you are a bit concerned 
about the direction computer activi- 
ties have taken in your household. A 
teacher may suggest you take a look 
at the following areas if you are wor- 
ried. 

• Is the child spending an "Inap- 



propriate" amount of time with the 
computer? 

• Are family relationships, school- 
work, friendships, behaviour, social 
activities, sporting activities or per- 
sonality suffering because of this ac- 
tivity? 

Children and of course adults 
need a balanced diet, both in their 
consumption of food and of intellec- 
tual stimuli. This doesn't mean they 
need to spend exactly equal amounts 
of time reading as they do socialising 
or writing essays. They do however 
need variety, a range of activities to 
be involved in, just as they do with 
food. Most children will naturally se- 
lect a range of inputs and provide for 
themselves a healthy lifestyle, even if 
they do need an almighty push with 
the homework. 

Computer game 
junkies 

An occasional child will spend loo 
much of their time, and become too 
involved in the world of computer 
games. Just as another child will 
spend too much time glued to the TV 
or another will try to live on nothing 
but junk food. All of these children 
(or adults) need some careful redirec- 
tion. 

If your children are not in this 
category you may still be concerned 
that they are "wasting" a lot of time 
playing games. Throughout history 
many parents have had the same 
concern, maybe not with computer 
games but with all the other games 
kids enjoy. Remember that games are 
often the way children learn, about 
their body, their mind and the world 
around them. 

My toddler's latest game is to turn 
things "ot" and "on", taps and sprink- 
lers, power points and lights and 
even the fuse box has had a turn. He 
might be learnmg a lot but I hope the 



lesson will be completed before winter 
time, 1 am already sick of being 
drenched. My four year old is into 
collecting rocks, large and small, dir- 
ty or clean, sometimes with its own 
wildlife attached. This is also not a lot 
of fun for Mum, especially when you 
stub your toe on them when creeping 
into their room at night or the toddler 
takes a liking to a larger one (twice 
the size of a brick) and he drops it on 
your other toe. I must grit my teeth 
and remember that this is how chil- 
dren learn, and perhaps how mothers 
do too. 

If games are an effective way for 
children to learn, what are they 
learning from computer games? 

To begin with you wLU need to ex- 
amine the type of games your child is 
into but generally they can be a great 
introduction to computing. The kids 
may already be more computer liter- 
ate than you are. They will be able 
(when they are ready) to move into 
more serious computing without the 
mental blocks that may inhibit the 
oldies. 

Benefits 

While playing the "dreaded" games 
the child may have developed a num- 
ber of skills. These skills will vary 
with the age of the child and the type 
of games but could include: en- 
hanced logical patterns of thought, 
understanding of sequences, develop- 
ment of memory, use of symbols, re- 
sponding to actions, development of 
imagination and fantasy, enhanced 
language skills, understanding of 
maps, scales and directions, reading, 
spelling, counting, improved reflexes, 
keyboard and mouse familiarity, lis- 
tening, concentration and compre- 
hension skills. 

Some of these skills may not 
translate themselves from the world 
of computer games, others however 
will help them at work and at play. 

Children with special problems 
such as an attention deficit disorder 
or dyslexia could gain enormously 
from a carefully selected game that 
meets their specific needs. Here a 
true "game" could be a valuable edu- 
cational tool. 

What to do 

If your Amiga is still relatively 
new, the obsession with games could 
be an early fad as they become used 
to the machine. Games are very at- 
tractive to big and little kids and it is 
understandable that they attract a lot 

Continued on p24 



ACAR 20 




JOIN THE 
Australian 



Amiga User 
Association 

AmiOz BBS(02) 627 4442 24hr 

The Australian Amiga User Association Inc. is one of the largest user groups in Australia, 
it was formed over 4 years ago to help the User get the most out of the Amiga Advanced system. 
Members receive help with the working of the Amiga Operating System, from setting up the 
Amiga, to application programs and the Amiga outstanding graphic capabilities, the members 
get the best help we can give through our professional Amiga Australia magazine and our Amiga 
only Bulletin Board AmiOz BBS. Lots of our members make there own hardware and pass them 
on to other members at very little cost. We have members using application programs on 
graphics, animation, multimedia, music and desktop publishing. 

Membership includes 



iblic Domain S 




Amiga Amtrulw magazine 

ry is one of the biggest in Australia and one of the cheapest, with over 600 disks, 

Ohe A.&.lLA.has a laige Amiga Computer Show eachyear for all to see the- Amiga "the. AmiForum Amiga Computer 
Show" members get involved helping to put on the show each yean 

*ur AmiCte BBS Bulletin Board is all Amiga, and runs the roost unique software system in the world,. Skyline, and 
is dfite'SipPir graphic protocol that let you used your mouse as well as the keyboard, 
A AM A. has open days in the Sydney area each Month for their members to see the latest in Software and 
hardware, Workshops ;: on area of the Amiga, the CLI AmigaDOS, WorkBenchi : Graphics, Music* animation, desktop 
iublishing and business programs, 

Australian Amiga User association Inc. Membership Application Form 



Name: 

Address: 

Suburb Post Code: 

Ph. No: Male: Female:. 



Age: Occupation: 

The Australian Amiga User Association 

Inc. P.O. Box 389 Penrith 2750 

N.S.W Australia 



Send cheque or money order made out to A.A.U.A. 

or use your credit card 

I authorise The Australian Amiga User Association Inc. 

to debit myO Bankcard □ Mastercard account for 

the amount of $35.00 My card number is 

□ □nannnaonoancina 

Signature:.. 

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Signature: 

Date: 



m 



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J ARCADEGAMES 



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BAR GAMES 56.90 

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4E 


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66 90 1 


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56.90 


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46.90 T 


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56 90 L 


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56 90 


B 


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76.90 


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66 90 


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46.90 


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66.90 


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66.90 


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76 90 


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56 90 


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66.90 


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46.90 


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66 90 


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62 90 


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76.90 









FLIGHT SIMS U 


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66.90 


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76.90 


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CALL 


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56.90 


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46.90 


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CALL 


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66.90 


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66 90 


SECRET W.LUFTWAFFE 


CALL 



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008 

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[Credit Card Orders Only 
Please) 

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{For all queries about prices and 

availability please use our 

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Please note that prices and 
availability are subject to 
change without notice. Any 
software product without a 
price {Le. with "CALL"} has not 
been released as at 1/4/91. 



_ COMPILATIONS _ 



(PLEASE CALL FOR MORE 

DETAILS ABOUT THESE 

PACKAGES) 



BLOCKBUSTER SSI 
CINEMAWARE COMP II 
DATAFLOW PACK 
EDITION ONE 
FISTS OF FURY 
GOLD FEVER 
OCEAN ACTION PACK 
SOCCER MANIA 



56.90 
56.90 
99.50 
56.90 
66.90 
46.90 
56.90 
66 90 



DO YOU WANT IT 
FASTER ?!! 

OVERNIGHT! 

$10 per Parcel 

Call for details 



|— | BUSINESS 










PEN PAL 


178.00 


CYGNUSEDPHO 


129.00 


DATA RETRIEVE 


96.90 


PERS'L FINANCE MANG 


66.90 


DATA RET. PROFESS L 


135.00 


PHASAR V4 O 


95.00 


DESKTOP BUDGET 


95 00 


PRO PAGE V2.0 


449.00 


EASY LEDGERS 


379.00 


PRO WRITE V3.1 


179.00 


EXCELLENCE V2.0 


269.00 


SCRIBBLE PLATINUM 


87.90 


FREELANCE 


48 90 


SUPERBASE 


76 90 


HOME ACCOUNTS 


85.00 


SUPERBASE 2 


125 00 


HOME FRONT 


125.00 


SUPERBASE PRO 4 


CALL 


PAGESETTEfl II 


169.00 


SYSTEM 3 


129.00 


PAGESTREAM V2.1 


369.00 


SYSTEM 3E 


155.00 


PAGESTR. FONTS (ea) 


54.60 


WORKS PLATINUM 


189.00 


PAGESTREAM FORMS 


49.50 


YOUR FAMILY TREE u2 


119.00 





GRAPHICS 










496.00 


FLOOR PLAN CONST. 


78.50 


3D PROFESSIONAL 


3D TEXT ANIMATOR 


74.50 


IMAGINE 


479.00 


AEGIS GRAPH. ST'R 


89.00 


INTROCAD PLUS 


175.00 


ANIMATION STUDIO 


245.00 


MODELLER 3D 


115.00 


ART DEPARTMENT 


129.00 


PAGE FLIPPER +FX 


179,00 


ART DEPARTMENT PRO 


339.00 


P IX MATE 


79.50 


CREDIT TEXT SCROLL 


56.90 


PRINTM ASTER PLUS 


56.90 


DELUXE PAINT III 


96.90 


PROFESSIONAL DRAW 2 259.00 


DELUXE PHTOLAB 


98.90 


PROMOTION 


115.00 


DELUXE PRINT II 


98 90 


SCENE GENERATOR 


74.50 


DELUXE VIDEO III 


98.90 


SPECTRA COLOUR 


115.00 


DESIGN 3-D 


39 00 


TITLE PAGE 


179.00 


DIGi-MATE 3 


59,50 


TURBO SILVER 3D 


175.00 


DIGI-PAINT3 


1900 


TV TEXT PROF. 


189,00 


DIGI-WORKS3D 


85.00 


ULTRA DESIGN 


439.00 


DIRECTOR II 


85.00 


VISTA 


145.00 


DIRECTOR TOOLKIT 


59.00 


VISTA PRO (Needs 3MB) 


189.00 


ELAN PERFORMER 2 


89.00 


X-CAD DESIGNER 


229.00 



P 


UTILITIES 








349.00 


FAT TRACKS (Copier) 


69.50 


A 


vlAX II (software enly) 


AMIALIGNMTK1T 


69 50 


GFA BASIC 


145.00 


AMIGA VISION 


169.00 


GPTERM 


9900 


AMOS 


119.00 


HI-SOFT BASIC 


179.00 


AMOS COMPILER 


CALL 


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59.50 


AReXX 


74.00 


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679.00 


ATONCE (PC EMUL) 


CALL 


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S4 95 


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395.00 


NO VIRUS 


49.50 


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-2 279.00 


PELICAN PRESS 


145,00 


CAN DO 


19S.0O 


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169.00 


CAN DO PRO PACK 


64.50 


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84.50 


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59 50 


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99.00 


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149 00 


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455.00 


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57.90 


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559 00 


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59,50 


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69.60 


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119.00 


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109.00 


DOCTOR AMI 


59.60 


SYNCRO EXPRESS III 


139.00 


DOS LAB 


39 50 


VIDEO TOOLS ON TAP 


119.00 


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99.60 


XCOPY + Hardware 


139.00 





MUSIC 














279.00 


DH T'S TIGER CUB 


119.00 


i 


VMAS 




AUDIO ENGINEER PRCF 


429.00 


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119.00 


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539 00 


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389.00 


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189.00 


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98 90 


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179.00 


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149.00 


QUARTET 


96.50 


DR T'S COPYIST DTP 


449.00 


SOUND EXPRESS 


127.50 



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tr 





EDUCATION 






la of 




We carry a large renc 


education software. Please call 


for more information on our 


range. 




BIBLE READER 


129.00 


CARMEN SAN DIEGO (ea 


76 90 


CROSSWORD CONS. SE' 


5S50 


DESIGNASAURUS 


58.90 


DISTANT SUNS 


78 90 


FUN SCHOOL 2 (ea) 


48.90 


FUN SCHOOL 3 (ea) 


S7.90 


JUNIOR TYPIST 


57 90 


KATIE'S FARM 


58.90 


KIDS COLLECTION 


58.90 


LEARN TO READ WITH 


44.50 


MATH MASTER (AUSSIE 


38.90 


MCGEE 


53 90 


PRIMARY MATHS 


48.90 


PUZZLEBOOK2 


48 90 


TALKING STORYBOOK (e 


a) 49.50 



r- HARD DRIVES — i 



ARE YOU LOOKING FOR A HARD 
DRIVE THAT WILL OFFER YOU - 

PERFORMANCE, 
RELIABILITY, AND 
COMPATIBILITY 

THEN LOOK NO FURTHER THAN 
THE GVP RANGE OF QUALITY 
AMIGA HARDWARE PRODUCTS. 
THEY'RE THE ONES WE USE AT 
INTERLINK SO WE HIGHLY 
RECOMMEND THEM. 

CALL FOR PRICING 



BEST SELLERS 



BEST SELLING GAMES 

1. *RAILROAD TYCOON (Due April) 

2. *PGA TOUR GOLF (Cu e Apnij 

3. "SIM EARTH [Due June) 

4. UMS II 

5. BLUE MAX 

6. "BARD'S TALE III (OueApno 

7. AMIGA CRICKET 

8. MIG 29 

This chart is based on sales and advanced sales 
over the last month, '■' Not released as at 1/4/91. 



AM/GALINK 



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Now available, the all new AmigaLlNK 
Disk Magazine, with over 1 Meg of 
useful information crammed on a disk. 

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products for your computer. 
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of attention, especially initially. It may 
Just be the first stage, later they may 
be more interested in exploring the 
other capabilities of this technology. 
So be aware that your computer's us- 
age will probably change over time 
and don't be overly concerned about 
an imbalance In the early months. 

I can remember when our Amiga 
was new, a friend and collegue reas- 
sured me that my "big kid's" obses- 
sion with computer games was just a 
fad. Her boys still play games from 
time to time but now use their com- 
puter for a wider range of uses. To 
this date I cannot say my 36 year old 
"kid" has such a balanced approach 
to computer usage. 

Just as most parents monitor the 
types of TV programs, the videos that 
their children watch as well as the 
friends their children associate with, 
so they will monitor the types of soft- 
ware their children have access to. 

If your children are spending a lot 
of time with the computer, then the 
selection of software is most impor- 
tant. With young children you proba- 
bly have a high degree of control, as 
you will be selecting all of their soft- 
ware for purchase. As the kids get 
older you will need to prevent any pi- 
rated software from entering your 
home, not such an easy task. From a 
moral point of view as well as an edu- 
cational point of view it is worthwhile 
Insisting on this basic ground rule. 

Much of the software currently 
available for the Amiga does not fit 
neatly into the education or the enter- 
tainment categories, programs can 
easily straddle both areas. After all 
educauon can indeed be fun! Some of 
these programs are really worth pur- 
chasing and may overcome your di- 
lemma of too high a concentration on 
games. If the educational programs 
are fun, the kids are more likely to 
spend a lot of time on them. 

Examples of these "edu-tainment" 
programs include the Carmen Sandie- 
go series, Sim City and Ports of Call If 
the kids are spending a lot of time 
with the computer, you may feel more 
comfortable if the games have an edu- 
cational emphasis. 

Another approach is to play the 
games with your children. You never 
know, you could learn a lot, both 
about computers and about your 
child, and have some fun along the 
way. Family relationships could im- 
prove in other areas as a result. The 
whole family could end up spending 
an "appropriate" amount of lime play- 
ing games. Q 




by Anne Glover 

How would your child like to get 
into a toy factory and start designing 
their own toys? Just imagine some of 
the incredible ideas in your child's 
head leaping to life in this factory. 
Perhaps a mini spaceship to take 
them oul of this world (and maybe 
back again) or a little teddy that 
cleans up their room as it talks and 
plays around, or perhaps a magic 
wand to make their little sister or 
brother disappear. Wild imaginations 
will lead to some fanciful toys' 

First Shapes, from First Byte, 
USA, allows your child to enter the 
secret domain of the toy factory. Al- 
though it will not extend as far as 
your child's seemingly limitless imagi- 
nation, it will provide a lot of fun and 
serve an educational purpose at the 
same time. 

The Toy Factory allows the child to 
play around with five basic shapes 
(circle, square, triangle, rectangle and 
oval) as they learn to become familiar 
with them. The child uses the shapes 
to make up their choice of 10 differ- 
ent toys in a multitude of ways. For 
example a clown's head could be any 
of the five shapes, as can his body 
and legs, each making him different 
from the last clown and the next 
clown. 

After custom 
designing their 
toy the pro- 
gram runs 
through the 
shapes the 

child has used 
Their 
toy may 
then be 
stored 
in thelr 
compu 
ter 
"Toy 
Box" if 
they 
wish. It 
also be print- 
ed before the 
budding design 
er moves onto 



next project. This is 
a fun way to intro- 
duce these shapes 
to a young child. 

Another activity 
on the First Shapes 
program is simply 
called "Shapes", 
this is an even sim- 
pler introduction to 
the five shapes. This game shows 
and names a shape, then allows the 
child to ask for it to be made larger 
or smaller. So the concept of size is 
also being introduced. 

After the child is fairly familiar 
with these live shapes they are ready 
to enjoy the Toy Fair". Here they are 
required to help teddy knock the bol- 
Ues down (or ring the be U etc.) by se- 
lecting the right shapes. The pro- 
gram may ask the child to select "the 
triangle", or "the smallest shape" to 
help teddy. 

To reinforce their knowledge of 
the five shapes a game of concentra- 
tion is included. Three levels of diffi- 
culty with a choice of playing by 
themselves, with a friend or with ted- 
dy give this matching game plenty of 
scope. 

Conclusion 

This program Introduces five ba- 
sic shapes to young children. The 
concept of size is also addressed. As 
far as It goes It is a great program. 1 
don't see it spanning the age group 
suggest on the package (ie 3-8 years) 
but rather the 3-5 year age group. 
An older child having some difficulty 
with these concepts would also ben- 
efit while having some fun at the 
same time. 



Distributed by: 

Dataflow 
02 331 3665 
RRP: $54.95 




ACAR 24 







by Anne Glover 

Here is another excellent program from First Byte, 
Like many First Byte products it is a quality talking pro- 
gram and can be custom designed [to a degree) to suit 
your child. First Letters and Words is ideal for the 4-7 
year olds. 

This program attempts to help children: 

• Identify the upper and lower case letters of the al- 
phabet. 

• Locate the alphabet keys on the computer keyboard. 

• Associate letters with words that use those letters in 
the initial position. 

• Achieve sight recognition of a 76 plus word vocabu- 
lary. 

• See how each letter would be drawn with pencil and 
paper, 

• Take a written and spoken description and associate 
it with a familiar animal or object... 

If all of that sounds a bit drab and boring it is only the 
objectives of the program. The way these objectives are 
achieved is through having lots of fun as you will see be- 
low. 

The Magic Letter Machine carefully and slowly draws 
any letter the child selects from the keyboard. After 
"thinking" for a few seconds, the Magic Machine then pro- 
duces a picture of something that begins with the chosen 
letter. So if the child selects "k" on the keyboard, the ma- 
chine slowly and correctly draws a "k" then produces a 
picture of a kangaroo or a kite or a king. Different pic- 
tures appear if the same letter is selected a number of 
times. While this is happening the computer is talking to 
the child, saying "the letter k" and "k is for kangaroo" etc. 

With the help of this program the child will become fa- 
miliar with the letters of the alphabet, words that begin 
with these letters, as well as how to pronounce and write 
the letters - a truly "Magic Machine". 

Identifying upper and low- 
er case letters is a problem 
for some children. The prob- 
lem may even be accentuated 
in these "computer toddlers" 
who are so familiar with the 
upper case keyboard. The 
"Card Circus" game requires 
the child to match upper and 
lower case letters to start the 
circus rolling. If an incorrect 
selection is made, that letter 
disappears, giving the child a 
better chance next time. This 
talking program allows the 
child to hear the letters pro- 
nounced and then see the 
clown juggle, or the teddy walk on a tightrope, etc. 

For the more competent a guessing game is also in- 
cluded ("Who Am I"). The computer shows and reads a 
short paragraph that gives a clue to the animal or object 
jn question. At the easy level die answer is also produced, 
the child only needs to copy it in using the keyboard. At 
the medium level three words are presented to be selected 
from (a sort of kiddies' multiple choice). At the hard level 



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only the number of letters are indicated. When the child 
types in a word all the correct letters are accepted, in 
whatever order. Any incorrect letters are ignored. Once 
the word is complete, it is spoken, spelled and a picture 
of the mystery object appears. 

This program has a lew 
American pronunciations 
and spellings, the colours 
are a bit drab and it proba- 
bly doesn't adequately span 
the 3-8 year age group indi- 
cated. Apart from those 
shortcomings, which I think 
are minor, it is an excellent 
program. As an added bo- 
nus Dinosaur Surprise is in- 
cluded, a screen-based col- 
ouring book to add a bit of 
variety. 

Conclusion 

A fun introduction to letters and words, one well worth 
buying for the 4-7 year olds. 

Distributed by: 

Dataflow 
02 331 3153 
RRP: $54.95 



ACAR 25 






Mixed 




Mother 




by Anne Glover 

And now for something completely 
different. Remember the Sierra organ- 
isation and Roberta Williams? She de- 
signed the Kings Quest series 
amongst others. Roberta has now put 
her hand to a children's adventure 
with Mixed-up Mother Goose and it is 
a beauty! 



After matching up Little Bo Peep 
with her sheep, for example, the com- 
pleted nursery rhyme is played by a 
grateful litde character. When the 
whole game has been completed the 
rhymes will be jumbled again, ran- 
domly, so each game represents a 
new challenge. 

Children do not need to be able to 
read to take part in this adventure. 



their preferred method of movement, 
or perhaps you could encourage them 
to change the method of movement 
from time to time. 

Fortunately each game can be 
saved for an additional session on an- 
other day, so you won't have the five 
year olds up burning the midnight 
oil. Up to 12 different games can be 
saved which may be useful for teach- 




Your child will be able to wander 
through nursery-rhyme land and 
meet many of their favourite charac- 
ters. The player has a very important 
role in this adventure. As you will see, 
the nursery rhymes have been jum- 
bled up leaving many distraught litde 
people. Little Bo Peep for example has 
lost her sheep but has in her posses- 
sion somebody's tuffet. Mary Mary 
(quite contrary) may have a pie but 
would much prefer a watering can for 
her silver bells and cockleshells. 

The child's role Is to locate the cor- 
rect objects or animals for their nur- 
sery rhyme friends. Initially this may 
appear to be a fairly simple task, but 
as the land is quite large (44 screens) 
with 18 different rhymes to unjumble. 
your child will be involved for quite 
some time. To help them become im- 
mersed more fully into the role, sever- 
al images are presented for the child 
to select their own representation. 



the nursery rhyme characters talk to 
the child In words and in pictures. 
Humpty Dumpty tells the player he 
needs a ladder, then a picture of the 
required object appears making it 
easier for the child to identify it and 
locate it later. Only one object can be 
carried at a time so the child needs 
to trade objects as they move around 
this wonderful fantasy land. 

Mixed Up Mother Goose is de- 
signed for children of four years and 
older. Many three year olds who are 
Into nursery rhymes will enjoy this 
program with your assistance. Once 
a young child becomes familiar with 
Mixed Up Mother Goose they will 
probably take over, as only a few 
keys are needed to play the game. 
Characters can however be moved 
around using the mouse or the joy- 
stick instead of the keyboard if they 
wish. No doubt your child will find 



ers as well. This program will be well 
loved by all those little kids and big 
kids that enjoy nursery rhymes. It 
has bought our old favourites into the 
1990s with a bang. Not stricdy an ed- 
ucational program but one that amp- 
ly spans the education / entertain- 
ment spheres. 

Certainly worth a look for some- 
thing a little bit different. 

Distributed by: 

Ozisoft 
02 313 6444 
RRP: $49.95 



ACAR 26 



^MVUGA^ 




are many programs available which 
all have different compressing speeds 
and sizes. A few popular programs 
are: 



-:-- ---:-:- --- - .■'.': ■';;:;:.' .■: 



' V: : . 

' ' '■.■ :■:::■. vlx 

i:JI;'llllill: 

Pak 



; : : : r: : : : : : : : : : : : "ri : : : : : :<;s«Si: : : : 



Compressing 
whole disks 



In this month's column we'll be 
looking at data compression for file 
transfers and Telecom's Discovery. 
Before we kick off, I would like to say 
a big thanks to all those people who 
wrote to me or called my BBS with 
positive comments about this column. 
The editor has decided to keep it 
going! 

File compaction 

Regular modem users are often 
found compressing and decompress- 
ing files. But what is the point of do- 
ing this? Well, it saves money and 
time. 

First of all, several files can be 
sent in one hit by joining them to- 
gether as one big file. As the files are 
joined, the compression program 
packs the information using special 
algorithms to remove repeated se- 
quences of data and replace them 
with codes which can be expanded 
back to the original data later on. The 
resulting file is much smaller, mean- 
ing it will take less time to transfer 
the file. 

Some people refer to this process 
as archiving. Whilst this is partially 
correct, the term archiving refers 
purely to the fact that compacted files 
are often stored away as an archive of 
no longer required files. The correct 
term is compression. 

How do we compress files? There 



This is done in several ways. To 
archive a disk you need a program 
that can create the directories when 
unarchiving. In the beginning Warp 
(,WRP) was used. Warp was slowly re- 
placed with LhWarp (.LHW). Then 
people just used LhArc (.LZH) which 
is mainly used for programs (some 
LhArc unarchivers do not create di- 
rectories, so be careful}. The latest 
utility to handle this job is DiskMash- 
er f.DMSj. 

I used DiskMasher and LhWarp on 
the same disk and outputted the file 
onto a hard drive. 

DiskMasher (DMSj was quite diffi- 
cult to work out, but was still under- 
standable when you knew how. DMS 
also allows encrypting, meaning that 
to uncrunch, a password has to be 
entered. Several compression meth- 
ods are available (I used the default 
compression rate). It also allows a 
text file to be enclosed. While crunch- 
ing, DMS shows you the size un- 
crunched and the size it is crunching 
it to. At the end or the crunching ses- 
sion it tells you the size of the output 
file, number of tracks H compressed, 
time taken and the rate (ie tracks per 
minute). DMS also took advantage of 
colours to make it more understand- 
able. 

LhWarp usage was more like the 
usual compressors and made it very 
clear how to use it and like DMS also 
allowed a text file to be enclosed. 
LhWarp while crunching uses the 
disk bit map to skip empty parts of 
the disk. LhWarp was VERY slow 
compared to DiskMasher as shown 
below. At the end of crunching it tells 
you the input and output sizes. (see 
table below). 



Although LhWarp was able to 
achieve a smaller output size, I think 
that a different mode of compression 
on DMS could have produced a better 
result, but taken a bit longer. 

Overall, DMS was better. Disk- 
Masher can be found on the majority 
of BBS's and if not ask someone on a 
multiline BBS or ask your SysOp to 
get it for you by file requests. As a 
last resort you could even try my BBS 
or by mail and I will get it to you as 
soon as possible. 

Discovery! 

New services are being added all 
the time to Telecom's Discovery. The 
available services now include: 

AAP News Report 

National & International Databases 

Online Banking 

FlightComm Information 

OTC 

IntelNet Electronic White and Yellow 

Pages 

Mediatel Electronic Messaging 

Aust. Bureau of Statistics 

Fax Transmission 

Dow Jones News Retrieval Service 

Metex Weather reports 

Official Airlines Guide 

Money Watch 

Shopping 

Racing news and Betting 

Games 

How useful are all these wonderful 
services? 

The Electronic White and Yellow 
pages allows you access to 55 tele- 
phone directories and over seven mil- 
lion names. The Online Banking ser- 
vice is available 24 hours a day with 
the Commonwealth Bank, you can 
obtain Mastercard / Bankcard / Key- 
card account information and details 
of the last 150 transactions can be 
viewed. Australian Bureau of Statis- 
tics offers 148 different topic head- 
ings and information 24 hours a day 
plus other Government databases. 

Charges vary from 5 cents per 
page to 20 cents a minute depending 
on the time you call, plus a registra- 
tion fee of $60.00 (which includes 
software for IBM's and compatibles) 
plus an additional $15.00 monthly 

Continued on p32 



DiskMasher 
LhWarp 



Version Author Output Size Crunch Time 

1.02 SDS Software 671 280 bytes 10.29mins 

2.01 J. Forbes 641 224 bytes 1 9.23 mins 



Uncrunch Time 

1 :05 mins 
6:29 mins 



ACAR 27 




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NARC 


Great arcade conversion 


89.95 


NITRO 


Hot new car racing fun 


59.95 


N1NJA WARRIORS 


Superb quality arcade hit 


5495 


ORBITUS 


New graphic advent Itom psygnosi 


69.95 


OPERATION COMBAT 


New reiease 


"9.95 


PANZA KICK BOXING 


New release 


59,95 


PROFESSOR MARIARTI 


New release 


49.95 


RICK DANGEROUS 2 


Top quality arcade fun 


5995 


HOBOCOP2 


Arcade smash em up go rood 


69,95 


SHADOW OF BEAST! 


Show off your amiga today 1 


7995 


SHADOW WARRIOR 


Kung fu action arcade 


59,95 


SHOCKWAVE 


Sc-Fi action 


49,95 


SPY WHO LOVED ME 


007 arcade action game 


5495 


STUN RUNNER 3D 


last paced action 


63.85 


STREET ROD 


Buy it. build rt up, n' race ill 


4995 


STRIDES 2 


Sequel to great arcade game 


6995 


Teenage Mutant Nirrje Turtles Ask your kids! 


5995 


7URRICAN 


Great arcade shoot up! 


5995 


TOHVAK WARRIOR 


New Release 


5995 


ULTIMATE RIDE 


New Release 


5995 


UN SQUADRON 


Arcade hil 


5995 


VENUS FLY TRAP 


Arcade super sc-fi plant fun 


5995 


WHEELS OF FIRE 


Excellent car compilation pack 


4995 


WINGS 


Cinemaware shines again' fantastic 


7995 


WRATH of the DEMON 


High quality adventure game 


83.35 


Wonder Boy 1ft Mooeter Land 


Arcade smash hit 


4995 


XIPHOS 


Holier NEW shoot em up! 


59.95 


BATTLE COMMAND 


3-D lank simulator 


69.95 


CAPTIVE 


SC-FI role playing game 


59.95 


CELICAGT4 


Excellent new rally cross game 


69.95 


CHASE HO 2 


High speed racing fun 


69.95 



CHAMPIONS OF KRYNN 


Rule playing epic 
So Fi role playing 


5D 55 


COOPERATION 


69.95 


Corporation Mission DisX. 


continue the adventure 


49-95 


CODEKAME ICEMAN 


Sierra secret agent adventure classic 


59.95 


COLONELS BEQUEST 


New release sierra adventure 


59.95 


CONQUEST OF CAMELOT 


A highly recommended sierra adventure 59.95 | 


DRAGON FORCE 


Sc-fi role paying combat team 


59.95 


DUNGEON MASTER 


3D excellent role playing 


69.95 


Dungeon Master Data Disk 1 


Chaos strikes back, requires above 


59.95 


KINGSOUEST4 


The classic comes lo Ihe amiga 


59.95 


LOOM 


Adventure game epic 


59.95 


LEGEND OF FAERGHAIL 


3D role playing epic 


59.95 


LEISURE SUIT LARRY3 


Sierra hit adult adventure 


59.95 


MEAN STREETS 


Sci-Fi detective adventure 


69.95 


MIDWINTER 


Epic 3d arcade adventure 


7995 


MIGHT 8 MAGIC 2 


Known as the best role piay.ng epic 


59.95 


MURDER 


Cludeo type myslery detective game 


59.95 


NO BUNG AS AMBITION 


VERY HEAVY QUALITY ADVENTURE 79.95 


NARCO POLICE 


Great new arcade game 


59.95 


POOL OF RADIANCE 


D & D rote playing game 


49,95 


POLICE QUEST 2 


More crime busfin' advenlures! 


59.95 


ran*; 


Crazy new futuristic game 


59.95 


TOTAL RECALL 


Arcade movie tie-in 


69.95 


SPACE QUEST 3 


Outer space sierra 


59.95 


SIMULATORS & SI 


; A- 10 TANK KILLER 


3D wat sltalegy action 


69.95 


Advanced Destroyer Simulate 


Naval strategy 


69.95 


1 ACTION STATIONS 


WWII naval strategy 


59.95 


BLUE MAX 


W.W.1. flight simulator 


69.95 


BATTLE OF BRITAIN 


Their finest hourl 


59,95 


DAS BOOT 


W.W.W.1 . submarine simulation 


69.95 


F16 COMBAT PILOT 


The fighting simulator 


54.95 


F29 RETALIATOR 


3D combat simulator 


59.95 


FIGHTER BOMBER 


Voted bes' game! combat simulator 


49.95 


F1 9 STEALTH FIGHTER 


Absolutely amazing 1 


79.95 


HUNT FOR RED OCTOBER 


Submarine strategic warfare 


49.95 


INDIANAPOLIS 500 


3D Cat tacing Game Of The Yeai 90' 


49.95 


GENGHIS KHAN 


Ancient orent strategy 


99.95 


Bandit King Ol Ancienl China 


Deep and involved strategy 


69.95 


BATTLE CHESS 


Famous animated chess game 


58.95 


BLITZKRIEG 


Battle olerdennes 


59.95 


CHESSMASTER2000 


Best qualify 3d chess ever 


49.95 


HARPOON 


Submarine simulation wamme 


59.95 


HARPOON BATTLES ET 2 


North Al&anlic convoy 


49.95 


HOYLES GAMES 2 


More great card games 


63.95 


IMPERIUM 


Very heavy sc-fr galactic power 


49.95 


M1 TANK PLATOON 


Quality 3D tank simulation 


59.95 


OVER RUN 


Military war game 


49.95 


OPERATION HARRIER 


Aircraft war strategy 


59.95 


POWER MONGER 


Awesome 3D global control game 


59.95 


SECOND FRONT 


War game 


59.95 


SIMJLCRA 


3D sc-fr strategy game 


49.95 


STOHM ACROSS EUROPE 


War gaming strategy 


49.95 


SUPREMACY 


SC-FI EPIC Role Playing 


69.95 


TEAM SUZUKI 


3D motorcycle racing action 


59.95 


TEAM YANKEE 


Excellent 3d tank simulation 


84.95 


TRUMP CASTLE 


Gambling compilation 


49.95 


ULTIMAS 


Heavy d&d strategy 


79.95 


UMS2 


Foikjw.up to strategy great 


39.55 


WOLFPACK 


Submarine simulation 


79.95 


WHfTE DEATH 


Strategy On the russian front 


59.95 


SPORTS 


AMIGA CRICKET 


Excellent game needs 1 meg 


49.95 


PRO TENNIS 


Besl tennis game seen 


49.95 


TV SPORTS FOOTBALL 


Enjoy gridiron V get this 


69.95 


TV SPORTS BASKETBALL 


Best spons hil game 


69.95 


KICK OFF 2 


SSI Hie best soccer game 


59.95 


HARDBALL 2 


Baseball skills are tested here! 


59.95 


INTERNATIONAL SOCCER 


Excellent 3D soccer classic forever 


5995 


Jack Nicolas Course Design 


Fantastic 3D goll and course maker 


79.95 


TOURNAMENT GOLF 


Arcade style golf game 


59.95 


WINNERS FfALY 1990 


Soccer fans go lor it' 


49.95 


World Championship Soccer 


New soccer game 


69,95 


WORLDCUP 90 SOCCER 


More soccer fun 


49.95 


ULTIMATE GOLF 


Golfing great 


59.95 


BUSINESS & HOME 


ADVANTAGE 


Powerful high, speed spreadsheel 


299.00 


DAY BY DAY 


Home planner package 


59.95 


DGCALC 


Quality spreadsheet 


99.95 


EASY LEDGERS 


Accounts payable S receivable 


399.00 


ELECTRIC THESAURUS 


On-Line mutli-fasking excellenl 


69.95 


EXCELLENCE 2.0 


Professional wordprocessur 


299.00 


GOLD DISK OFFICE 


Complete Dbase/Sp.sbrWPi^raphics 


399.00 


KIND WORDS 


Word processing package * dictionar 


99.95 


MAILSHOT PLUS 


Marling label processing package 


S9.95 


MAXIPLAN PLUS 


Top spreadsheet 


199.00 


PAGE STREAM 2.1 


Quality desktop publishing 


399.00 


PAGE STREAM FONTS 


AddiSona! lonts 


59.95 


PROFESSIONAL PAGE 1.3 


Quality dtp package 


299.00 


PROWRITE3.0 


Wordpro with colour & graphics 


219.00 


SCRIBBLE PLATINUM 


High speed quality word processor 


129.95 


SUPERBASE PERSONEL 2 


Excellent Dbase package 


139.95 


SUPERBASE PROFESSIONAL Fully programable database 


299.00 


SYSTEMS 


Excellent business pack, call. 


129.95 


SYSTEM 3 E 


New executive version of above 


159.95 



TRANSWRITE 


j-jiiiv word processing system. 


99.96 


WORDPERFECT 


The ultimate word pressor 


499.00 


WORKS PLATINUM 


Improved Vift SpSlv Doe 


228.95 


DESKTOP BUDGET 


Home finance controller 


99.95 


HOME ACCOUNTS 


Balance vi&a. Dtard and Ine gas bill 


89.35 


PACESETTER II 


Beginners dip psc-fcage 


179.95 


EDUCATIONAL 


BEGINING GERMAN 


Sprechen sie tfeulch 


99.95 


DUCK TALES 


Great fun for Ihe kids 


59.95 


ULC'MAL DUNGEON 


Educational junior high 5lh 


69.S5 


DISCOVERY MATHS 


Educational fun 


39.95 


DISCOVERY SPELLING 


Educational fun 


3S.95 


DINOSAUR DISCOVERY KIT 


Learning preneloric world 


54.95 


FUNSCHOOL8-up 


Educational coltection 


49,95 


FUNSCHOOL2-5 (3) 


Educational coltection 


49.95 


FUNSCHOOL6-7 (3) 


Educational col'ection 


49.S5 


KID TALK 


Quality sentence learning 


49.95 


INTELL1TYPE 


Learn to touch type on computer 


49.95 


LOGO AMIGA 


Educational programming skills 


139.95 


MATH BLASTER PLUS 


Great learnin-g run 'cral 


69.95 


UAIF -ty. 


Quality maths learning & to 1 Qyr 


49.95 


Mavis Beacon Teaches Typing #1 Typng tutor a! ages 


69,95 


MICRO FRENCH IS. 2 


Learn French 


54.95 


PRIMARY MATHS 


Education Series 


54,95 


READ 5 RHYME 


Educational 5 to 1 yr olds 


69.95 


READ A RAMA 


Reading program 


69.95 


SIM CITY 


Design and maintain model city 


89.95 


SPELLER BEE 


Learning words 


49.95 


SPEED READ 


Duality training package 


99.95 


WHERE IN EUROPE CARMEN Geography advenlute 


84.95 


WHERE IN USA CARMEN 


Geography educational game 


64.95 


WHERE IN WORLD CARMEN 


Goography educational game 


84.95 


WHERE IN TIME CARMEN 


Latest release in Hie senes 


84.95 


WORLD ATLAS 


Unique compulefized wo/Id atlas 


89.95 


MUSIC 


Bars & Pipes 


Professional mien sequencer 


349.00 


Dstuxft Music Consiruction Se 


Composition editor 


99.95 


Music X 


Quality mrdi I eddirvg too! 


299.00 


Somx 


Music editor 


149.95 


Harmoni 24 


track MO sequencer 


149.95 


HAR 


40 Mb SCSI HrDriva Quantum 


V&>ce-coil, auto-park. IMflms 


749.00 


8UP Memory Board 2Mb flam 


A2Q0D ram exp board 


• 699.00 


A20T Internal Drive 


A2Q0D internal drive 


199.00 


Accelerator GVPA300 1 4MB 


6&Q3(MMg 32 b*1 raiuSSGO-pro^amnz 2695.00 


Action Replay MK2 


New version (of A500 and A2MW 


249.00 


ADR AM 540 OK INSTALLED 


Expandable to 4 meg lor the aSQO 


269.00' 


Amiga A590 20MB Haiti Drive 


Suits amiga 5&0 2meg ram options 


699.00 


COMID1 AMIGA 


Ql. a iiy amiga m di 


179.95 


COM.IQI POCKET MIDI 


Budget midi interface 


109.95 


COMPUTER AMIGA 500 


PcwSfful home computer 


799.00 


AMIGA 500 STARTER PACK 


Ine tv modulator &. software 


689.00 


DELUXE KIT AMIGA 500 


1 Meg a500 + heaps of software 


1099.00 


AMIGA 2000 


Latest model, we love if 


1669.00 


AMIGA 2000 PRO 


Wtth extra S 1 C D in software 


1769.00 


AMIGA 2000HD (40MBHD) 


40 Meg drive factory lilted! 


2395.00 


AMIGA 2000HO PRO 


With 40 Meg time and software 


2495.00 


AMIGA 300C25MHZ 


The slufF thai dreams are made of 


5695.00 


Golden Image Optical Mouse 


Extremely reliable Amiga mouse 


13955 


KCS Power Board A503 


Ibm emulator for yo-jr a500 amiga 


799.00 


Monitor C8M 1084S 


Stereo, suits amiga alari c64 & PC 


449,00 


Roctec Amiga Mouse 


The best amiga mouse If 


49.95 


PC Emulator Bridge Board AT 


Inc. 5-25" l-Zmegdn'Ye 


799.00 


Philips Monitor (CM8333I 


Stereo, 2 yrs warranty 1 


469.00 


STARNX1000C 


CotourS pir. Featu/e packed . 


399.00 


CITIZEN GX 200 


Cok)ur9pin, Grea! performance 


499.00 


CITIZEN 1 40 GX 


Colour 24 pin. Feature packed 


799.00 


EPSON LO 400 


Black 24 pin. Superb print 


599.00 


CBM MPS 1230 


Budget 9 pin. 


299.00 


HAM CHIPS A59WDHAM 


PEflMEG 


1 49.95 


Roctec Genlock 


Unbelleveabfe value, ITS HOT 


299.00 


RF302C AMIGA DISK DRIVE 


Slim external drive on/off switch 


I4S.0O 


Trurrtpcard Professional A2000 Too speed performance scsi interface 499.00 


SCANNER 4' handheld 


Cameron lype ' sliIs A500 only 


B89.M 


Scanner Golden Image 


400 DPI suits all Amigas 


399.00 


Dkjiview PAL V4.0 


Besl quality still digitizer 


299.00 


Vidl Amiga 


Frame grabber pal with vidichrome 


499.00 


Modem Avtek 124 


Aulo everyth r ng quality high speed 


399.00 


iiJSP^ *^ffi 


M 






-B33g 


^^Tt^w^ 


^^^v ^^^^^JM 






There's a Spot near you! 



PC SOFTWARE & HARDWARE . C64 SOFTWARE & HARDWARE 




PC SOFTWARE & HARDWARE 




ART, GRAPHICS, UTILITIES, 


BUSINESS & HOME 




BANNERMANIA 


Signs.bannerselc... 


69.95 


DELUXE PAINT ANIMATION 


Animation for your pel 


99.95 


DELUXE PAINTS ENHANCED Besl graphic editor,' colour prinlirsg 


99.95 


GREMLINS PHI NT KIT 2 


Fun printing package lor kids 


29.95 


LABELS UNLIMITED 


Quality Label printing package 


8995 


NEWSROOM 


Home desk top publishing 


4995 


PRINT POWER 


Print cards A banners 


29.95 


PRINT SHOP 


Print cards banners signs- 


9995 


MENU MAKER 


Excellent menu designer package 


49.95 


Nlnja Turtles Colour Book 


Greal lun lor toe kids 


49.95 


MAILSHOTPLUS 


Mailing database system 


109.95 


SUPERCOMM 


Quality communications package 


tig.95 


6 Week Cholesterol Cure 


Book and software Quality package 


59.95 


ATTACHE 4 


Accounting package 


899.00 


DATA MANAGER 


Simple quality database 


59.95 


DGCALC 


Pc spreadsheet 


8995 


FIRST CHOICE 


Quality 3 in 1 business package 
Cash book 


249.95 


ON BALANCE 


89.95 


PUBLISH IT 1.2 


Quality desk lop publishing 


349.95 


PUBLISH IT LITE 


Budget dip package 


99.95 


PROFESSIONAL PLAN 


Superb gualrly spreadsheet 


159.95 


SW1FTCALC 


Quality spreadsheet 


59.95 


SYSTEM 3 


Quality business pack, call 


129.95 


WORD WRITER 


Quality word processor * 


79.95 


ARCADE & ADVENT 


ALTERED BEAST 


Classic arcade game 


59.95 


ATF2 


Sc-Fi 3D action game 


69.95 


BACK TO THE FUTURE 2 


Arcade game ol the movie 


69.95 


BATTLE TECH 2 


Cresent hawks revenge 


69.95 


BANDIT KINGS 


Role playing adventure 


99.95 


SUCK HOGERS 


Fantastic adventure fun 


69.95 


DOUBLE DRAGON 2 


Hot arcade smash em up 1 


59.95 


ELVIRA 


Adventure game horror fun 


39.95 


INDIANAPOLIS 500 


Best 3d car racing seen 1 


59.95 


11 Came From The Desert 


Excellent cinemaware horror movie 


59.95 


FOUNTAIN OF DREAMS 


Fantasy adventure 


54.55 


GENGHIS KHAN 


Excellent oriental strategy game 


89.95 


JONES IN THE FAST LANE 


Yuppie Adventure Sierra! Hit 


69.95 


LAST NINJA 2 


3D ninja lighting classic 


59.95 


PUNISHER 


Hoi new release 


89,95 


STREET ROD 


Buy it, build it up, n race it! 


54.95 


Teenage Mufanl Ninja Turtles 
TEST DRIVE 3 


Suck on the pizza dudes? 


69.95 


VGA 255 colour car driving game 


6995 


CENTURION 


Relive the cays cl Ihe romans 


59.95 


CHAMPIONS OF KRYNN 


Role playing nil 


54.95 


CODENAME ICEMAN 


Sierra secret agent adventure 


59.95 


COLONELS BEQUEST 


Sierra eps adventure game 


69.95 


CONQUEST OF CAMELOT 


Sierra medieval quest 


69.95 


COUNTDOWN 


VGA adventure spectacular 


6995 


KINGS QUEST 5 


Epic sierra adventure in VGA 


99.95 


KINGS OUEST TRIFLE PACt 


1,2.3 Of Ihe series 


84.95 


LARRY TRIPLE PACK 


Leisure suit sarry 1,2 and 3 


89.95 1 


LEGEND OF FAERGHAIL 


NEW ADVENTURE QUEST 


69.95 


MECH WARRIOR 


It's back 1 Sc-Fi role playing epic 


69.95 


MEGATRAVELLER 


The no.1 se-li role playing hilt 


199.95 1 


MONTY PYTHON 


Classic madcap arcade madness 


69.96 1 


MICROPRQSE COMF1 LATfON Gunsh ip . Silentserace < Airbou rite 59.95 | 


MIGHT & MAGIC 2 


Voted no. 1 adventure role playing 


54.95 


NIGHT BREED 


Excellent horror adventure 


69.95 1 


NASCAH CHALLENGE 


US NASCAR racing 


69.95 1 


NOBUNQAS AMBITION 


Deep asian historic adventure epic 


39.95 1 


NOBUNGAS AMBITION2 


Great sequel strategy 


99.95 


OPERATION STEALTH 


Secret agent advonture hit 


59.95 1 


PUNISHER 


Arcadesuperhefolunl 


79.95 1 


QUEST FOR GLORY 2 


Sierra Hit new adventure 


79,95 


RISE ol the DRAGON 


VGA 255 cull advemure game 


79.95 1 


RANX 


Futuristic adventure 


59.95 1 


SECRET SILVER BLADES 


More dSd role playing 


54.95 1 


SEARCH FOR THE KING 


Elvis mystery adventure 


69.95 1 


SIERRA STARTER PACK 


Space Quest t Larry ' Police Quesl 


79.95 1 


STELLAR 7 


Fantastic Arcade game supports VGA 69.95 | 


STAR CONTROL 


Deep SC-FI adventure strategy game 


69.95 1 


SUPER OFF ROAD 


Hoi new car racing lun 


59.95 1 


TRANSYLVANIA 3 


Horror advemure 


79.95 1 


THEXDER 2 FIREHAWKS 


Arcade smash hit 


79.95 1 


ULTIMA 6 


Epic role playing hit 


34.95 1 


WING COMMANDER 


256 colour space simulator 


89.35 [ 


SPORTS 


SO POOL 


3 dimensional pool game 


69.95 1 


Jack Nicklaus Golf Designer 


Golf simulator fantastic 


69.95 1 


ITALY 1950 


Soccer mania 


59.95 1 


INTERNATIONAL SOCCER 


Wow more soccer madness excellent 


1 69.85 1 


HARDBALL 2 


Great baseball hit game 


59.95 1 


LINX GOLF 


VGA 255 Ihe best golf 


69.95 1 


LAKERS VS CELTICS 


Basketball at the top! 


54.95 1 


TV SPORTS BASKETBALL 


Best selling sports hut! 


79.95 1 


TV SPORTS FOOTBALL 


Best selling sports hit! 


59.95 1 


PRO TENNIS 


Hanging in there sells well 


59.95 1 


PGA TOUR GOLF 


Fantastic golf tun 1 


59.95 1 


World Class Leaderboard 


Classic quality 3D gall 


59.95 1 





STRATEGY & SIMULATIONS 


ACTION STATIONS 


WWII naval simulation 


79.95 


BATTLE CHESS 2 


Oriental chess 3d animated 


6995 


BLITZKRIEG 


Bailie of Ardennes 


79.95 


BLUE MAX 


WW2 Bi-plane herds 


69.95 


F15 STRIKE EAGLE 2 


Air combat mission simulator 


69.95 1 


Ft 9 STEALTH FIGHTER 


Complex lighter plane simulator 


199.95 


FIGHTER BOMBER 


Voted #1 combat simulator 


59.95 


FLIGHT OF INTRUDER 


Top quality tpghler piano simulator 


69.95 


GALLEONS ol GLORY 


Battles at sea 


7995 


KNIGHTS OF THE SKY 


Micro prose WWI simulation 


89.95 


RAILROAD TYCOON 


The ultimate business simulation 


89.95 


SIM EARTH 


Create yourown plane! 


109.95 


SILENT SERVICE II 


Submarine simulator 


79.95 


AID TANK KILLER 


Tank atlack aircraft simulator 


69.95 


COVERT ACTION 


War Stralegy 


79,95 


CURSE OF AZURE BONDS 


Role play ng acvenlure 


54.95 


DAS BOOT 


World war 2 submarine simulation 


69.95 


HOYLESGAMES2 


More excellent card games 


69.95 


JET FIGHTER 


High speed combat simulator 


69.95 


LIFE DEATH 2 


Your'e chance to be a brain surgeon 


59.95 


Ml TANK PLATOON 


War simulator 


89.95 


NOB U NAG AS AMBITION 


Deep strategy game anclenl Japan 


08.95 


MIDWINTER 


3D strategy game ot Ihe future 


39.95 


MIG-29 


Soviet 'light simulator 


79.95 


PAN2ER BATTLES 


War game from SS3 


49,95 


RED BARON 


WWI Hying simulation 


79.95 


SECOND FRONT 


War time russian strategy - 


69 95 


STRATEGO 


Strategy ooardgame 


69.95 


STORMOVIK 


Russian fighter combat game 


59.95 


TEAM YANKEE 


3D Nigh guality corneal game 


69.95 


TEST DRIVE 3 


Excellent on VGA 


69.95 


THEIR FINEST HOUR 


Brilliant 3d air combat game 


69.95 


WHITE DEATH 


Strategy on russian from 


79.95 


WOL FPACK 


WW2 sea combat submarine game 


69.95 


EDUCATIONAL 


DUCK TALES 


Educational 


59.95 


FIRST WRITER 


Early word processing skills 


29.95 < 


FUNSCHOOL 2-6 


Educational lun 


49.95 1 


1 FUNSCHOQL 6-8 


Educational lun 


49.95 1 


FUNSCHOOL 8-UP 


Learning skills 


49.95 1 


MATH BLASTER PLUS 


Quality maths package 


69.95 I 


Mavis Beacon Teaches Typing Typing tutor 


69.95 I 


MICKEY ABC 


Early educational 


69.95 1 


MICKEY SHAPES 


Early educational 


69,95 


MICKEY MATHS 


Early educational 


69,95 


PLAYROOM 


Early learning fun & games 


79.95 1 


SIM CITY 


Design & control a city 


89.95 1 


SPELL IT PLUS 


Quality education package 


69.95 1 


WHEEL OF FORTUNE 2 


Great family home game 


39.95 1 


Where In Europe Is Carmen 


Geography game 


84.95 1 


WHERE IN TIME CARMEN 


Teaches history & geography 


34,95 1 


WHERE IN USA CARMEN 


Geography game 


84.95 1 


WHERE IN WORLD CARMEN 


Geography game 


34.95 1 


WORLD ATLAS 


Alias on computer, fanlast c : 


89.95 1 


HARDWARE 


ADLIB SOUND CARD 


The original sound card 


239.60 1 


PC COLT 


Twin 5.25" XT computer 


699.00 1 


PC 1(1 series 111 


Single 5.26' 40 meg HD XT computer 


149600 1 


PC 40 ser III VGA 


AT 266. 1 meg ram. 40 meg HDJnc 


1995.00 1 


CGA MONITOR 


4 colour PC monitor 


449.60 1 


EGAMQNTTOR 


1$ colour HI -RES PC monitor t card 


699.00 1 


VGA MONITOR 


256 colour HI-HES PC monitor * card 


999.60 1 


IBM GAME CARD 


Requ red tor PC joystick 


39.95 1 


JOYSTICK ANALOG PLUS IBM QualJy joystick 


59.95 1 


JOYSTICK ANALOG EXTRA 


Superb PC joystick 


69.85 1 


JOYSTICK PC 


Budget PC joystick 


29.95 1 


SOUND BLASTER CARD 


Magnificent PC sound ackkm! 


349.00 1 


LIGHTSCAN 20W SCANNER 


Handheld scanner 20DDPI 


199.09 1 


LICHTSCAN «H SCANNEF 


Handheld 400DPI with OCR 


369.00 1 


GENIUS PC MOUSE GM-6X 


Microsoft comoaiible 3 button 


79.95 1 


GENIUS PC MOUSE GM-F302 As above irre Graphic Art software 


139.00 1 


GENIUS PC MOUSE GM-F303 As above inc CAD software 


159.00 1 


PRINTERS :• 






SEE PRINTERS UNDER AMIGA HARDWARE alt compalible to PC ! 







'iLiBr, 



C64 SOFTWARE & HARDWARE 




ART & UTILITIES 


1 AWARD WARE 


Create £ pnnt own awards 


2995 


1 PRINT POWER 


Signs, calenders, banners 


29.95 


1 PRINT SHOP 


Print signs.cards.banners 


7905 


1 DATA MANAGER 


Quality database package 


39.95 


1 KWIKWRrTE 


Budget word processor 


29.95 


1 MINI OFFICE 2 


WordpfcJdbaserspreadsheeircomms 


44.95 


1 NEWSROOM 


Desk lop publishing package 


3995 


1 PAPERCLIP PUBLISHER 


Desktop publishing 


54.95 


1 SWIFTCALC 


Fufly featured spreadsheet 


39.95 


1 TOP 20 SOFTWARE TOOLS 


Great collection of classtc utilities 


39.95 


1 WORD WRITER 6 


Promising word processor 


69.95 


■ ACTION REPLAY MK6 


Hacker utility cartridge 


13495 


1 FAST LOAD CARTRIDGE 


Limited stocks 


49.95 


1 EXPERT CARTRIDGE 


Utility cartridge 


14995 


1 TURBOLOAD FASUOAD 


Fasiloader canrkfge with reset 


49.95 


ARCADE & ADVENTURE 


1 ATOMIC ROBOKID 


Arcade smash hit 


39.95 


1 BACK TO FUTURES 


Great game of Ihe movie 


39,95 


1 BUCK ROGERS 


Comic Dock classic adventure 


39.95 


1 CASTLEVAN1A 


Arcade adventure 


39,95 


1 DAYS OF THUNDER 


Tom Cruise car action 


49.95 


1 DOUBLE DRAGON 2 


Arcade smash hi! 


39.95 


1 DRAGON NINJA 


Kong fu action game 


39,95 


1 E SWAT 


Arcade action hit game 


39.95 


1 GHOULS a GHOSTS 


Quality arcade conversion 


39,95 


1 GOLDEN AXE 


Arcade smash hit 


39.95 


1 FLIMBOS QUEST 


Arcade smash hit 


34,95 


1 KINGS BOUNTY 


Adventure quest 


39.05 


1 NINJA REMIX 


New release ol Last ninja 


39.95 


1 ROBOCOP2 


Hit movie based arcade game 


49.95 


1 SHADOW WARRIOR 


Kurrg lu hit arcade 


39.95 


1 STAR WARS TRILOGY 


All 3 star wars games 


3995 


1 STREET ROD 


Buy it, build it up, n' race rtl 


44.95 


1 TURR1CAN 


The best shoot-em up available! 


39.95 


1 WHEELS OF FIRE 


Top collection ol racing car hftsl 


39.95 


1 Wonder Boy In Monster Land 


Arcade smash hit 


39.95 


IBARDSTALE12S3 


Role playing adventure 


59.95 


1 PIRATES 


Classic role playing epic; voyage 


4995 


1 CHAMP IONS OF KRYNN 


Role playing hit 


49.95 


1 MONTY PYTHON 


Arcade rrsadness 


39.95 


1 MIGHTS MAGIC 2 


Excellent role playing game 


44.95 


1 SECRET SILVER BLADES 


Great new role playing hit! 


39.95 


1 STR1DER 2 


Arcade smash hil 


59,95 


I SUPER OFF ROAD RACING 


3D overhead racing 


39.95 


1 Teenage Mutant Ninja Turtles 


Finally fs herelllll 


39.95 


1 TOTAL RECALL 


Movie hit game 


49.95 


1 ULTIMA 6 


NEWCIassfc role playing 


84.95 


SPORTS 


| ALL STAR TEST CRICKET 


New cricket game 


39.95 


1 BLADES OF STEEL 


Ice hockey action 


3995 


1 JACK NICKLAUS GOLF 


Great goir game 


39.95 


1 INTERNATIONAL SOCCER 


Excellent classic hit I 


29.95 


1 JORDAN V BIRD 


One on one basketball 


29.95 


1 ITALY 1999 


Soccer mania 


39.95 


1 TV SPORTS FOOTBALL 


3D spans game 


49.95 


1 WINNERS ITALY 1990 


Soccer at it's best 


39,95 


1 PRO TENNIS 


Still Ihe best tennis game 


39.95 


1 WORLD CUP 98 SOCCER 


Excellent sports fun 


39.95 


1 ULTIMATE GOLF 


New got! release 


49.95 


STRATEGY & SIMULATION 


BATTLE CHESS 


3D animated chess fun 


39.95 


1 CHESSMASTER 2100 


Latest chess game 


49.95 


I CARRIERS AT WAR 


Back at fast Ihe deepest simulator 


39.95 


1 PANZER BATTLES 


Strategic lank battles 


39.95 


1 REACH FOR STARS 


Classic space strategy 


39.95 


1 STORM ACROSS EUROPE 


Straiegic wargame 


34.95 


ULTIMA 5 


UIBmate role playing game 


59.95 


ULTIMA TRILOGY 


Ultima l^i 3 pack 


69.95 


1 VEGAS GAMBLER 


Gambling hils 


44.95 


1 FERRARI FORMULA 1 


Quality racing game 


39.95 


Fl6 COMBAT PILOT 


Combal flight simulator 


49.95 


1 F18 HORNET 


Nice Air combat game 


49.95 


FIGHTER BOMBER 


Voted best game, comba" simulator 


39.95 


[ HUNT FOR RED OCTOBER 


Submarine simulator 


39,95 


1 PROJECT STEALTH FIGHTER AiKOmbat simulator 


49.95 


1 RED STORM RISING 


Submarine combat simulator 


49.05 1 


SUBBUTEO 


TaWe soccer simulator .... 


39.95 


I UN SQUADRON 


War simulation 


39.05 


EDUCATION 


1 FAMILY FEUD 


Family word game 


2995 


FUNSCHOOL 


2-6Earty learning skills 


24.95 


FUNSCHOOL 


6-SEducational fun 


24.95 


FUNSCHOOL 


8-UPLearning is fun at homel 


24.95 


MATH BLASTER 


Early learning game 


59.95 


| Mavis Beacon Teaches Typmc 


Basl typing furor 


4995 


1 SIM CITY 


Build, oovem.your Own city! 


59.9! 


SPELL IT 


Early learning skills 


99.8? 


[type 


Quality typing tutor 


39.9! 



MAIL ORDER 

TOLL FREE (008) 252 130 
FOR ORDERS ONLY 
PHONE (02) 638 2897 



After something special? 

If it's not here, we can chase it for you. 




C64 SOFTWARE & HARDWARE • GAMEBOY • SEGA 




WHEEL OF FORTUNE 


Family word game 


29.95 


Where In Europe Is Carman 


Geography game 


69.95 


WHERE IN USA IS CARMEN 


Geography game 


69.95 


WHERE IN WORLD CARMEN 


Geography game 


69.95 


HARDWARE 


1541 DISK DRIVE 


For Ihs commodore 64 


399.00 


ACTION REPLAY MK6 


Hacker utilily cartridge 


134.95 


CM TEST PILOT PACK 


C64 computer, diskdcwe. games 


499.00 


CABLE RF C64 


Canned 064 In TV 


14.95 


CABLE SERIAL 1.5M C64 


Suits disk dmes' pnnuts etc 


ass 


DATASETTET 


Budget storage tor C64 


49.95 


DISKNOTCHER 


Double dish storage 


14.95 


POWER SUPPLY C64 


Repiacemenl oower supoly 


54.95 


PRINTER MPS1;30 


9 Pin, sull CS4 serial • PC 


399.00 


Xelec Junior interlace 


Allows use ol parallel printer on CE4 


129.00 


GAMEBOY HARDWARE 


GAMEBOY 


Take your games anywhere 


149.00 


ILLUMINATOR 


Pay in trie dark 


4995 


PROTECTOH 


Case, holds gametwy 1 7 games 


39.95 


AUTO POWER 


Plug into car cigarette lighter 


29.95 


GAMEBOY SOFTWAR 


ALLEYWAY 


Biockoul 


39.95 


BURAI FIGHTER 


Space harrier type action 


59.95 


CATRAP 


Challenging arcade fun 


49.95 


■' CASTLEVANIA 


Arcade advenlure 


49.95 


CHESS MASTER 


Can you beat Ih l$7 


69.95 


CHASE HO 


Arcade car chase 


09.95 


DEAD HEAT SCRAMBLE 


4X4 Oil road racing 


69.95 


FINAL FANTASY 


Adventure role play 


6995 


FIST OF NOHTH STAR 


Martial arts 


49.95 


FUPIIL 


Arcade puzzfe 


49.95 


GOLF 


Mario goes for par 


39.95 


1 HARMONY 


Brarnleasing puzzle action 


49.95 


MOTOCHOSS MANIACS 


Motocross action 


4995 


NEMESIS 


Sheet em up 


59.95 


NFL FOOTBALL 


American football 


49.95 


OPERATION C 


Excellent arcade action 


59.95 


POWER RACER 


Arcade racing action 


5995 


OUARTH 


Arcade puzzle 


49.95 


QUIX 


Arcade classic 


39.95 


SERPENT 


Arcade tail 


49.95 


SKATE OR DIE 


Skateboard acton 


59.95 


Super Mario Land 


All time labourite 


39.95 


Teenage Mulanl Ninja Turtles NEW RELEASE!! 


69.95 


TENNIS 


Anyone for troubles 


39.95 



SEGA MEGADRIVE 


HARDWARE 


SEGA MEGA DRIVE 


Ultimate IS bit arcade console 


339.00 


POWER BASE CONVERTER 


Use saga master system games 


79.95 


MEGA DRIVE CONTROLLER 


Extra standard conttollef unit 


39.95 1 


MEGA CONTROL STSCK 


Arcade joystick 


B9.95 


SOFTWARE 


AFTER BURNER II 


Jet lighter action 


79.95 


Alex Kid The Enchanted Castle Arcane smash lirl 


59.95 


BATTLE SQUADRON 


Space shoot em up 


79.95 


BURNING FORCE 


sci-fi motobike action 


79.95 


BLIDOKHAN 


Samurai action 


79.95 


COLUMNS 


new release 


59.95 


CYBERBALL 


futuristic sports hit 


69.95 


DYNAMIC DUX 


arcade action hit game 


79.95 


E-SWAT 


police shoot em up 


69.95 


FORGOTTEN WORLDS 


$hDojumup 


69.95 


GHOST BUSTERS 


who ya gonna call ? 


69.95 


GHOULS S GHOSTS 


jusl like the arcade machinal 


89.95 


GOLDEN AXE 


best version ever seen ! 


79.95 


GOLF 


spods fun 


69.95 


HERZ06ZWE! 


New release. Shoot em up 


69.95 


LAST BATTLE 


Arcade action 


69.95 


MYSTIC DEFENDER. 


Axe em up 


69.95 


PHELBS 


Fantasy arcade adventure 


7995 


POPULOUS 


Slralegy simulation 


79.95 


PHANTASY STAR II 


role playing adventure 


99.95 


RAMBO III 


machine gun mania 


59.95 


SPACE HARRIER II 


90 arcade shwi the lot! 


7995 


SUPER HANG ON 


high speed bike ractfig WOW! 


79.95 


SUPER LEAGUE BASEBALL 


quality sports hit 


69.95 


SUPER THUNDERBLADE 


helicopter arcade hit 


79.95 


SWORD OF VERMILLION 


new releas 


99.95 


SUPER MONACO GP 


car racing super lun! 


7995 


REVENGE OF SHINQBI 


manial ads hit 


69.95 


TWIN HAWK 


new release 


69.95 


THUNDERFORCE II 


shoot em up 


79.95 


RLXTON 


new release 


69.95 


World Cup Elalra 90 Soccer 


Soccer game fun 


69.95 


ZOOM 


classic arcade puzzle game 


59.95 


ZANY GOLF 


Classic golf put put 


79.95 



^^^^^^^^ 


Hotline ^k 


^0055 2051 1 M 


"There's a Spot ^ 




near you" 




BRISBANE 
225 George Street 
Brisbane, QLD 4000 
Phone (07) 2298011 


LIVERPOOL 
Shop 4, Westfield 
Shopping T'n Macquarie St, 
Liverpool. NSW 2170 

Phone 601 7700 


BURWOOD 

185 Burwood Road 
Burwood, NSW 2134 
Phone 744 8809 


NEWCASTLE 

80 Pacific Highway 
Charleslown, NSW 2290 
Phone (049) 42 1522 


CHATSWOOD 

Shop G9, The Gallery 
Endeavour Street 
Chatswood, 2067 

Phone 419 2333 


PARRAMATTA 

Shop 21a, Greenway Arc., 
222 Church Street 
Parramatta, NSW 2150 
Phone 891 1170 


CITY 

165 Castlereagh Street 

Sydney, NSW 2000 
Phone 261 4344 


PENRITH 

Shop 1 , Carvan Arcadr 
389 High Street 
Penrith, NSW 2750 

Phone (047) 32 3377 


HURSTVILLE 

185E Forest Road 
Hurstvilie, NSW 2200 

Phone 570 7333 





MAILORDER FORM 



Send to: Micro Computer Spot. Unit 3, Metro Centre. 38-46 South St. Rydalmere. NSW 2116 



PRODUCT / PROGRAM NAME 



COMPUTER DISK TYPE QUANTITY 



PRICE 



U Tick here for your FREE regular issues of Chip Chat magazine. 



Delivery Details 

Name 



Address 



Telephone 



For software only, add $3 for post or $1 5 for courier. For hardware call to arrange. 

We will exorcise all reasonable care in the processing ol your orders but we accept no 

responsibility for orders, monies or products lost or delayed in transit. Your order will normally be 

processed wilhrn 4S hours, but please allow 14 working days lor the lullilmenl of orders. Telephone 

orders are. o! course, welcome. 

Whenever possible, please supply a phone number where comae! can be made within normal 

working hours. PRICES ARE SUBJECT TO CHANGE WITHOUT NOTICE. 

DO NOT SEND CASH. 

When paying by cheque please supply your home address and home telephone number together 

with normal working hours telephone number. 



SUB-TOTAL 

POSTAGE 

TOTAL 



Payment Details 

Cheque L_l Postal order 
Bankcard D MasterCard 



□ 

D 



Visa □ AGC □ 



dodo oooa oooa nana 

Valid from 00/00 to 00/00 



Name on card . 



Signature 



^ V_MIG/ \ 



MEMORY EXPANSION 
PRICES at April 15th 



IMBxI-lOOns DIP DIP $6.10 

-80ns DIP DIP $7.30 

4x256 -100ns DIP DIP $7.00 

-80ns DIP DIP $7.45 

41256 -120ns DIP DIP $1.80 

- 100ns DIP DIP $2.00 
1MBx4 (44C1000) 80ns A3000 ZIP $40.00 
1MBx4 (44C1002) 80ns col sialic ZIP $46.00 

IMBxS -100ns simms (G.Y P. Hard Drive) $56.00 

x8 -80ns ™, S68.00 

1MBx9 - 100ns simm, S62.00 

- 80ns sioims $73.00 
4MBx9 -80ns S imm. $330.00 

All lypes of DRAM & memory modules in slock 

Please phone for the latest prices. Sales tax 20%. 

Overnight delivery, credit cards welcome. 

1st floor, 100 Yarrara Rd, Pennant Hills 2120 

PO Box 382, Pennant Hills 2120 



pelham PTY LTD 

Tel: (02) 980 6988 Fax: (02) 980 6991 



subscription fee. Most people find It 
too expensive. For more information 
call 008 028 339. 



Readers letters 

FAX MODEM? 

Malcolm Moy of Chittaway Bay 
NSW wrote in asking: "Is it really 
true, that it is possible to send and 
receive faxs with a modem and 
printer?" 

Yes, this is true! There is a fax 
program for the Amiga floating 
around on many BBS's. Unfortu- 
nately it doesn't include instruc- 
tions and no one has been able to 
make it work fully. 

You could also try a Fax/Modern 
such as the 'Maestro 9600 XR Da- 
lafax' which is a 1200/2400 mo- 
dem and a 9600 fax machine in 
one. It is fully Hayes AT command 
set compatible and has auto dial, 
auto answer, auto disconnect. The 
cost is $399 which is less than 
most modems alone - it is available 
from Direct Access Computer Prod- 
ucts (were called Micro- 
Educational) in Newcastle on 008 
025 229. Sounds great, but there's 
no Amiga software to support the 



fax side yet. 

However, in the U.S. A there are 
several fax modems for the Amiga. 
When they turn up here we'll let 
you know. 

Call for Sysops 

Any SysOps who would like 
their BBS reviewed - you can con- 
tact me at the address below or at 
my BBS. I would be happy to re- 
view your BBS if requested. 

What's happening next month?? 
I will explain those AT commands 
in more detail (so you actually 
know what they mean instead of 
just a list) and much much more. If 
you have any questions or com- 
ments, I can be contacted at: 

Jonathan Scowen 

POBox 162 

Epping NSW 2121 

Call my BBS: ALL AMIGA BBSI 
(02)876-8965 

Until next month, happy 
BBSing.... Q 




PO Box 3053, Manuka, ACT 2603 
Phone: Canberra (06) 239 6658 
BBS: 239 6659 Fax: 239 6619 



Contact 1.2 $59 
New version! 

The personal contacts manager/ database for the Amiga 
Now with even more features than before, e.g. 
• Resizable window • Selectable data files 

-\ ■ Autosavc and amosort • Audio tone dialling 
■ Includes CalcKey, popular memory-resident calculator 

"It's functional, solid, powerful and compact." 
- Professional Amiga User 
"1 am most impressed by the degree of 
integration.. .with the Amiga's powerful 
operating system. " - Amiga User International 

.very dear use of the Amiga environment." - Your Computer. 



PROFESSION,!!.: 
CLIPBRT 




'":■. all 



Professional 
Clipart 1 

S49RRP 

Structured clips 

7 or ProPage, ProDraw, 

& PageSlrcam 2. 1 

Includes Australian 

themes. 



The Australian Maths 
practice program for 

grades K-6. Three skill 
levels. Graphics and 
sound feature popular 

Australian animals. $39 



■3 



AMIGA BUREAU SERVICES 

SOFTWARE DISTRIBUTION 

SCANNING SERVICE 

LASER PRINTING 

COLOUR INKJET PRINTING 

FILE CONVERSION 

SHARP SCANNERS & COLOUR INKJET 

e.g. JX1 00 Use with Scanlab 100 on any 1MB Amiga 

Bundled price with software $1495 

JX730 Colour Inkjet $3995 with Amiga driver. 




Now available: 
CanDu (from INOVAtronics) 

Object-oriented programming 

CanDu Intru Pack and Can Do ProPower Pack 
Examples and help with CanDo programming 

Power Windows 

Window prototyping package for programmers 
Cattyoar dea terfor prices 




ACAR 32 



TM 



Flicker Free Video 

With Flicker Free Video (FFV) and a standard VGA or multi- frequency monitor, any Amiga® 500, 1000 or 2000 computer can 
produced a high quality display, free of interlace flicker and visible scan lines. Installation requires no soldering or advanced technical 
knowledge and frees the video slot in Amiga 2000 computers for other uses. FFV is compatible with all software, works in low and 
high resolutions interlaced or not, and has no genlock conflicts. FFV uses a multi-layer circuit board and surface-mounted compo- 
nents, packing a lot of power into a very small space. Both PAL and NTSC are automatically recognized and fully supported. Full 
overscan is supported, not just a limited overscan. Three megabits of random access memory arc used to ensure compatibility and 

overscan screens as large as the Amiga can produce. | 

INTRODUCTORY OFFER '649 00 



AdSpeed 



TM 



icbji 

I ii I ■ | TTTCT^B 



ICD expands its line of innovative enhancement products for the Amiga with the introduction 
of AdSpeed, a full featured 14.3 MHz 68000 accelerator for all 68000-based Amiga comput- 
ers. AdSpeed differs from other accelerators by using an intelligent I6K static RAM cache to 
allow zero wait state execution of many operations at twice the regular speed. All programs 
will show improvement. AdSpeed will make your Amiga run faster than any 68000 or 68020 
accelerator witht on-board RAM. AdSpeed works with all 6800 based Amiga computers, including the 500, 1000, and 2000. Installa- 
tion is simple and requires no soldering. AdSpeed has a software selectable true 7.16 MHz 68000 mode for 100% compatibility - your 
computer will run as if the stock CPU was installed. 32K of high speed static RAM is used for 16K of data/instrucuon cache and 16K 
of cache tag memory. A full read and write-through cache provides maximum speed. 



$ 549 °° BONUS J 50 Cashback on return of old 68000 ( s 499 00 ) 



AdSCSI™ 2080 

The fastest, most versatile SCSI host adapter (hard drive interface) 

available for the Amiga 2000 now comes in a new configuration. 

AdSCSI 2080 is not DMA, but its clean design and advanced 

caching driver provide greater throughput than any available DMA 

interface. All the features you want are included at no additional 

charge: autoboot from Fast File System partitions, Commodore® 

SCSIDircct and Rigid Disk Block conformance for no mountlist 

editing and compatibility with third party SCSI devices, and the 

most advanced removable media support available, including automatic DiskChange and no partitioning restrictions. AdSCSI 2080 

also includes sockets for adding two, four, six, or eight megabytes of RAM using 1 megabyte SIMMs. If expansion slots are in high 

demand then this card could be your answer. 




AdSCSI 2080 OK RAM + 52MB Quantum LPS HDD 

BARGAIN PRICE *999 00 



AdIDE™ 



AdIDE™ provides an inexpensive alternative to a full SCSI 
interface. Sometimes called "AT drives", IDE drives have an 
embedded controller and are designed for connection to an AT 
PC bus. Nearly all drive manufacturers are now producing 
these low cost units. 

AdIDE uses the same advanced software supplied with our 
AdSCSI host adapters. It delivers incredible speed and per- 
formance in a very small package. Features include a utobooting 
from FastFileSystem partitions, A-Max II support, and more. 
AdIDE/40 is for the Amiga 2000. It fits underneath the CPU 
chip and uses no sloL The included 40 pin cable connects it to 
standard 3.5 inch hard drives. 

AdIDE/44 is for mounting a 2.5 inch drive inside the Amiga 

500. It includes the standard 44 pin cable and drive mounting 

brackets. □ ,.:-« AdlDE-40 »260. M 

hTlCe - AdlDE-44 *290 M 

Flicker Free Video, FCT, AdSpeed and AdSCSI ara Trademarks o! ICD, Inc. Commodore is 
a registered trademark of Commodore Elfldronics Limited. Amiga is a registered 
trademark o( Commodore - Amiga, Inc. 



A500 Internal Hard Disk 



The smallest hard drive/in icrface in the world is now 
available for mounting inside your Amiga 500! This little 
sweetheart gives 20 megabytes of high speed performance 
yet takes absolutely no desk space, Novia 20i includes 
complete instructions and all the hardware necessary for a 
simple, clean no-solder installation 



INTRODUCTORY OFFER *999°° 



SYQUEST 44MB removable drive *899°° 



Australian Distributor and Registered AMIGA Hardware Developer 

Maxdrive Systems Ply. Ltd. 

P.O. Box 56, Darling Heights, Qld. 4350 

Phone (008) 076 301 - Orders Only 

Enquiries/Dealer 018 717 506. Fax: (076) 361 458 

VISA - MASTERCARD - BANKCARD - CHEQUE - Accepted 



C 64 




by Owen James 

Mail-merged letters. Don't you just 
hate computers that make out they 
know you personally? Of course you 
do. Who can stand getting letters like: 

Dear John K. Citizen, 

You, John, have been selected as a 
lucky customer that can take advan- 
tage of our incredible discounts this 
month. Yes, John, so why don't you 
and the rest of the Citizen family come 
out to our warehouse and be part of 
this unique offer etc, etc... 

They're frustrating not just be- 
cause they treat you like you're a per- 
sonal friend, but also because it's so 
darn obvious they come off a template 
letter yet try to pretend they don't. 
The problem is that they're limited in 
what data can be changed in each let- 
ter. Sure, you can change a name, 
but what if you need more control? 

Enter CeoMerge! CeoMerge gives 
you the power that you've been long- 
ing for. With this little 'power applica- 
tion' you can write a mail-merge letter 
to twenty different friends and STILL 
have each one seemingly unique. 

Merge gives us the 'IF and 'ELSE' 
commands, which allows text to be In 
a letter only if certain conditions are 
met. Let's take an example: 

If I've loaned various things to 
twenty of my friends and I want to 
write them a letter stating what 
they've got of mine, or a thankyou 
note if they've returned whatever it 
was, I would ordinarily have a lot of 
typing to do. Not so with CeoMerge. 
Here's my letter template: 

«tille» «ftrstname»«surname» 

«address», 

«suburb» 

«state» «poslcode» 

Dear «flrstname», 
Hi! How are you? What's the weather 
been like at «suburb» recently? 
«IF returned='yes"» Thanks for re- 
turning my «mine» so promptly. 1 



ACAR34 



really appreciate that! 
«ELSE» I think you may have mis- 
takenly overlooked returning my 
«inine». Any chance I could get it 
back soon please? «ENDIF» 
«IF title= "Miss"» What are you do- 
ing Saturday night? 
«ELSE» Catch up with you some- 
time! 

Yours sincerely. 

And here's what our database 
looks like: 

title 

flrstname 

surname 

address 

suburb 

stale 

postcode 

mine 

returned 

* 

Mr. 

Melvin 

Bore 

16 Main Rd 

Nerdsville 

QLD 

4029 

Wild World of Chess book 

no 

* 

Miss 

Cass Ette 

Lot B James Rd 

Katoomba 

NSW 

2780 

Pink Floyd tape 

yes 

* 

The first section of the above list 
is the label records. It tells GeoMerge 
what labels will be used in the docu- 
ment. After the asterik our data be- 
gins which will be substituted for the 
labels in the template document. 
Here's what the two sample letters 
would look like: 

Mr. Melvin Bore 
16 Main Rd, 



Nerdsville 
QLD 4029 
Dear Melvin, 

Hi! How are you? What's the 
weather been like at Nerdsville re- 
cently? 

I think you may have overlooked 
returning my Wild World of Chess 
book. Any chance I could get it back 
soon please? 

Catch up with you sometime! 
Yours sincerely, 

Miss Cass Ette 
Lot B James Rd, 
Katoomba 
NSW 2780 
Dear Cass, 

Hi! How are you? What's the 
weather been like at Katoomba re- 
cently? 

Thanks for returning my Pink 
Floyd tape so promptly. I really ap- 
preciate that! 

What are you doing Saturday 
night? 

Yours sincerely. 

As you can see, because Melvin 
hasn't returned my book he receives 
a polite letter asking for it back (note 
the word POLITE herei). 

And because Cass has returned 
my tape on time she gets a thankyou 
note. Notice also that Cass is a 'Miss' 
(Missed out?) and so we've asked 
about Saturday night! 

So how do we go about creating a 
CeoMerge document? We need to be- 
gin by thinking about the data that 
we need changed between letters. Ob- 
viously names will be different in 
each copy, and possibly addresses 
also. Then we need to think about 
other changes. For instance you may 
want to ask all your friends that own 
a 64 whether they know a cheat for a 
certain game, or you may want to ask 
your Amiga owning friends if they 
have any of the latest Fish disks. 

To make all these sorts of changes 
we use what CeoMerge calls 'labels'. 
Labels are very much like the varia- 
bles you use in BASIC in that they 
hold certain data that can be recalled 
and acted upon later. See the use of 
labels in the above letters? The tem- 
plate letter uses title, flrstname, sur- 
name etc. With each letter that's 
printed, die information in these la- 
bels will change depending on the 
contents of our database. 

We can also control the way Ceo- 
Merge acts on the contents of our da- 
tabase. For example we could print 
certain lines of text only if it relates to 

Continued on p38 






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C 64 



particular people, like if they owe you 
$100, if they're single, or you might 
want to send sympathy if they're an 
Atari owner! Just use the IF- ELSE 
commands. 

That's just one very simple use of 
GeoMerge, but it's much more versa- 
tile than that. You can actually use 
data from CeoDex, GeoFlle, GeoCalc, 
or just about any other text based 
GEOS application. Using the text 
grabber application you could proba- 
bly even use data from other pro- 
grams that don't run under GEOS. 

You could import figures from Geo- 
Calc, match it with information from 
GeoDex or File, and create letters ac- 
cording to the result. Unfortunately 
the manual doesn't go into great de- 
tail about this, so a lot experimenting 
will be needed. Don't worry about 
this. Experimenting is one of the best 
ways to learn, and you may even find 
features that aren't supposed to exist. 

Recently I was using PageSetler II 
on the Amiga and discovered thai 
contrary to the manual (and what eve- 
ryone else says) it does support flexi- 
ble spacing in between individual 
characters - a powerful feature that is 



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normally reserved for the high-priced 
publishers. Experiment with the soft- 
ware you own and I guarantee you 
will learn more than any manual can 
ever tell you. 

GeoMerge will even reformat your 
document according to the size of the 
labels. So if one of the names in your 
database is Georgina Poppadopolous, 
GeoMerge will wrap the words that 
won't fit onto a line. 

Another important feature of Geo- 
Merge is the ability to enter merge 
data manually. Great if you find you 
need to create a merge letter 'on the 
fly' and don't want to go through die 
procedure of adding to a database. 

Do and don't tips 

And now some 'do and don't' tips 
for all potential GeoMerge users: 

DONT use people's names to a ri- 
diculous extent in a merged docu- 
ment. Just use them like you would if 
it was a normal letter. 

DONT try to pretend it isn't a 
merged document. Most are obvious 
anyway. 

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errors are fatal in a merged docu- 
ment because the words of the data- 
base are quite often used more than 
once. Also, if you miss parts of the 
database you might just end up with 
statements like "Could you please re- 
turn my Katoomba", or worse "You're 
a great friend. Pink Floyd tape". Get 
the message? 

DON'T use GeoMerge for every let- 
ter you write, especially if they're to 
dose friends. Lines like 'You're my 
best friend, «firstname»", really 
don't go down too well! 

GeoTips 

With the ability to use an Apple 
Laser printer with GEOS came spe- 
cial fonts to match. In case you're 
wondering, these laser fonts can be 
used without any hassle on a normal 
dot-matrix printer. Some people 
claim that the prints made with these 
fonts are better than the usual ones. 
Give them a try and see for yourself. 

We all know that GEOS is heavily 
copy protected for a good reason, but 
the trouble is that sometimes there 
may be a genuine need to make a 
back up. For example, perhaps both 
our system disks decide to cease do- 
ing their thing because of drive head 
alignment problems, or we're the 
lucky owner of a 1581 drive and 
want to boot from a 3 1/2 inch disk. 
All these troubles could be over if you 
can locate a PD program by the name 
of Vbrpal Aid. V4. 

I'd first heard about this from an 
American Commodore newsletter 
that was sent to me by Marc Walters 
(thanks Marc!), EvidenUy it's been 
available for a while, but does any- 
body know where? 

One fantastic application for this 
program would be to make a backup 
of GEOS but instead of saving It to 
disk, putting it on an EPROM or even 
the Quick Brown Boxes (a battery 
backed memory device). Imagine it - 
GEOS automatically there and wait- 
ing for you with the flick of the power 
button. Even with saving to disk you 
could use faster disk turbos than 
GEOS provides without interfering 
with copy protection. 

Anybody that has Vorpal Aid V4 or 
knows its whereabouts would be a 
friend for life if they contacted me! 

That's just about all that time and 
space permits for this month. As you 
can see, GeoTips are a little scarce so 
I want yours! Send them care of: 

ACAR 

PO Box 288 

Gladesville2JU 



ACAR 38 




he EDITOR 



First of all, 
thank you to eve- 
ryone who has 
written in to Aus- 
tralian Commo- 
dore and Amiga 
Review, Unfortu- 
nately we cannot 
promise to an- 
swer every letter 
individually, but 
we'll do our best. 
If you keep your 

letter reasonably short and to the point it will be pub- 
lished. 

We do read oil letters regardless, and often the an- 
swers you're after may appear in one of our regular col- 
umns. We can answer quick questions over the phone, 
however we recommend you contact your local user 
'group or software supplier for in depth problems. 

Ideas to improve ACAR 

I have just finished reading the January 1991 issue 
of ACAR, and it was most enjoyable. I feel it competes 
well with the majority of other Amiga and Commodore 
magazines which are imported into the country. Its most 
appealing feature of course is the price. How can it be so 
cheap? However I do have to make some comment on 
the fact thai there was only one page of letters - surely 
there could be at least three or four. How about some 
sort of forum for readers to exchange hints and tips on 
productivity titles, not Just games? 

Regarding your comments on Shareware software, I 
think you are indeed right that you should consider any 
money being exchanged as payment for what you have 
already and you should not expect updates as a right. 
However, it would be quite dishonest for a programmer 
to keep accepting payments if they have no intention of 
releasing upgrades. The problems arising from this are 
clearly stated in this article (by Andrew Leniart). 

Maybe the public domain software library companies 
could act as intermediary by spreading any of the pro- 
grammer's correspondence amongst Amiga users and ac- 
cepting the money on the programmer's behalf and then 
passing it on to him. In this way, the public domain dis- 
tributors could pass on any updates quickly because 
they would have regular correspondence with the pro- 
grammer. Also the distributor would know what pro- 
grams were being supported by the public. This way we 
would know how much a programmer was making and 
would know when we could expect an update, or if he 
was making no money we could cut our losses and be 
happy with what we have. 

Graham Rutherford 
Devonport. Tas 

Ed; We will try to keep letters a good size so you have 
plenty to read in each issue. Your idea about a forum for 
serious users is great - we'll look at kicking ojf a produc- 
tivity column with a letters section in our April issue. 

Regarding shareware, I think you've missed the point 
entirely. The whole idea of shareware is to remove the 
middle man and keep the price down. If public domain 
companies had to accept money, handle corresponce, pro- 
vide support etc etc... then they would in fact be acting as 



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a commercial distributor. The whole business of updates 
and getting value Jor money is a complex and cloudy sub- 
ject. On closer examination you'll find what is promised 
and delivered differs from one program to the next. Watch 
our public domain column for discussions of these issues. 



1581 User 

I am wilting to you regarding a small magazine that 
we have set up for Commodore 1581 (3 1/2") disk drive 
owners. As you are aware. Commodore never saw fit to 
import these drives, and only one Australian dealer (HPD) 
saw fit to bring them in. Many more, however, have been 
brought back via friends and relatives, etc.. and as such 
it is anybody's guess as to how many of these are in Aus- 
tralia. 

A small band of West Coast 1581 users have decided 
to set up a Magazine as a support group for those who 
won this scarce drive. We aim to establish a reference of 
what will and won't work on a 1581. The magazine is 
aimed at 1581 users in particular, but may also be of in- 
terest to those with Hard Drives, or other non-1541 com- 
patible drives. We feel that a magazine is the preferred op- 
tion to a bulletin-board system, as benefit would be 
restricted to those with modems, and would be more cost- 
ly, due to most users needing to pay STD rates to con- 
nect. 

Our support is aimed directly at the 64/128 users 
running 1581's or other non-1541 compatible drives. 
Subscription is $18 per year for 6 issues, and cheques 
and money orders can be sent to: 

1581 User PO Box 323 

Maddington WA 6109 

Phil Arnbien 
Editor 1581 User. 

Ed: Well done, guys. We look forward to seeing your 
first issue. 

How to market games? 

I want to become a graphic artist/game designer. But 
after designing a couple of games, I don't know where to 
send them, so could you list some names and address of 
publishers or whatever for me, thanks. 

P.S. The games are a mixture of arcade /adventure 
and strategy. 

Dean Grubb 



Ed: Try sending us a copy for starteis 
able to point you in the right directions. 



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C 64 



C64 




by Greg Perry 

Now we have our sprites set up, let's Jook at how we 
can use them in our own programs. 

We will look at a number of simple but interesting 
techniques which you should be able to adapt to your 
own programs. 

Example: sprites as string data. The following program 
displays three sprites using the same sprite data for each. 
The sprite pattern of the number 64 sitting under a palm 
tree, is set up in the data statements as string data. This 
pattern can be readily changed by editing the program in 
the normal manner. 

Calculation of the correct 63 numbers for the sprite 
pattern is done by dissecting the strings (check out the 
method used and work out how it does it, Lines 320-350) 
and the numbers are shown on the screen as they are 
calculated. An "A" in the data string is taken as a screen 
dot with bit value of 1 and a space is taken as bit value of 
. The sprites used are sprite numbers 0-2. 

Points to note: 

• All three sprites use the same data block 

• Remember thai sprite has priority over 1 and 2 
and so will appear over the top of the images of the other 
two. 

• The sprite-background priority has been altered for 
sprite 1 so thai it will pass underneath die screen image. 

• All the sprites are programmed to randomly expand 
in either direction when they cross at the centre of their 
travels. 

• For simplicity, sprite X position is never greater than 
255. 

Program! SPRITE GENERATOR 

10 REM (C) GREG PERRY, BRISBANE 1984 

loo REM SIMPLE THREE SPRITE GENERATOR 

IIO REM SN=SPRITE NUMBER 

120 REM V=START OF VIC CHIP 

130 V =53248 

140 REM SET EXPANDED SPRITES 

150 POKE V+23,71 POKE V+29,7 

160 REM CLEAR SPRITE RAM AREAS 

170 FOR 1=832 TO IOZ3! POKE 1,0: NEXT 

180 REM SET SPRITE POINTERS TO DATA BLOCK 

I90 POKE 2040,13' POKE 2041,13: POKE 2042,13 

20O REM POSITION SPRITE X AND Y ON SCREEN 

2IO FOR SN=o TO 2 

22Q POKE V+SN * 2,100+SN * 10: REM X POS 

230 POKE V+I+SN*2,IO0+SN * 201 REM Y POS 

240 REM ENABLE SPRITE SN 

250 POKE V+2I, PEEK (V+21) OR (2*SN) 

260 REM SET Colour OF SPRITE SN 

270 POKE V+39+SN,2+SN: NEXT 

280 REM READ DATA AND CALCULATE BYTE NUMBERS 

290 FOR ROW=o TO 20 

30a READ S$i PRINT S$; 

310 FOR NO=o TO 2:N=o 

320 FOR BIT=7 TO STEP -I 

330 REM CALCULATE NUMBER 

340 B7 MIDSCS$,I+NO*8+7-BIT,l)="A"THENN=N+ZABIT 

350 NEXT BIT 

)M REM PUT NUMBER INTO IMAGE MAP 



370 POKE 832+ROW* J+NO,Nt PRINT N; 

38O NEXT NOi PRINT 

39a NEXT ROW 

40O REM DISPLAY BACKGROUND AND MOVE SPRITES 

41a PRINT "[CLR,DOWN4,RVS]";i FOR 1=1 TO 40* fa 

PRINT "1<Q>V'V NEXT 

420 REM SET SPRITE I TO UNDER SCREEN 

430 POKE V+27,2 

440 REM NOT EXPAND X AND Y 
450 POKE V+23,0; POKE V+29,0 
460 REM MOVE SPRITES 
470 S=2SSt FOR 1=1 TO 255 
4SO POKE V,Ii POKE Vt-1,1 
490 POKE V+2,S-I: POKE V+3,S-I 
500 POKE V+4,I: POKE V+ S ,S-I 
5IO IF I0128 THEN 570 

S20 REM RANDOMLY EXPAND SPRITES IN X 6T/OR Y 
530 IF RND (o)>,2 THEN POKE V+23, RND Co)*7+-S 
540 IF RND (o)>.2 THEN POKE V+29, RND Co) * 7 +.5 
$70 NEXT 1 GOTO 450 
690 REM SPRITE DATA 

700 REM "765432107654321076543210" 

710 DATA " AAA A AAA 

720 DATA " AAAAA A AAAAA 

730 DATA " AA AAAAA AA 

740 DATA " AA AAA AA 

750 DATA " AA A AA " 

760 DATA "AA A AA " 

770 DATA "A A A " 

730 DATA " A 

790 DATA " AAAAAAA A AA 

800 DATA " AAAAAAA A AA 

810 DATA " AA AA A AA 

820 DATA " AA A AA 

830 DATA " AA A AA 

840 DATA " AAAAAAA A AA AA 

850 DATA " AAAAAAA A AA AA 

860 DATA " AA AA A AA AA 

870 DATA " AA AA A AAAAAAA 

880 DATA " AAAAAAA A AAAAAAA 

890 DATA "A AAAAAAA AAA AA A " 

900 DATA "A AAAAA AA A " 

910 DATA "AAAAAAAAAAAAAAAAAAAAAAA " 

Exercises 

1 . Design your own sprite in data statements. 

2. Change sprite colours. 

3. Change sprite movement routine, 

4. Change movement to include full range of X 0-344. 

5. Change expansion to X or Y expand only. 
Example: Bouncing and full range of X To program a 

sprite to "bounce" around the visible screen area, like a 
ball on a billiard table, involves increasing or decreasing 
the X and Y coordinates and ensuring that, when the 
boundary (as defined above) is reached, the correspond- 
ing X or Y movement is reversed in direction. This is 
shown by the following subroutine. 

Add these Lines to the program above. 

550 REM RANDOMLY BOUNCE SPRITE 

$60 IF RND(o)>.2 THEN GOSUB 590 

S80 REM BOUNCE SPRITE AROUND SCREEN 



ACAR 42 



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G'DAY TO MIKE BENNET & 

DAVID & ALL THE GUYS AT 

CHANNEL 9 

*&TWrft# 

HI TO BILL MINNETT AT 

CHANNEL 2 

ON ANDREW DENTON'S 

"LIVE AND SWEATY" 



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AmigaSQO Video Packs $1599.00 

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with Extra 1 8 Programs SB5Q.00 

Amiga A590 Hard Drivs 599.00 

Amiga A590 Hard Drive with 2MB Ram $799.00 
"* Call About Larger Hard Drives "' 

Amiga AS01 flam Enparsion & Clock $145.00 

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EDUCATION 



READING & TYPING AGE 3-6 

ALPHABET PRESCHOOL 

ARITHMETIC HIGH SCHOOL 

i ASSOCIATED - WORD ASSOCIATION AGE 3-B 

: BAM BINDS J IG SAW PUZZLE AGE 3-S 

i BASIC GRAMMER AGE 7 & UP 

I BETTER SPELLING 8 TO ADULT 

i CROSSOUTTHE INTRUDER AGE3-8 

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! DISCOVER CHEMISTRY AGE 12 S. UP 

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■ DISCOVER NUMBERS AGE 6 & UP 

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DISC OV ERY H ISTORY expanse*) dkk GRADE9-12 

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FUN SCHOOL 2 AGE 6-8 

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MATCH IT 
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MATH BLASTER PLUS-prwts csrrnc*res PRIMARY 



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MERE IN EUROPE IS CARMEN VARIOUS 

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: WORD MASTER AGE 3-8 



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C 64 



590 X=IZ8iY=lXS 

592SS=I+2*(RND(0)>.5)tSZ=I-)-2*CRND(D}>.5} 
594 SN=INTCRND(o) • 3) 
boa X=X+5*SliIFX<=24 THEN Sl=I 
*I0 IF X>=5« THEN Sl=-I 
6ZQ Y =Y+lo*SnIF Y<=50 THEN S*=l 
630 IF Y>=ZX9 THEN Sz=-I 
640 POKE V+16vlASN+2ASN*CX<X56) 
650 POKE V+SN * 2^+256 *(X>25S) 
660 POKE V+ltSN *z,Y 

*70 IF X>99 AND X<j 3 o AND Y>90 AND Y<«0 THEN RE- 
TURN 
680 GOTO boo 

Notes 

1 . Line 590 sets the starting coordinates. 

2. The RND statements are used with great effect lo 
decide how often a bounce will occur and, when one does, 
to randomly select which of the sprites 0-2 will move and 
in what direction. 

3. SI and S2 are the signs of the X and Y movement 
respectively, i.e. when SI = 1, the X value will increase 
and when SI is -1 , the X value will decrease. At the 
boundary, the sign of the movement is simply reversed. 
Line 592 randomly sets these to either 1 or -1. The ex- 
pression 2*(RND(0)>.5) is zero if RND(O) is less than 0.5, 
otherwise it equals -2. 

4. The full range of X is used, Lines 640 and 650. 

5. Line 670 returns to the main program if the bounc- 
ing sprite is roughly near the other two. □ 



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^/VMIC^X 




by Andrew Leniart 

The number of letters asking for help 
that have been flooding in to my post 
office box Is pleasing to say the least. 
So much so that I have decided to 
take a break from discussing com- 
mands this issue and come good with 
the promise 1 made in the last issue of 
ACAR. 

This month, the column will be de- 
voted to answering your queries and 
trying to solve some of the problems 
that you are having. If you find that 
you have missed out this time, please 
be patient. All letters will be covered 
at some stage eventually. 

Shell window 

Our first problem comes from Ste- 
ven McKinlay at Doncaster VIC who- 
writes: 

Dear Andrew, Your past CLI tutori- 
als have been extremely helpful so I 
wonder if you can help me with this 
small problem. On one oj my disks I 
lilce to load (or actually leave) a CLI 
window open on the bottom oj the 
screen after booting up with that disk. 
So, in the startup - sequence, instead 
of having endcli at the end of it, J just 
shrink the window down to a smaller 
size and display some text in it saying 
something about the disk or some re- 
minder notes I had put in the startup- 
sequence last time. In this way the CLI 
is conveniently ready to use straight 
away or whenever I need it. 

That's not the problem though. 
What I really want there is a Shellwin- 
dow (instead of a CLI) and all the text 
from the startup -sequence to be dis- 
played in this shell window. Is it possi- 
ble to do that from the startup- 
sequence and if so, how? 

REPLY: Well Steven, first of all, 
you neglected to mention whether or 
not you were using the 1.3 version of 
Workbench or whether you are still 
using the old 1.2 version. If the latter 
is the case, then you can't have a 
Shell instead of a Cli as the 1.2 ver- 
sion of AmigaDOS does not support 
shells. 

If you do use the 1.3 Version, then 



to get a Shell instead of a CH, then 
instead of issuing the command - 
NewCli - simply make the entry 
NewShell and you will have it. 

In regards to having the text from 
your startup -sequence appear in this 
window, then yes, it is possible, but 
why do you wish to do it that way? 
Try this out for size - Make a blank 
space somewhere before the end of 
your star tup -sequence and enter the 
following commands / lines: 
DirRam: 
Copy DfO:s/star tup-sequence Ram: 

What this will do is actually create 
a file in RAM: by the name of "start- 
up-sequence" which you will then be 
able to view at leisure whenever you 
choose by using one of the many text 
readers avail in the Public Domain or 
via the "more" text viewing utility. A 
lot neater way of achieving the same 
result and saving yourself the hassle 
of a cluttered CLI window at the bot- 
tom of the screen. Try it, you'll like it. 

Corrupt disks 

Our next problem comes from An- 
drew Gormly of Walkerville, SA who 
writes: 

Dear Andrew, When I first bought 
my Amiga 500 in 1 987, a short time- 
later nearly all of my store disks came 
down with the "Disk structureCorrupt" 
syndrome. Six weeks and $50.00 
worth of of CLI books later S managed 
to suppress the problem and clean all 
my disks. I have never seen it happen 
since (except for when I accidently 
took my Bards Tale disk out too soon!) 
I do not know if anyone else has had 
anything like this, hut it spread exact- 
ly like a virus does ■ infecting write- 
enabled disks when placed in the 
drive after a warm boot. What was it? 
How did it happen? And will it come 
again? 

REPLY: The problem you describe 
sounds suspiciously as though a vi- 
rus was infecting your disks at the 
time. Even if you had been checking 
your disks regularly with a virus 
checker, the one you were using may 
not have been able to find it. The rea- 
son you managed to stumble across 



PART 11 

a fix to the problem could be that by 
going through all your disks you 
somehow managed to eliminate the 
culprit from your disks. 

It has happened to others, indeed, 
it's happened once to me so don't feel 
as though you are the only one. 
Whether or not it will happen again 
depends on how stringent you are 
vvilh new software that you get. 

I find that a good rule io follow is 
to assume any new piece of software 
is virus-ridden until proven other- 
wise. Get yourself a good virus check- 
ing program like ZeroVirus by Johna- 
than Potter or JVoVirus by Nic Wilson 
and check each new disk you get be- 
fore trusting that it is clean. 

Don't forget to check for both file 
(link type Viri) as well as boot block 
culprits as both are unfortunately 
plentiful. 

Script files 

Moving onto the subject of Script 
files, Harry Kloppenburg of Thornlie 
in WA had this to say: 

Dear Andrew, Many thanlcs for 
your informative articles on the CLI. 

There are indeed many glitches, 
limitations and possibilities in CH 
commands that are not directly obvi- 
ous or explained enough. My particu- 
lar problem has been with (fie nesting 
of commands in a scriptfile. 

Is progressive indentation in a 
script file necessary or just a case of 
neat programming? I found some ex- 
amples of nested programming in Aba- 
cus books hard to follow (using IF/ 
ELSE/ENDIF or similar commands). 
One or preferably a few examples of 
this will be greatly appreciated. Thank 
you kindly for your efforts. 

REPLY: Ok. for the benefit of 
those that may be a little in the dark 
on the subject of script files, let's 
start at the beginning. What is a 
Scriptfile? 

A script file (sometimes referred to 
as a batch jile) is a text file that can 
be written or created with any text 
editor like ED on your workbench or 
even NotePad. 

Their purpose is usually to make 
life easier for you when working in 
the Cli by enabling you to execute 
several commands one after the other 
simply be executing the one script 
file. 

There are a couple of rules which 
must be followed when writing a 
script file which might be worth men- 
honing here. 

Continued on p 50 



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Firstly, the written file MUST be 
saved in straight ASCII format. Most- 
text editors like Ed or Notepad will do 
this automatically. If you use a word 
processor to write your script files, 
then you need to make sure that it 
has the capability to save the file in 
Ascii format. Wordprocessors can of- 
ten put in weird little control codes in 
files not normally visible to you which 
cause havoc when AmlgaDOS goes to 
read the file. 

Another important rule which 
must' be followed is that an Amiga - 
DOS script file may only contain Aml- 
gaDOS commands and routines and 
nothing else. The reason for this will 
become apparent shortly. An excep- 
tion to this rule exists if you have 
some other (third party) commands 
which you have obtained in the Public 
Domain libraries or from some maga- 
zine coverdlsks or wherever. 

What a script 
file looks like 

A very simple script file could look 
like this: 



Echo "Script file just executed" 

Echo "Wasn't that fun?" 

Echo "End of Script File" 

That's itl If you were to type this 
useless three finer into your favourite 
text editor and save the file with a 
name like "Example" then you would 
be able to execute it in a Shell or Cli. 
Type "Execute Example" in a Cli or 
Shell and the result will be the three 
lines above being displayed in the Cli 
window the script was executed from. 

in reply to your question on 
whether or not command indentation 
is necessary in script files, then the 
simple answer is no. It depends on- 
your personal taste. Some people like 
to indent their script files as it makes 
them easier to follow, for THEM. Oth- 
ers, like yourself, feel differently. Look 
at the following two examples of a 
simple startup-sequence. One is writ- 
ten without indentation, the other 
with. But both would work equally 
well: 

Example 1 
ask "Load WorkDench? [Y-Yes N-No)" 
if warn 
echo "Loading Workbench "load wb 



else 

echo "Ok, CLI session then.." 

quit 

end if 

ask "Open a small CLI as well? (Y-yes 

N-No)" 

if warn 

newcfi "con:0/0/200/50/Newcli" 

else 

end cli >nil: 

endif 

Example 2 

Ask "Load WorkBench? [Y-Yes N-No)" 

If warn 

Echo "Loading Workbench" 
LoadWb 

Else 

Echo "Ok, Cli session then.." 

Quit 
Endif 

Ask "Open a small Cli well? (Y-yes N- 
No)" 

If warn 

NewCli "con:0/0/200/50/Newcli" 

Else 
EndCli >Nil: 
endif 

Finally, as you can see from the 







Continued on pi 


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^vyuc^ 



above, nor does not matter if the com- 
mands or text contained within a 
script file are written in CAPITALS or 
lower case. Look through previous is- 
sues of ACAR for more examples on 
script files and how to take the best 
advantage of them. In any case, I 
liked your letter so a PD disk is on its 
way for your input. 

Redirection 

Next problem comes via Penrith in 
NSW where Michael Davis writes: 

Dear Andrew, thank you for your 
great tutorial on the CU. It is past the 
time when this should have been at- 
tempted. I have had an Amiga 500 for 
two years now, and using the magnifi- 
cent Commodore instruction hook I have 
been totally confused. \AL: Wasn't that 
the purpose of the book in the first 
place?] 

I am having a problem with two com- 
mands, first the redirection. When I en- 
ter: 

"Type > prt: opt a." 
the Amiga responds with 
"Error - Unable to open the redirection 
file" 

I ask it why and it tells me that the 
last command did not set a return code. 

The other problem is the "Copy * to 
prt:" The Amiga says "Can't open prt: ob- 
ject in use" so again I ask Why and gel 
the did not set a returncode routine. I 
have tried both Workbench 1.3 and 
Workbench 1.3.2 with ARP installed, 
with the copy command, I used "Copy * 
to par:" and this seemed to work ok 

REPLY: I've never struck this prob- 
lem before and had no luck in trying to 
reproduce it on my Amiga 500. However 
the error you are getting in your first 
problem indicates that the Amiga is hav- 
ing problems locating the printer and 
the Tact that Copy * to par: works ok in- 
dicates that the machine is using the 
Par: device to use the printer rather 
than Prt: 

Try going into Preferences and 
changing the Par /Serial setting from 
one to the other and see if that helps. If 
it doesn't then perhaps some other read- 
ers have experienced the same problem 
and may be able to offer some help!? 

Fat Agnus 

Wally Kerr of West Geelong in Victor- 
ia writes: 

Dear Andrew. Thank you for you 
great article CU Tutorial in ACAR - it has 
been a great help to me and there must 
be thousand of others, I am using an 
Amiga 500 with a 512k expansion with 
workbench 1.3V. 

In your last article in ACAR part 8 
about mounting RAD after following your 
steps 1 could not after rebooting get a 
RAD icon. The only way I could bring up 



an icon upon boot up was to either copy 
something to RAD first or D1R RAD in the 
Shell after wluch an icon would turn up 
called RAMBO and not RAD. 

Is this nonnal or am I a novice with 
the Amiga doing something wrong? 

Also can you tell me and others about 
the new Fat Agnus Chip? I have been 
told it is in the new Amiga 500 but you 
must have a modification done inside the 
AMOA. What does this chip do and is it 
worth having this modification done? 

And can you recommend any PD or 
commercial programs for checking the op- 
eration of the Amiga. 1 sometimes have 
program crashes and Guru's coming up 
on screen. I have used a memory diag- 
nostic program and have no memory 
problems. Will a disk drive with dirty 
heads cause the Amiga to guru? 

REPLY: Hi Wally. The problem of a 
RAD icon not appearing automatically 
after boot up is almost surely being 
caused by the fact that your machine is 
fitted with a 1.2 version kicks tart Rom. 
(Read only memory chip). That's what 
gives you the insert workbench hand 
prompt when you first power up your 
machine. You could take your machine 
to your local Comcare centre and have 
the 1.3 Rom fitted to your machine, but 
a cheaper and easier solution is this: 

En your startup -sequence somewhere 
after you have "mounted rad". simply 
put in another line with "Dir Rad:" and 
the problem will be fixed. You can then 
rename the Rad disk to whatever you 
like by inserting another line under- 
neath that one which contains "Rename 
Rad: <Newname>". 

If you opt to go for the upgrade chip, 
then you could have the new Fat Agnus 
chfp fitted at the same time. 

The difference between the newer Fat 
Agnus chip and the one you have in 
your machine at the moment is actually 
quite dramatic. The Agnus chip in your 
machine at the moment can address 
512K of Chip Ram, Chip ram is needed 
for any graphic capabilities on the Ami- 
ga including the windows used for work- 
bench etc. It is a totally different beast 
to fast memory [ram:] that you get when 
plugging in the A501 memory expansion 
for example so should not be confused. 

Fat Agnus on the other hand has the 
capability of addressing 1 Megabyte of 
Chip Ram. With it, you have doubie the 
graphic capabilities on your machine 
than before, ie: You could have twice the 
amount of windows open on workbench 
than you could before and not run out 
of Chip Ram, A highly useful and need- 
ed feature if you plan to do a fair bit of 
work with applications such as Deluxe 
Paint, digitising or similar. 

While it is possible to buy a Fat Ag- 
nus chip and fit it yourself, a few modifi- 
cations are needed to be made to your 
machine so it is highly desirable to have 
the chip fitted by a qualified computer 
technician. 



As for your last query, yes, it is pos- 
sible for a disk drive with dirty heads to 
be the cause of a guru but unlikely if 
you are not getting read write errors 
from your disks normally. Rather, I 
would be looking towards the applica- 
tion I was running at the time of the 
crash as it would more likely be the 
cause. 

PD diagnosUc programs do exist, 
though I've never used one myself so 
can't recommend one for you as you 
asked. The place to look for one would 
be in a good PD catalogue that lists the 
various Fish disks and others. There are 
a few excellent PD distributors around 
that have a catalogue you could get hold 
of and check out. Two come straight to 
mind and those are Prime Artifax and 
Megadisc both advertised in each issue 
of AC&AR. 

Printing your artwork 

Steven Williams of Gosnells in Perth 
WA writes: 

Dear Andrew, My question concerns 
computer art, as I have purchased De- 
luxe Paint III and seen the results that 
can be obtained, is there a way to have 
good quality prints made? It seems that 
no dot matrix can achieve this as men- 
tioned in an article by Alan Kirk in your 
magazine about the Epson LQ86Q print- 
er. Then how do you get what you want 
without purchasing an Inkjet printer, 
which is way beyond my financial 
means and most everyone else's. Is to 
get your work of art as you see it on 
screen, to paper, an impossible situa- 
tion? 

REPLY: Your problem of getting good 
quality printouts without it costing too 
much can be solved by finding a firm or 
third party which will do it for you. Look 
for ads in magazines as there are often 
people advertising a service such as 
this. A few are Desktop Utilities in Can- 
berra, Megadisc and Prime Artifax. 

Alternatively, if you have a modem or 
know a friend that has one, try posting 
a couple of messages in echo areas on 
the bulletin boards asking if anyone 
would be willing to print your works of 
art for a reasonable Tee. Tried your local 
user Amiga user group to see if they 
have access to a printer that will do 
what you need? Use a bit of imagination 
and pretty soon you will have contacts 
all over the place. 

Well, that's about it for this month. I 
think IVe just about covered the ma- 
jority of queries readers have had. 
While I don't have the time these days 
to enter into personal correspondence 
with readers, I will continue to answer 
as many letters as I can through 
these pages spread over future issues 
so please keep them coming. 

Till the next time, keep hammering 
that keyboard. Q 



ACAR 52 



G 64 



-£5g 



TheC64 



Ibs-y- C^*wng££.sras 




Detachable Keyboard 

In the news this month is word of a detachable key- 
board for the C64. I haven't heard a great deal about it as 
yet, except that it has a six foot long cable between the 
keyboard and the C64 to allow the most comfortable posi- 
tion for typing. 1 hope the keys are set out like those of a 
standard keyboard! 

The people to contact are: 

SER, PO Box 85382, 

Racine, WI 53408. USA 

The cost is $US45 +$3 shipping and handling. No sign 
of them in Australia - is someone reading this? 

Reach your potential 

This month I thought we'd take a look at using the 
C64 to its full potential. Sure, everyone knows about us- 
ing it for word processing and playing the odd game but 
that's not all that the 64s good for. Read on and learn 
how versatile your 64 really can be. 

EDUCATION: We've all seen those cute littie programs 
for junior that show flashing numbers, bouncing turtles, 
and animated bears that have somehow been given the 
power of rational thought. Great, but how about us big 
kids? There's a noticable shortage of educational software 
for the over 10's, so it's up to us to write our own. 

Next time you're studying for the HSC, a diploma, or 
Just coming to grips with learning to program, write down 
some questions that are related to your subject. Think 



about possible exam questions, or questions that you 
know you would have difficulty in answering. Write your- 
self a simple database program with the questions and 
answers in DATA statements. Have the 64 ask the ques- 
tions and then request an answer in a simple INPUT com- 
mand. The 64 can keep repeating the ones you get wrong 
until you get each question correct every time. This is 
based on the method of 'Socrates', where simple ques- 
tions are repeated over and over again until any weak- 
nesses are ironed out through repetition of the questions 
and answers. Simple, but very effective. 
CATALOGING^ You may have catalogued all of your 
disks so that you know what files are where, but what 
about everything else? Use your 64 to catalogue your 
CDs. videos, or bottle top collection. 

Even more productive is using your 64 to catalogue 
magazines. I get just about every C64 and Amiga maga- 
zine I can lay my hands on and, as you could imagine, 
that adds up to quite a few mags. The only trouble is that 
when I'm looking for a particular article I can spend a 
complete weekend searching. My solution was to put to- 
gether a litUe program that catalogues my magazines 
quickly and simply. When I need to look for an article I 
just type the subject name, such as 'music' and it will 
give me a complete list of magazine references. I could 
even be more specific. For instance if I'm looking for a 
particular programming article that I know was written 
by Mark Jordan I can choose to type in his name as well 
to give a more specific list. 

Game cheats are also great for this. Catalogue your 
game pokes etc. When you're finding you're having trou- 
ble with Batman, for in stance, type 'BATMAN' and have 
your program give a list of magazine references for pokes. 

PERSONAL INFO: Keep a diary? How about computer- 
ising it? Using a simple word processor, or even your own 
software, you could keep track of what you did, when, 
and where. In years to come, when friends have boxes full 
of large, bulky, paper- based diaries, trying to work out 
what to do with them all, you can pull out your two or 
three disks containing your complete life stoiy and read 
what you were doing way back in 1991, And if you can 

Continued on p56 



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C64 Emulator $5.50 

Full-blown, more options. 

DOS Utilities 2.0 $14.95 

All the best utils yet! 

DTV Still Store $5.95 

Still frame playback. 

DTV/Graphics $8.95 

Abridge, Title Generator, 

s MOVIE, ImageLab and more. 

Education 1 $5.50 

Elements, SpaceLog, DrawMap etc. 

Education 2 $5.50 

Gravity-well, Planets, Life-cycles, Orbit. 

Hacker 1 $5.95 

PowerPacker, Sound Scanner plus many more, 

Mr Sandman $8.95 

Digitised sound demo (2 disks). 

MS-DOS theme disk. $5.50 

icon driven MS-DOS reader 

Sound Tracker Modules $5.50ea. 

Four disks available. 



Our Service 

Order Processing 

Most orders arc processed within 24 hours of re- 
ceipt. You will nor be charged if you're paying by 
credit card until the goods have been dispatched. Or- 
ders arc sent by surface mail - however, we do have 
a range of courier services available if you need 
speedier delivery. 

Support 

If you have a more obscure problem, write down the 
error or problem and call for advice. It is best if you 
can also have the disk or program ready at your 
computer as this can help us help you quicker. 
Please use our Support number on (02) 879 7455. 

What if it doesn't work? 

If for some reason, the disk you buy is damaged - 
jusi return it for a free replacement. Please include a 
short note explaining the problem which occurred 
and your correct reium address, and day time phone 
number. 



Cycle Ball Demo 
Digi-Slide Show 1 
Digi-Slide Show 2 
Dragon's Lair Demo 
Epic Demo 
Gymnast 
Kanakas 
Luxo Teenager 
Music Mania #10 
Music Mania #12 
Music Mania #13 
Newtek Demo 1 
Newtek Demo 2 
Northstar Demos 
PC87 Slide Show 
RGB Hazzards 
Soundtracker 5-Set 
Space Ace Demo 
Stamp Collector 
Vaux Killer (1MB) 
Walker 1 (1MB) 
Walker 1 (2MB) 
Walker 2 (2MB) 
Walking Cat 
Zues Demo 



FISH up 



$5.50 

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$8.95 

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to 470 



How To Order 



Prime Artifax 

P.O Box 288 

Gladesville 2111 





NATIONAL 

(008) 252 879 FREE CALL 

Orders Only. 
(02) 879 7455 Sydney Metro 



HOT RAY-TRACED 
• GALLERY 1 • 

The best new HAM 

ray-traced images. 

View from Workbench. 

$5.50 



How to Pay 

1. Credit Card - Visa, Mastercard 

or Bankcard. 

2. Send a cheque or money order. 

3. Cash on delivery. Collect from 

your post office and pay 
them (extra $4.50 Australia 
Post charge.) 



ORDER FORM \*5^ 

Name '.J^v- - - 

:# 



Address 



Day Phone 

Card No 

Exp Date Visa DB/CQM/CD 

Signature 



PRODUCTS 



Prime Arfifax Public Domain 



Amiga-Live Issue Six 

$24.95 (3 disk set) 
FEATURE Game 

Drip; A full blown arcade game that's very out of the ordinary. 
It's up to yotit as the T Drip\ to rust your way up 15 floors and get 
the juices flowing again. A void running or dripping into the acid h 
plasma and icecubes shooting due of pipes. You can gfl a little 
help from party balloons and bubbles that float by. Drip requires 
512k cf msnory. 

Entertainment 

BolnqDemo: Despite the name, this is not a demo as such - if< 

one ofthose U7 before you buy versions of a commereiaJ game, 

only this one is very playable. The Being pan is a salute to the 

original Amiga BoingDarrioI In ihis level and ladders game, you 

travel aboui on polc$ T ladders, lelcpoit points and at all costs 

avoid the Boncing Amiga Ball! 

RoliOn; The play is a Me like Boutderdash or Emerald Mine, 

Eight levels are included. To win you need to plan ahead and or- 

gaiuse your moves carefully -sort of a joystick strategy. Includes 

a level editor to design your own games. 

SlotCa rs: A complete working game of SlotCars...just one of 

four games in the commeicia] package known as: 4 IN ONE - 

EASY BUT FUN! The game concepts arc simple but addictive, 

A combination of strategy and dexterity is needed to beat this 

one 

MoonSaso: Adventure/Arcade - guide the shuttle ship to and 

from ihc mother ship wilh the valuable Cargo, A multi-level lunar 

lander. 

Strategy 

Turn' A strategy game - the aim of which is to produce a given 
pattern of stones on the boaid. In order :o complicate the game a 
little bit, all stones around the selected stone mil turn cither from 
black to white or from white to black. There arc 18 levels 
available: Therms also a pattern editor to design your own 
games. 

China Challenge: Similar to ihe well known game Shanghai 
or Mahjong > the Large; of China Challenge is, to remove all parts 
of the pilei the so called Dragon, step by step r This dragon is 
ccmpcEcd out rf 120 different pieces. A challenging past time, 
fun for two players tooj 

MarbleSllds: You've got io be quick to get this one. This is the 
fullest extent to which we've ever seen (lie old magic square the- 
me taken - and one of the best. Slide the slideis to guide the mar- 
ble home. But your time is VERY limited! 
AmlGo: Strategy Board game for one, two or no players! 

Workbench 

SifflGeft How would you like Saturn on your Workbench? 

SimGen makes your screen look Eke it is Genlocked. A number 

of example imagacs arc included Much better than DmpQoth or 

any other of these Workbench background programs. Doesn't 

slow your Amiga down cither! 

FlipfThis screen gag will drive you nuts. Try iL out! 

Rocket: Yet another in the great line of Workbench gags. This 

little number releases a guided rocket which heads straight for 

your mouse pointer. If you don't move in time; on impact the 

whole lot explodes. Stick it on a friends Workbench for fun! 

Business 

'Uner: Our serious program for the month. If you develop out- 
lines for speech^ writing, essays or reports , this program will help 
you organise and edit your material in point form - the best way 
to develop an outline. A fast solid progjam. 
WO: A short and quick utility, which helps you to bring order in 
your addresses and codes them and saves them (password- 
encoded) on disk. 

Graphics 

MandAnlm: If you enjoy madlebrots, you'll love NfendAnim. 
Using a simple twecning process, you can select multiple key ar- 
eas of a TnandlebnX MandAnim will generate as many steps as 
you specifiy between each frame creating an expanded anima- 
tion file which you can load and animate in Deluxe Paint IE. 
Sftr.euiipressLvegfipliicscanbeadii^vjji. 
Hennon: You can create some fabulous looking images using 
this program which lets you explore Hennon mapping. The pro- 
gram produces patterns like the one below using the formula x - 
x * cos (aj - (y - x * x) * sin (a) and y = x*sirt(a) + (y-x*K)* 
cos (a). Several exmaplc images arc included. Full 640 x 400 
hires is supported 

plus FREE $5.50 Graphics 
or Animation disk of your 
choice with Amiga Live 6. 



Save on Back Issues! 

Amiga Live #1 (2 disk set) $8.95 

Amiga Live #2 (2 disk set) $1 1 .95 

Amiga Live #3 (3 disk set) $18.95 

Amiga Live #4 (3 disk set) $18.95 

Amiga Live #5 (3 disk set) $24.95 

NEW 

THEME DISKS! 

Emulators and File Transfer 



Transformer vl .22 $7.95 

Gat into MS-DOS on the cheap. Much faster than Ihe origi- 
nal Transformer. 68030 compatible. Requires MS-DOS on a 
720K diskette. No documentation. 

MS-DOS Theme Disk $5.50 

Install a full MS-DOS device using a simple install icon. You can 
then read/writs 720K IBM disks and format (hem too! MSH; acts 
like any odier Amiga device You can share the selected drive be- 
tween MS-DOS and AmigaDOS. Full documcniion and other 
useful utlities included. 

Atari Emulator $s.so 

Despite ihe German menu titles, it is possible to put this Atari 
emulator which iuns in low. medium or hires to some use. Will 
run some applications and can be used to view Atari graphics. 
Assorted other utilities aie included on the disk. 

064 Emulator $s.so 

A very fiitl-blown C64 emulator. Lot* of utilities, more menu 
control and transfer options than previous commercial programs. 
If you like what you see you'll need 10 purchase Ihe seriel inter* 
face direct firm, the U-S>A> - Ml details included with the disk. 

Full documention on disk. 

NEW Educational 

Chemistry $5.50 

Chancsthctics allows you create a atomic model of different for- 
maulae and visual chemical structures - a great leaching tooL 



• SPECIAL OFFER * 
PD STARTER-KIT 

OVER $50 VALUE 
FOR JUST $34.95 

Super Workbench $8.95 

Ready to boot with lots of utilities. 
Anti-Virus Pak $14.95 

Protects against infection and 
eradicates over 45 known strains! 
Business 1 $8.95 

Star Trek $8.95 

(AGAtron, full graphics version) 
Newtek Demo II $8.95 

ONLY $34.95 

(7 Disks Full * Free postage) 



For the Musically Minded! 

Remix 1 

Madonna and Blackbox sing 
out from your 1 084S speak- 
ers in melodious mega - 
remixes. 

$5.50 

Tracks No. 5 

To add to our large collec- 
tion of Sountracker modules 
our latest addition including 

Bond, Fresh House and 

Wasteland will impress your 

eardrums. 

$5.50 



New Animation 
and Graphics 

Swartz Animation Set 

A two disk set of some of 
the best cartoon-style ani- 
mations on the Amiga ever 
seen. 

$8.95 

Amy vs Walker 
Animation 

Another Swartz animation to 
impress you friends. 

$5.50 

Ray-Tracing Theme Disks 

The best way to enter into 

the world of Ray-Tracing, 

DBK-Render allows you to 

create some amazing 

scenes. 

$5.50 




POSTAGE IS FREE • NO HIDDEN COSTS • FULL SUPPORT 



C 64 



lay your hands on a copy of "Hey, big 
mouth!' or another speech synthesis 
program you could have your diary 
actually read back to you. And be- 
cause it's on computer, you won't 
have to worry about reading your own 
handwriting in years to come! 

How about personal details? I'm 
sure we all worry about keeping bank 
account details, pin numbers, and tax 
file numbers written on paper in fear 
of them getting into the wrong hands. 
Keep them stored on computer. Most 
database programs have a password 
option if you want to be really secure, 
but because the details are paperless 
home users won't have to worry too 
much anyway. 

And time scheduling? Computers 
are great for this. Plan your time us- 
ing any one of a number of programs. 
Appointment Manager, from one of 
the Suite 64 disk magazines, is great 
for this. Shame it hasn't got an alarm 
feature to remind you of where you 
should be and when! Paper- based 
time sheduling is messy because no 
matter how carefully you plan it out 
there will be changes, re-changes, 
and re -re -changes, which adds up to 
one very awkward appointment book. 
Be efficient. Use the 64! 

CONTROLLING EXTERNAL 

DEVICES: The 64 can control lights 
in your house, model railway sets, ra- 
dios, alarms, and just about anything 
else that uses a switch. I'll be honest 
and admit right here that I've never 
tried to myself, but I've seen many 
books on doing this using a 64, and 
even one or two working examples. 
The Beyond 2000 Science Awards 
some years back had one entrant us- 
ing his 64 as weighing scales which 
gave a digital display on screen. Great 
ideas that the C64 is more than capa- 
ble of. 

BUDGETING: Not only can you see 
all your hard earned cash being spent 
on worthless items, but with a 64 you 
can see it in FULL COLOUR WITH 
SOUND! Your 64 won't care about be- 
ing subtle when it comes to reporting 
your financial affairs! Watch animated 
graphs slowly falling towards the zero 
line. That's the fun of computerised 
accounting and budgeting. 

If you want to be boring, though, 
you might want to just keep track of 
cheque numbers, bank balances, and 
bankcard debts without the bells and 
whistles. It is more accurate, easier, 
and uses less paper (who said com- 
puter addicts don't care about the en- 
vironment?). 

HOME SHOPPING: Get to know 

what on-line services are available. 



Telecom's Discovery service is great 
for a number of purposes. 24-hour 
news, sport, and weather, electronic 
banking, booking holidays, betting. 
It's all there. Even some Australian 
computer magazines have their arti- 
cles on-line to read or down-load. 
ON-UNE FRIENDS: A modem is a 
communications aid, so communicate 
with ill Make friends with other BBS 
users. Get a computerised pen -friend. 
Use it to meet other people with a 
computer obsession. 

The above short list is just a sam- 
ple of some of the more interesting 
things the C64 can be used for. There 
are thousands more just waiting to be 
discovered. I'd even heard news about 
a person linking three C64s together 
to create a three manual organ. This 
was nine note polyphonic (that's more 
than my Technics SX-E8L!). An out of 
the ordinary use that just goes to 
show the versatility of the 64. 

Letters 

Since my article on the MCS 810/ 
820 a few months back IVe received 
word from numerous individuals who 
say that the situation is much worse 
than I thought. Here's a sample of the 
mail: 

"... after about one month an im- 
printed line appeared on the paper. 
Being a good operator I read the in- 
struction manual which said to clean 
the head, this did not, however, have 
any effect. So off to the service agents 
who tested the printer and informed 
me that the head had failed and I 
would have to buy one ($90.00), as 
they only have a one week warranty!!! 
"Needless to say I was not Impressed 
so I wrote to Commodore who in- 
formed me they are a "consumable" (A 
$90.00 consumable in a $300.00 
printer?). However, under the circum- 
stances, they would provide me with a 
new one free of charge, this arrived, 
was fitted and things returned to nor- 
mal. 

"Just when I'm getting to grips 
with using it all, you guessed it, the 
printer head failed again, at nine 
months. 

"I therefore called the Customer 
Service dept, in Sydney, and had a 
iong talk with the supervisor, who 
agreed with me, that I had experi- 
enced more than my fair share of 
problems. It was arranged that Com- 
modore would take my MCS 820 as a 
trade-in on either a Commodore 1230 
or Star NX 1000CL. 

"I'm sure that if every person who 
is dissatisfied with his/her printer, 
wrote to Commodore and complained 



perhaps something would be done 
about it." Stephen L. Hack, 

Carindale, Brisbane 
Don Dixon, of Port Willunga in SA, 
had similar problems with the print- 
head. 

Obviously there is a major problem 
here. I strongly recommend any user 
that has experienced genuine prob- 
lems to write to Commodore in Lane 
Cove. Sydney demanding a solution to 
the problem. 

If you have had similar bad experi- 
ences with the MCS 810/820 then let 
me know of the details. The MCS 
models were reasonably big sellers so 
I'll bet that there are more stories of 
problems. I'll keep you up to date with 
future developments. 

In fairness I should say that I have 
been the owner of two MCS printers 
and had only minimal complaints 
about them. 

I should also point out that the 
MCS 810/820s need special care be- 
cause they are thermal. If you print 
too many pages in one session the 
head is likely to overheat, though 
there is supposed to be an in -built 
feature' that let the user know when 
there was a problem such as this. You 
must also be careful of the type of 
paper used in it. Rough paper is likely 
to wear out the printhead faster. Still, 
this is no excuse for some of the prob- 
lems ouUined above. Let's see what 
Commodore are prepared to do about 
this problem. 

Tips and Tricks 

Space doesn't permit a great deal 
in this section this month, so just a 
few quickies. 

• Continuing with the theme of 
the MCS81 0/820, it has been pointed 
out to me that not all users realise 
that thermal fax paper will work with 
their printer. Many people find fax 
paper better because it's often cheap- 
er and comes in a roll. I normally use 
100 sheet packets of A4 thermal 
paper which cost around $13 dollars. 
I find it's slighUy better quality than 
fax paper. 

• The C64 mightn't have an ele- 
gant 'print®' feature, but you can still 
control cursor positioning. Just use 
POKE 211.X : PRINT : POKE 214.Y 
where X and Y are your coordinates. 

• Hopefully I'll have space for more 
tips and tricks next month. Remem- 
ber that I'm always on the lookout for 
tips, tricks, questions and sugges- 
tions. 

Drop me a line care of: ACAR. PO 
Box 288 . Gladesville 2111. Q 



ACAR 56 



Entertainment 




Screen shots 
from Pactronics 

From this month, you'll 
notice a great new look in 
the AGAR Entertainment 
pages. If all goes well, we 
will be running screen 
shots grabbed from most of 
our latest games with the 
fabulous Pactronics Action 
Replay II cartridge. While 
some Amiga graphics 
modes can't be grabbed ef- 
fectively, with most the re- 
sults are great. 

As well as grabbing 
screen graphics, the car- 
tridge lets you freeze 
games, examine memory 
for cheat codes and even 
modify programs for infinite 
lives. Handy gadget! For 
more information about the 
Action Replay cartridge 
phone Pactronics on 02 
748 4700. 

"Gods" from 
Mindscape UK 

This divinely titled new 



arcade-strategy game is al- 
ready getting rave reviews 
in the UK press. Watch out 
for it from our local Mind- 
scapers some time this 
month - and you'll see a re- 
view in ACAR soon too! 

Sim -City 
scenarios 

Dataflow have just re- 
leased two new scenario 
disks for Sim-Ciiy fans. 
You'll need a copy of Sim- 
City and at least 1 meg of 
RAM to run Ancient Cities or 
Future Cities - you'll be able 
to build your own towns in 
Ancient Asia. Medieval Eng- 
land and the Wild West with 
Ancient Cities, also Future 
Europe, Future USA and 
even a Moon Colony with 
the Future Cities disk. For 
more information phone Da- 
taflow on 02 331 6153. 



Hints disk 

Don't forget you can or- 
der an Amiga disk contain- 



ing text files of all our hints 
and tips from the last two 
years. It's packed with good 
ideas, but you'll need a 
standard Amiga word pro- 
cessor to read them. To get 
your copy, send a blank 
disk, stamped, self ad- 
dressed envelope and a 
cheque for $5.00 (payable to 
Phil Campbell) to: Phil 
Campbell, PO Box 23, Macl- 
ean NSW 2463. 

Hill Street Blues 
available at last 

Good news for fans of 
TV's Hill Street Blues. A 
game based on the series is 
now available from Pactron- 
ics. Featuring a great intro 
sequence, with scenes digit- 
ised from the show, Hill 
Street Blues looks like a 
very promising game. 

AMOS club 
hits 1200 
members 

The AMOS club is a 



great way to get into the art 
of AMOS programming. If 
you've got AMOS and you'd 
like to Join the club make 
sure you send your regis- 
tration form - you'll find it 
in the AMOS box. If you've 
lost your form, ring Neil 
Miller at Pactronics on 02 
748 4700. When you join. 
you'U have access to a huge 
library of AMOS public do- 
main programs, music and 
graphics - as well as plenty 
of advice, and a handy 
monthly newsletter. 

Lemmings 
running hot 

Mindscape report that 
Lemmings is now the most 
popular computer game in 
the world! While they may 
be exaggerating a little, the 
game is racking up phe- 
nomenal sales, and it's in- 
credibly popular. With good 
reason too! If you haven't 
ordered your free demo disk 
from Mindscape, do it now! 
See the coupon on the back 
of March's ACAR. 



•*»%- 



MINLjv/.PE INT 



MINDSCAPE COMPETITION 



w 
i 

V 



This month's competition features SWTV - a cryptic acronym for Silkworm TV. 

The game is the follow up to Silkworm, still remembered as the best Amiga 

shoot-'em-up ever. We're giving away five copies of the game shared between 

Amiga and C-64 entries. (Yep -this time C-64 gamers are In luck! There's a 

SWTV for you too.) 

What do you have to do? It's easy. Simply make all the words you can from 

the letters SILKWORMIV. Each letter can only be used once. Put your entry in 

an envelope addressed to: 
Phil Campbell, SILKWORM Comp, 
PO Box 23 Maclean NSW 2463 
Write your total on the back of the envelope, and post it before June 3rd. 

That's all there is to Itl 



ACAR 57 






Entertainment 



Entertainment 

Letters 



To get your views 
in print, write to: 
Phil Campbell, PO 
Box 23 Maclean 
NSW 2463, or fax 
066 452060. Re- 
member, that's the 
address for gaming 
letters only - any- 
thing else goes to 
the other end of the 
mag! 

Terry's 

Adventure 

and Tassie woes 

Dear Phil .Would anyone 
out there in Amiga land 
have a cheat for Terry's Big 
Adventure? 

Also, is there any way 
that competition deadline 
dates could be longer as I 
would have loved to have 
entered February's compe- 
tition, but the deadline was 
the end of February and we 
didn't get the magazine 
down here in Tassie till 
March 1st. so how could I 
enter? This happens quite 
regularly in Tassie, every so 
often I want to enter your 
competitions but we have 
either missed the deadline 
or only have 3 or 4 days to 
do the competition and get 
the letter posted, and that 
just isn't enough time! So 
please be kind and take 
pity on us Tassies who 
don't want to miss out - see 
what you can do for us! 

Christine Jones 
Penguin Tasmania 

Ed: Sorry Chris! We've 
been in a bil of a mess with 
our competition deadlines 
lately, magazines have been 
late because of the Amiga 
Annual, but we're doing our 
best to be fair to all our 



readers. Generally, we'll try 
to allow at least three weeks 
after the release date of each 
issue - tlvaugh we need to 
close in time Jbr the winners 
to be notified in the following 
month's edition. We'll keep 
you posted on replies for 
TERRY'S BIG ADVENTURE. 

Boulderdashing 
on the C-64 

Dear Phil, My friends 
and 1 are newcomers to the 
C-64 and AGAR, and as 
there is not a lot on the C- 
64 we have read AGAR well. 
We are hooked on the game 
Boukierdosh - our collection 
is "Series Games 1-4" and 
we have been able to work 
out the caves alter lots of 
trial and error, except for 
cave N-zigzag on series 1. 
Any assistance would be ap- 
preciated. We have tried 
many ways, and time - or 
the fireflies - always seems 
to beat us. We are able to let 
out 2-3 butterflies and turn 
them to diamonds, but time 
runs out. 

Robyn Whiteman 

23 Goddard Cres 

guakers Hill NSW 2763 

Ed: If you can help Robyn 
out of her tight spot, write to 
her direct, or drop us a line 
here at AGAR. There must be 
plenty of top Boulderdashers 
out there! 

Pirates ahoy! 

Dear Phil, I'm writing 
about your attitude lo pi- 
rates. When you say things 
like "Ooh! Look at that 
naughty pirate," they don't 
stop - they just laugh. You'll 
never stop school kids 
handing disks to each other 



- but why can't they do 
something about the big 
people such as Australian 
Crackers United? 

Maverick, 
Croydon Park, NSW 

Ed: Boy, no worKler you 
didn't put your real name 
on your letter. I don't say 
"Ooh, look at the naughty 
pirate!" I say things more 
like "Ooh, look at the way 
Cinemaware has just gone 
broke. Who will be next?" In 
other words, my main con- 
cern as we watch more and 
more software companies 
going down the gurgler. Is 
how are we going lo support 
them to the point where 
they can actually survive in 
the business? 'Cause if they 
can't, then there won't be 
any software left to swap in 
the playground! 

Excellent mag 

Dear Phil. This issue, 
March 1991, which I got 
just today is my second 
and I'm already impressed! 
I like the way your maga- 
zine is set out lo cover all 
people's tastes. Welt done 
on an excellent magazine. 

IVe enclosed a solution 
to Mark Peterson's problem 
with Rick Dangerous - but 
I've got a problem with the 
very next screen. 1 can leap 
onto the first ledge but 
when I try to leap to the 
second ledge the missile (or 
spear) always gets me. 
Please help - IVe tried 



everything! 

Reading David Bank's 
letter and the editor's reply 
about an Amiga disk with 
Amiga tips and hints, how 
about one for the C64 (i am 
a C128 owner, there has to 
be more than one!) for 
around $5.00? If you can 
do it for the Amiga surely 
you can do it for the C64! 

Adam Wade 
Ridleyton SA 

PS. Could you please 
print this letter, I've written 
letters to other mags like 
Zzap, C+VG, CU, but with 
no success. I'd really appre- 
ciate it if you did print this 
letter. 

Ed: Let's start at the end 
and work back. We printed 
your letter. Congratulations! 

Now, a quick reminder to 
all our readers that you can 
get a disk full ofACAR hints 
and tips by sending a blank 
Amiga disk and stamped, 
self addressed envelope 
with a cheque for $5.00 to 
the address above. 

C-64 users aren't so 
lucky - all our text Jiles are 
in Amiga format, and con- 
verting lo C-64 disks would 
be time consuming. There 
would have to be a BIG de- 
mand to make it worth the 
trouble. If you're interested, 
let us know so we can 
gauge the demand. 

Thanks Jbr your RICK so- 
lution. Hope someone does 
the same for you so you can 
get through your own sticky 
problem. 



Mindscape "Ultimate Ride" 
Competition Winners 

Congratulations to these winners in the Mindscape 
Ultimate Ride Word Competition. 

• First prize goes to: Peter Tate of Goonellabah 
NSW, with his huge tally] of 1046 words. Well done! 

• Second Prize goes to Taffy Jones of Padbury WA, 
with 860 words. 

• Third to Ron Kelly of Kerang Vic, with 767. 

• Fourth to Mr M.N. Quan of Mt Pritchard NSW 
with 747. 

• Fifth to G. Cook of Wulguru. Qld with 728. 
You'll all receive a copy of Mindscape 's top class 

ULTIMATE RIDE for your trouble. And what of 

Chris Wootton, who usually storms home in our 

word competitions? A mere 347 words. What went 

wrong Chris? 



ACAR 58 



Entertainment 



IINTS 



«$y~-^v?> 



£ Utips 



AMIGA 

Send your Amiga hints 
and tips to Phil Campbell, 
PO Box 23 Maclean NSW 
2463, or fax them on 066 
452060. 

Xenon 2 

Mark Porta, of North 
Balwyn [Vic) has completed 
Xenon 2, with a high score 
of 1,107,280 - which 
means he's very well quali- 
fied to offer a bit of advice. 
Here it is ... 

1 . If you have autofire, 
turn it on. In shop 1, don't 
sell your rear shot. To kill 
the fish, hit it in the eye. 

2. In shop 2, sell the 
rear shot, buy the double 
shot and side shot. To kill 
the Crayfish, go up the side 
and get the back eyes first. 
Now go to the next side, 
and then the front. 

3. Don't sell anything in 
shop 3 - buy a small life. To 
kill the spider, go up the 
back and wait for it to 
move, then lire at the 
fangs. 

4. In shop 4, sell the 
side shot and buy the laser. 
Don't stay in the corner 
when you're attacking the 
crab. 

5. Don't sell anything in 
shop 5 - buy a life. Stay in 
one spot as you attack the 
snake. 

6. In shop 6, sell the 
rear shot and buy the side 
shot. Attack the dragon 
from the back. 

7. In shop 7, sell the 
dome and buy the side 
shot. When attacking the 
face, first get the eyes - 
watch out, because they've 
got lasers. 

8. Don't sell anything in 
shop 8 - buy homing mis- 



siles. Hit the gold square to 
kill the tank, 

9. Don't sell or buy any- 
thing in shop 9 - go back 
and kill everything else be- 
fore you attack the giant 
space ship. 

Thanks for the top class 
tips, Mark! Hints like this 
are better than cheats, be- 
cause the game will still be 
a challenge - if any other 
readers have mastered a 
game, how about sending in 
a similar "guided tour." 

Rick Dangerous 

Adam Johnston of Coal 
Point NSW sends this solu- 
tion to Mark Peterson's 
problem with Rick Danger- 
ous. 

Mark wrote in the March 
issue saying "I can't get past 
the Egyptian level where 
you have to shoot the rock 
to make the stone fall down 
for you to climb on and get 
down to the next section 
where the spears come out 
of the wall. I've tried every- 
thing possible!" Not quite 
everything, but Adam agrees 
it's a tough problem. 

"This is the most frus- 
trating point in the game." 
says Adam, "and I discov- 
ered the solution more by 
luck than by skill." So here's 
what you do: 

'You should have five 
men when you reach this 
point as you'll probably lose 
two or three until you per- 
fect the timing. 

"Once you have shot the 
wall and crawled down onto 
the ledge, drop down onto 
the next ledge and immedi- 
ately duck the spear. Crawl 
to the right to the edge of 
the ledge until you're hang- 
ing on by your toe nails! 
That's the easy bitl 

"The next bit is where 
the timing gets critical. Wait 
until a spear is coming to- 
wards you. then stand up 
and jump over the spear at 
the last second, landing on 
the first platform. While the 
second spear is overhead, 
run forward. As soon as it 
has passed, jump again 
onto the second platform. 
You should just miss the 



third spear, if you don't, try 
experimenting on the sec- 
ond jump. It's easier if you 
jump diagonally upwards 
and then drop vertically 
downwards. Once on the 
second platform, shoot the 
wall to remove the spikes, 
and you're then almost 
halfway through level 2." 

Thanks for the advice, 
Adam -just more proof that 
this is the computer mag 
with the best quality read- 
ers! 

Ports of Call 

"I'd like to shed some 
light on Steven McKinlay's 
problem with Ports Of Call 
described in March ACAR." 
says the mysteriously 
named Maverick, of Croy- 
don Park NSW. "It actually 
isn't compulsory to rescue 
the life rafts - all Steven 
has to do is to turn away so 
he doesn't hit ihem, and go 
full steam ahead!" Thanks 
for the tip, Maverick - but 
I'll bet there are a lot of lit- 
tle computer guys floating 
round who wish you hadn't 
passed on such a mean 
ideal 

More on 

Rick Dangerous 

Adam Wade, of Ridley- 



ton SA, also offered to shed 
some light on the Rick Dan- 
gerous dilemma. 

"Walk onto the stone 
that falls down, shoot the 
left wall (the one where the 
spikes come out if you walk 
over to it}, squat down a 
couple of times then wait 
until it falls. Crawl out be- 
fore it goes back up and 
you've done it," says Adam, 

Over the Net 

"IVe got a tip on the 
game Over The Net." says 
Peter Lawrie, of Cleve, SA. 
"First, choose a one set 
game, play the sea -cup and 
enter one team or two hu- 
man players. When it's 
your turn to serve, move 
the non- serving player up 
to the top of the court close 
to the net. This will force 
one of the computer players 
to follow him. Now do a 
jump serve (push up and 
fire), then hit the ball to the 
other computer player by 
pushing right then down. 
The ball should drop be- 
tween him and the net and 
he should miss the ball. 

"Hopefully this plan 
should work. I don't know if 
it works with the other 
teams like Coco, Freaks etc 
but it works with the Roll- 
ers and the Golden Boys." 



IMMORTALITY 



sir x.x~x 



C64 

Battle Valley 

Surprisingly enough, 
some magazines didn't like 
this wonderful game, but 1 
think it's still good even 
though it's old... Here's a 
bunch of tips I threw to- 
gether a while ago, but nev- 
er did anything with: 
•POKE 16371,0 - Disable 
time 

•POKE 26087, (0-15) - 
Change title colours 
•POKE 11612, (0-15) 
•POKE 11617, (0-15) - 
These two change the fore- 
ground colour 



•POKE 11341, (0-15) 
•POKE 11346. (0-15) 
•POKE 11351, (0-15) - 
These three change mid- 
ground colours. 
•POKE 11130, (0-15) 
•POKE 11135, (0-15) 
•POKE 11140, (0-15) - 
These three change back- 
ground colours. 

And after you've fin- 
ished with that lot, type 
"SYS 25952" to see your 
te ch n icol our maste rpiec e ! 

Ghouls 'n' 
Ghosts 

Personally I don't think 
this conversion is as good 



ACAR 59 



Entertainment 



as Its prequel, Ghosts 'n' 
Goblins, but it's all a mat- 
ter of opinion. 

Here are some tips I 
whipped up for this game 
that will help you get to the 
later stages (which are a bit 
better). These pokes are for 
cartridge owners only: 
•POKE 11615. X : Where X 
is the number of lives you 
want 

•POKE 13857. Y : Where Y 
is the clock speed [1- 
fastest. 255-slowest) 
•POKE 13860.165 : Stops 
the clock 

•POKE 18813.208 : Pre- 
vents meanies from hurting 
you, but still lets you bash 
the pixels out of 'eml 

Ghost 'n' 
Goblins 

Here are some pokes for 
the classic game itself. Un- 
doubtedly Chris Butler's 
most triumphant program- 
ming effort: 

•POKE 2175, X : Where X 
is the number of lives 
•POKE 2198, C : Where C 
is the colour of the sprites 

• POKE 2203, Y : Where Y is 
the level you wish to start 
on 

•POKE 2214, W : Where W 

is any of the five weapons 

(1-5) 

•POKE 2240, 9 : Gives you 

nine minutes to complete a 

level 

•POKE 3901, : Gives you 

unlimited time 

• POKE 4170, 10: Stops 
sprite collision 

•POKE 4242, 42: For smart 
bomb 

•POKE 7086, 10: To make 
the zombies jump around 
on Level 1 

•POKE 7086, : To allow 
you to walk through zom- 
bies 

•POKE 7086, 15: To make 
the zombies turn into bags 
when they appear 
•POKE 7086, 12: To make 
the zombies carry you 
around 

•POKE 7086. 13: To make 
the zombies fool gravity! 
•POKE 7086, 1 : To make 
the zombies turn into spit- 
ting plants 
•POKE 7488, 56: To make 



the plants spit in the oppo- 
site direction 

•POKE 7777, : Freezes 
ALL monsters 

•POKE 12707, 255 : Speeds 
up the game by 101 
•POKE 34042, 255 : To 
make the zombies bring up 
more pots. 

Hmmm, now for a bit 
about the program that I 
wrote for this page! This lit- 



tle routine allows the user 
to play the music from just 
about any game on the 
market today! 

And it explained how to 
find music in games ... Un- 
fortunately it could not be 
printed due to space. So if 
you want to get your hands 
on this bit of coding, send 
me a $5 postal order (made 
out to Damian Caynes) and 



your address, and the disk 
will be winging its way to 
you in a few days! The disk 
also contains demos and a 
text writer written. 

Send any hints and tips, 
letters, to: 

Slartibartfast 

4 O'Connor Drive 

Bray Park NSW 2484 




Send your authentic high scores to Phil Campbell, 

PO Box 23 Maclean NSW 2463. Please mark 

clearly whether your scores are for 

C-64 or Amiga. And remember - 

NO CHEAT MODES ALLOWED! 



AMIGA 

ARKANOID 976,548 

AMAZED 130,500 

BATTU SQUADRON 99,999,999(c] 

BEYOND ICE PAL67,626(c| 

BLOCKOUT 85,281 

BOMGJACK 200,630 

BUBBLE BOBBIE 1,200/460 

BUGGY BOY 103,350 

CHA5EHQ 5,504,010 

CONT. CIRCUS 4,529,690 

CRAZY CARS 86,064,640 

CRAZY CARS 3,000,000,000 

CRYSTAt HAMMER 43,847 

CYBERBALL 475,000 

DENARIS 53,900 

DRAGON NINJA 246,400 

DOUBLE DRAGON 124,630 

ELIMINATOR 246,570 

FLOOD 6,455 

GEE BEE AIR RALLY 307,466 

HYBRIS 1,826,075 

IK+ 114/400 

LMPOSS MISSION 66,380 

INDIANA JONES 

SS 1,420,450 

KARATE KID It 54,000 

LEATHERNECK 86,500 

LIVE AND LET DIE 96,520 

MAJOR MOTION 50,658 

MENACE 996,481 

MIDNIGHT RESIST 228,755 

MINDWALKER 306,214 

MOUSETRAP 71,977 

NITRO 233,000 |e) 

N. Z. STORY 546,695 

OPERATION WOLF 344,800 

OUTRUN 26,33 1,122(<:| 

OFFSHORE WAR. 626,345 

PACMANIA 3,250,140 

PINBALL MAGIC 332,390 

PINBALL WIZARD 171,150 

PIONEER PLAGUE 35,412 

PLUTOS 129/450 

POPULOUS 307,860 

POW 612,865 

RAINBOW IS. 781,370 

RAMPAGE 111,600 

ROBOCOP 375,520 

ROTOX183,050|c| 

SID£WINDER811,250 

SILKWORM (Helil 1,936,000 

SILKWORM (Jeep) 622,500 

SKWEEK 2/403,880 

SPACE ACE 22,140 

SPEEDBALL 17,650 



Kamikaze Andy 

Chris Turnadge 

A Burbidge 

C. Turnadge 

Stephen Lark 

David Thompson 

V. v d Heyden 

David Thompson 

Angelo Augoslis 

Amos Burbidge 

Kristian Wehner 

M. Summers 

David Thompson 

David Marsh 

Peter Evans 

Rod Matthews 

J. Knight 

Greg Muruo 

Embah Beaton 

Kamikaze Andy 

Embah Beaton 

Scott Southuril 

D. Unwin 

Phillip Nicoll 

A G Smyth 

Michael Summers 

Shane Cropland 

Merekee Beaton 

Owen Webster 

Kamikaze Andy 

A. Augostis 

P. Schumacher 

David Rich 

Andrew Gormry 

Embah Beaton 

John Boyle 

Benjamin Moen 

J. Booth 

Amos Burbidge 

Tracey Chilcott 

Aaron Sanderson 

Keir Sooby 

David Rich 

Maverick 

David Thompson 

J. Beaton 

Kamikaze Andy 

Michael Summers 

Faye Doherty 

Amos Burbidge 

D. Everton 

Daniel Everton 

Embah Beaton 

NevilEe Clarke 

Amos Burbidge 



STARWARS 5,722,822 
STRIDER 113,950 
SUPER CARS 1 7 races 
SUPER HANG-ON 25,042,850 
SWORD OF SODAN 364,750 
TEEN.M.N.T. 546,600|c) 
TEST DRIVE 131,0761c] 
TEST DRIVE 2 309,397 
TETRIS 10,101 
TETRIX Level 232 
THUNDERBLADE 336,520 
THUNDERCAT5 522,300 
TOWER OF BABEL 25,934(d 
TURBO OUTRUN 100,260,819 
TURRICAN 1, 302,650 W 
TV-SPORTS F.BALL 189-0 
TWINWORLD 24,640 
TYPHOON 54,255 
VIRUS 14,576 
WHIRLIGIG 28,210 
XENON II l,107,280|c) 
ZOOM 67,051 



C- Ming os wave 33 

Kamikaze Andy 

Maverick 

David Worthy 

Kamikaze Andy 

James Leeken 

Jordan Noglet 

Charles Edmiston 

Cheryl Marsh 

Stephen Lark 

Rod Matthews 

Scott Southurst 

Stephen Lark 

Matthew Mantle 

Stephen Lark 

David McKinney 

Carol love 

Owen Webster 

Amos Burbidge 

Nathan Allen 

Mark Porta 

Steve Jones 



COMMODORE 64 

473,230 



BATMAN 
BATMAN 351,570 
BANGKOK KNI, 36,800 
BOMB JACK 344,560 
BUBBLE BOB. 4,409,030(c) 
BUGGY BOY 11 9,5 10 
CHASE HQ 9,220,121 
DOUBLE DRAGON 30,660 
DOUBLED. 11255,190 
FAST BREAK 136 to 9 
GIANA SISTERS 105,2O0(cj 
GRYZOR 203,900 
H. MARADONA Level M 
HAWKEYE 59,000 
IKARI WARRIORS 2 67,800 [cj 
INT. KARATE 139,300 
LAST NINJA II 34.2 sec(e) 
OPER. WOLF 168,789 
OUTRUN 6,438,787 
PAPERBOY 103,1 00(c| 
POWERDRIFT 779,800 
OUE-DEX 639 
R-TYPE 1,280,500 
RAINBOW ISLANDS 265,840 
ROBOCOP 82,250 
ROLLING T. 222,740 
SALAMANDER 235,300 
STREET FIGHTER 127,050 
SUPER CYCLE 212,210 
TEST DRIVE 36,144|e| 
THUNDERBLADE 1,734 ,040 
THUNOERCATS 57,500 
TARGET REN. 330,450 
TRAZ 54,560 
UNTOUCHABLES 70,230 
WONDER BOY 402,680 



John Nunes 

Joshua Smith 

N. Van Heeswyk 

J. Jacobs 

John Nunes 

John Nunes 

Iceman 

Joshua Smith 

N. Heeswyk 

Chris Byrne 

Russell O'Neill 

Paul Milrward 

N. Heeswyk 

Nick van Heeswyk 

Iceman 

Paul Mil I ward 

But how, Nick? 

Kishore Ludbey 

Kishore Ludbey 

John Nunes 

Joshua Smith 

Chris Byrne 

Joshua Smith 

Melissa Worboys 

Tim Lockwood 

Iceman 

Paul Miltword 

C. Byrne (clocked) 

Iceman 

John Nunes 

T. Morrison 

Chris Byrne 

C. Byrne 

Dave and Sue Upton 

Simon Watford 

John Nunes 



Scores followed by (c) indicate 
that the game has been completed 



ACAR 60 



Entertainment 



Feel like a little horror? You'll need all the intestinal 

fortitude you can muster up as PHIL CAMPBELL 

takes on the latest release from Millenium... 



HO 



The 
wind whips Jlf 
the trees 
into a fren- S 




on the B-grade horror movie genre 
popularised in the 1950s. It's a 
spooky action adventure spanning 
six levels, with nearly one hundred 
action screens on each level - but 
that's only 

FR^lR/l p ari " [ ilti - st ° 

- — — — ry. The thing 
that makes 



zy as a 

jagged fork of lightning crackles 
through the sky. Count Valdemar 
turns up his collar against the wind 
and the rain as he struggles to turn 
the rusted key in the huge iron gates. 
The hinges groan as they turn for the 
first time in decades. In moments, 
Valdemar is standing at the door of 
the foreboding stone mansion - his 
family's ancestral home. 

Valdemar had been curious when 
the Real Estate Agent refused to show 
him around - but now the hairs prick- 
ling on the back of his neck gave him 
the inkling of an answer. There is 
something decidedly spooky about 
the place. A sense of lurking evil. 

He's absolutely right - beyond the 
heavy oak door there's an incredible 
array of ghouls, spectres, vampires 
and zombies wandering through the 
corridors of a house full of false walls, 
hidden doors and rotating fireplaces. 
Spooky stuff, but exactly what you 
would expect from a game called Hor- 
ror Zombies from the Crypt. 

Horror Zombies is based squarely 



Distributed by: 

Mindscape 
02 899 2277 
RRP: 

Amiga $59.95 

also Tor Atari & IBM 

Ratings: 

Graphics: 78% 

Sound: 85% 

Instructions: 85% 

Overall: 82% 




MILLENNIUM 




fireplace. This takes me safely out of 
harm's way, and lets me grab the 
dagger hanging on the wall above. 

Obstacle number one safely nego- 
tiated - now for a real challenge, The 
scuttling rats in the next room are 
deadly - one touch from them, and 
it's back to the title screen. With 
practice, 1 finally manage to avoid 
them and reach the doorway at the 
far end of the screen, gaining a pair 
of "tippie-toe shoes'' in the process. 
These are handy - activate them 
and you can sneak past the mean- 
est spook undetected. 

I arrive in the next room feeling 

I a little over-confident. My passage 
is blocked by a huge, green gar- 
goyle perched just beyond the door. 



Horror Zombies so 
infuriatlngly good is 
the puzzles - almost 
every screen has a 
built in brain teaser 
that will torment 
you to the point of 
desperation. 

Horror Zombies 
from the Crypt 
opens in the cine- 
ma. The lights dim, 
the velvet curtains 
sweep open across 
the screen, and the 
Amiga soundtrack 
perfectly captures 
the atmosphere of 
the era. I roll a few 
jaffas down the 
aisle, then reach for 
my joystick. The 
action begins. 

1 am Count 
Frederick Valde- 
mar. handsome, fearless 
premely foolhardy. The 



® 




J 




'iiwar&j-i »-L.vr-i!v<.-.iT ft^Tft&af ^ar-fcC'i <vai ft&>T «A"T**&T*vL:>r wrfwai* 



BWMRaswss^^ 



< 7 WWWa 



and su- 
on-screen 
Valdemar is well animated - when I 
say "jump", he jumps, responding in- 
stantly to my joystick. 

Valdemar is in an ornate drawing 
room - surprisingly well kept for a 
house inhabited by spooks. Maybe 
they're house-proud. To the left 
stands an uninhabited suit of ar- 
mour. Let's make that "presumably 
uninhabited." Suddenly, an eerie 
green zombie lurches onto the 
screen. As I soon discover, one touch 
from this guy leads to a gruesome 
death. But how do I avoid him? It 
takes me some time to realise I 
should follow him for three paces, 
then leap for the mantel above the 



He's deadly - as usual, one touch, 
and it's back to the start. Next time I 
know better, and use the special 
shoes. 

There's an identical gargoyle at 
the other end of the room, so natural- 
ly, I do the same. No-one can accuse 
me of being a slow learner. A frustrat- 
ing hour later, I realise that Gargoyle 
number two is actually quite harm- 
less. In fact, you need to push him 
aside to gain access to the next level. 

In spite of many nasty twists like 
that - or maybe because of them - 
Horror Zombies from the Crypt is a lot 
of fun. Graphics are detailed, anima- 
tion is good, and the sound-track wiil 
keep you on the edge of your seat. Q 



AGAR 61 




M E G A D I S C 



. . . when you're thru playing games 

Toll-free Number for ORDERS ONLY: 008 22 7418 

5. Megadisc was designed to help you really learn how to use 
'<%■.■ y 0Ljr Amiga. Tutorials, articles, reviews, hints and tips, 
useful software, and much more are included to help 
both the beginner and the veteran to use the Amiga 
more productively. 
/ Not too serious and not too lightweight, Megadisc 
entertains you while you learn. Available as single 
issues, subscriptions of any three or six issues (past or 
future), or as a Trial Pack (including MegaDos, our Amiga 
Manual-on-Disk and Megadisc 20, and our Catalog ua-on- 
Disk). If you get a Trial Pack, you can subscribe later for the lower rate men- 
tioned below. Megadisc subscribers get lower prices on all our products, includ- 
ing the largest collection of quality public domain disks (almost-free software). 
Every Megadisc has the latest Virus-Killer update, and each Megadisc contains 
as much material as three of four conventional magazines, plus material 
available only on disk. 

MEGADISC 21 AVAILABLE 

The Entire Megadisc Series 

• Order Megadisc 1 - 20, Megados and four free Public Domain Disks for $199! 
That's 25 information packed disks! You can order your PD disks later. 

• AmigaDos Manual-on-Disk, with all you need to know about CLl, Workbench 1 .2. 1 .3 
and ARP described in layman's terms for $19.95. Price for current subscribers $13,95. 

■ Trial Pack 

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Past and current subscribers - RE-Subscribe for less! 
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Public Domain Disks 



For $4.50 each - $3.50 for Subscribers 

All our Disks are fully described on our FREE Catalogue- Disk 

Buy 1 PD disks, get one free - ie 1 1 PD disks for $35 or $45! 

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Our PD collection of 1500 disks contains databases, word-processors, spreadsheets, 

demos, graphics, and more! AH disks are virus-free, and many are unavailable 

anywhere else. 



Send to: MEGADISC, PO Box 759, Crows Nest 

Telephone: (02) 959 3692 (all hours) Fax: (02) 959 3525 

Contributions of any kind are most welcome - please call 

We do not charge lor Postage and Packaging, and there are no hidden extras in our prices 
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AMIGANET 

Ethernet network for Araigas 

• Industry standard Ethernet 
Architecture, 

• Networking software included. 

• True peer-peer Amiga Networking - 
access any screen, hard or floppy 
drive, serial or parallel printer attached 
to any Amiga on the network. 

■ A500 version - ABS injection moulded 
case connects to expansion port of 
computer. 

■ A2000 version enhanced with 
64Kbytes data buffer with 16bil 
datapath assisted by a DMA 
sequencer. (For high traffic centralised 
facility or a file server. 

AmigaNet A500 $700.00 (ex tax) 
AmigaNet A2000 $900.00 (ex tax) 

GPTerm-Amiga V4 

Australia's most popular Amiga 
telecommunications software 

• Mouse or key board dri v e n , f u 1 ly 
multitasking from CLI or workbench. 
User defined 'configurations' for 
different services, 1 10 page manual 
and more, 

• Full terminal emulations for videotex 
and ANSI/ Amiga, IBM, VT100 ANSI 
terminal emulations for Viatel & 
Discovery 40/80, Pegasus and other 
text based services as well as BBSs. 

• File transfer with XModem, YModcm, 
full ZModem, SEAlink, KERMIT, 
Punter and ASCII protocols. Batch 
transfers supported. 

Packaged with an extensive 
manual, not copy protected. 

GPTerm-Amiga V4 $99.00 

Also available: Amiga and C64 
Modem packages, GPTerm-64 
(videotex and ascii communica- 
tions forC64/12S, np $59.00). 
Full range of NetComm and 
AVTEK modems. 

Available from your local dealer 
or direct from 

GP Software 

Specialists in Amiga 
Communications 
21 AloombaRd 
AS HG ROVE Qld 4060 
Ph (07) 366 1402 



Entertainment 



Fresh from his encounter with a high tech MiG-29, flying ace PHIL CAMPBELL 
decides to try something at the other end of the scale - a Sopwith Camel... 




The wind rushes through my hair 
as my Sopwith Camel cruises through 
the peaceful blue sides over France. 
Taking its name from the pronounced 
hump over the bulky engine cowling, 
the Camel is a real beast to fly - stub- 




with the enemy - and the force of 
gravity. So far, gravity is winning eve- 
ry time. 

There are various play modes, 
from dog-fights against a single ene- 
my plane to fully fledged missions. 
There's also a 
"strategy" mode, a 
unique feature for 
a llighl-sim. Here 
you pit your wits 
against an enemy 
pilot using a com- 
bination of a tra- 
ditional war- 
gaming "hex- 
map" and a small 
pane] showing 
the animated 
"real -time" view 
from your plane. 



Next time I did better, and managed 
to claim one victim before I smashed 
terminally into the turf. 

Blue Max will naturally be com- 
pared with Wings, a similar game re- 
leased by the now sadly defunct Cine- 
maware Corporation. Wings features 
an almost identical World War I sce- 
nario, and a similar "seat of the 
pants" approach to the art of piloting. 
But there are differences. Blue Max 
leans much more heavily towards 
strategy. And Blue Max is more tech- 
nical, offering a range of accurately 
modelled World War I planes to fly - 
planes which are much harder lo 
keep in the air. Wings, on the other 
hand, has the edge when it comes to 
atmosphere, Graphics are more de- 
tailed, and the sound track is more 
evocative of the era. 



by airframe, front-heavy, with a ten- 
dency to nose-dive given the slightest 
opportunity. We're playing Blue Max, 
an accurate simulation of aerial com- 
bat as it used to be. 

As a simulator. Blue Max is realis- 
tic - it offers few modern frills, and 
forces you to fly by the seat of your 
pants. Strictly low- tech. but the ex- 
citement is undeniable, with man and 
machine pitted in a deadly stuggle 



Distributed by: 

ECP 

075 963 488 
RRP: 

Amiga $69.95 




It's complex, but 
it should be re- 
warding in the 
end. 

Missions start 
in the air - there's 
no take off se- 
quence to worry 
about, though 
you will need to 
open the throttle 
a little before you 
try any fancy ma- 
noeuvres. Con- 
trols are simple and direct - the 
plane climbs when you pull back on 
the joystick, dives when you push 
forward, and banks when you push 
left or right. Climb too steeply and 
the engine will sputter and die - more 
than likely, you will too. 

My first dog- fight was a messy af- 
fair that lasted all of 30 seconds. I 
was blown out of the sky before I 
even saw the enemy Fokker Triplane. 




In other words, it's a case of hors- 
es for courses. If you're looking for a 
tough game with lots of strategic chal- 
lenge, try Blue Max, If it's softer enter- 
tainment you're after, Wings has a 
definite advantage. □ 



ACAR 63 



Entertainment 




fly ad is a classic shoot- 
em-up with real style. And 
to ugh I Boy, I can't even 
make it through the first 
level - but I intend to keep 
trying. 

Right from the beauti- 
fully animated space voy- 
ager intro, the game has 
got real class. Graphics 
sparkle, enemy ships are 
fast and smooth, and razor 
sharp reflexes are the or- 
der of the day. 

The story, if you're in- 
terested, is as follows: Bar- 
on Arkhon, a sinister ty- 
rant, has imposed his law 
over the entire world, 
thanks to a time machine 
that lets him send his ar- 
mies to conquer different 
eras through history. Your 
mission is to track down 
his forces and stop them - 
to do it, you'll fly horizon- 
tally scrolling missions 



•-5&P 



through the eras of crea- 
tion, prehistory, antiquity 
and the middle ages. 

Well, okay, I know you 
didn't need to know any of 
that. The bottom line is fl- 
yad is a very playable 
space blaster with classy 
graphics and a not- too - 
boring sound track. Highly 
recommended. 



Ratings: 

Graphics 
Sound 
Gameplay 
Overall 



84% 
78% 
85% 
82% 



Distributed by: 

Questor 

02 662 7944 

RRP Amiga $T.B.A. 

C64 JT.B.A. 



SjjJJLEMfi 





Vietnam. The longest 
and most controversial con- 
flict in US history. The war 
that damaged the psyche of 
a nation so profoundly that 
only another war could re- 
pair it. A political minefield 
- especially for anyone fool- 
ish enough to take on the 
job of President of the Unit- 
ed States of America. That's 
YOUR job, if you're playing 
'NAM. As invading Viet 
Cong guerillas fight to top- 
ple the South Vietnamese 
government, it's up to you 
to mobilise air units, set 
ambushes, protect Saigon - 
and stay in power at the 
White House. 

'NAM is a strategy game, 
pure and simple - but a 
reasonably well decorated 
one. At the political level, 
actions are initiated from a 
main menu - troop commit- 
ments, air support and oth- 
er "budgetary" actions are 
set in motion by filling in 
appropriate numbers on the 
screen. Once approved by 
the Senate, your decisions 
are activated at the start of 
the next calendar year. 
Game time ticks over at any 
of three pre -set speeds - 
and it's essential that 
you've laid your plans be- 
fore December rolls around. 

Military operations are 
carried out on a map dis- 
play - units are displayed 
as boxes, which can be 
equipped with helicopters 
[if you've provided them as 



president) and moved 
around the map. As you 
collide with enemy forces, 
the size of your box will di- 
minish as you suffer casu- 
alties - the idea, of course, 
is to obliterate the enemy 
boxes before they do the 
same to you. 

There are a number of 
pre-set scenarios, which 
avoid the political side of 
the game - take control of 
forces at Khe San, or in the 
famous Tet Offensive. 

This is a complex game, 
and you'll need to read the 
manual before you play. 
Military strategists will love 
it - others should approach 
with caution. Graphics are 
a direct port from the Mac 
version, and while they're 
obviously fine on the high- 
res Mac screen they lose a 
lot in the translation. Rich- 
ard Nixon's ugly mug is al- 
most unrecognisable. Maps 
and other screens are 
much better, and overall 
the game presentation 
rates an okay. 

Ratings: 

Graphics 68% 

Sound 71% 

Gameplay 82% 

Overall 73% 

Distributed by: 

Questor 

02 662 7944 

RRP Amiga $89.95 




im*$m 








ACAR 64 



Entertainment 



PRO 
TENNIS 
TOUR 2 



Pro Tennis Tour was one 
of my all time favourite 
sport sims. The controls 
were fast and natural - so 
much so that you could al- 
most imagine yourself run- 
ning round the court. Now 
there's a sequel. Pro Tennis 
Tour U has a number of 
new features - for a start, 
you can create and save 
your own player. You can 
play almost any stroke, 
with increased options like 
lobs and smashes, and 
players can now move 
around the full area of the 
court. 

The default game is a 
women's singles match, 
and the ladies certainly 
move round the screen 
with ease and grace. As 
soon as you pick up the 
joystick, you feel you can 
play - it's even more user 
friendly than Pro Tennis 1 . 

Creating your very own 



Boris McEnroe is easy. A 
menu screen lets you set 
skill values for eight specif- 
ic strokes - you start with 
80 skill points to share 
around the strokes, and 
can only build up your 
characteristics by practis- 
ing and playing matches. 

Pro Tennis Tour 11 is 
hard disk installable - and 
it's already earned itself a 
permanent place on my 
dhl! 

Ratings: 
Graphics: 83% 
Sound: 82% 
Gam ep lay: 86% 
Overall : 84% 

Distributed by: 

Questor 

02 662 7944 

RRP Amiga $69.95 

C64$T.A.B. 




FISTS rURY 



It may be nothing new 
but what a great little pack- 
age - a veritable box full of 
action. What I am talking 
about is Fists of Fury - Edi- 
tion 2. 

Fists of Fury has a de- 
cidedly oriental flavour and 
just a touch of the light- 
hearted. All in all there are 
four games in this package, 
Shinobi, Ninja Warriors, 
Double Dragon II and Dyna- 
mite Dux. All those names 
should be familiar to lovers 
of action / violence / beat- 
the - life - out - of - the - 
other - guy games. 

If you're one of the few 
who are not familiar with 
these games, here's a brief 
rundown. 

Shinobi - A group of chil- 
dren have been kidnapped 
and your mission (should 
you decide to accept it) is to 
rescue them - the use of 
excessive violence is en- 
couraged. 

Ninja Warriors - I'm not 
sure if there is a point to 
this game. It seems that 
you just have to be as vio- 
lent as possible and your 
score goes up. 

Double Dragon II - Mari- 
an has been killed and Billy 
and Jimmy have not taken 



her death very well at all - 
in fact they are out for re- 
venge. There is even a 
chance that if they are suc- 
cessful then they will be 
able to bring her back to 
life. Again violence is the 
order of the day. 

Dynamite Dux - this is 
the kind of game you would 
be happy for your younger 
brother or perhaps even 
your parents to play. Lucy 
has been kidnapped and 
your job is to get her back 
(sound familiar?) The really 
cute part about this one is 
the way these guys punch. 
They make Mike Tyson 
look like he isn't really try- 
ing. 

Luke Tattersail 

Ratings: 

(average for all four games) 
Graphics - 76% 
Sound - 65% 
Gameplay - 78% 
Overall Value - 82% 

Distributed by: 

Mindscape 

02 899 2277 

RRP Amiga $59.95 

C64 disk $39,95 

C64 cass. $29.95 




ACAR 65 



Entertainment 



"An absorbing diversion for players with an eye for 
detail." Thus spake DAVID GLOVER as he assessed this 

new Amiga game... 




Alright Space Cadets, here's the 
scenario: The Resistance (that's us) is 
about to launch a major offensive 
against the Empire (that's them). In 
preparation for this, the Resistance 
have captured several star ships, but 
are lacking the essential power sourc- 
es for these formidable craft, Klystron 
Pods. 



ri^sM r /" " 









"tun 

•Wei v- 



Your mission is a simple one (in 
theoiy). Working for the Resistance, 
you are required to steal the pods 
from the Empire's storage planets. 
You must find the pod. hover just 
above it, activate your ship's tractor 
beam until the pod hooks on and 



Ratings: 

Graphics: 78% 

Sound: 76% 

Instructions: 82% 

Overall: 79% 



HEWSDN 



ACAR 66 



then thrust away skyward to 
good of Mother Ship. Easy, eh? 

There is at least one pod on each 
planet, either on the actual surface 
or cunningly tucked away in a cav- 
ern. The first trick is to simply find 
the thing (they look like spheres rest- 
ing on plinths or monuments) and 
get a hold of It. Then it's "pedal to the 
metal" as you blast away to the sanc- 
tuary aboard Mother who will take 
you immediately to yet another plan- 
et where you start your search anew. 
This has to be one of 
the most painstaking com- 
puter games I've played. 
You have a full screen in 
front of you: the program- 
mers (the Whiz Kidz - 
based in Europe) have 
thankfully used the PAL 
formal - no missing third 
of a screen! Your ship ap- 
pears as a small on-screen 
sprite floating in the black 
abyss of space somewhere 
above the planet. 

A dab of thrust here, a 
tweak of steering there, 
and you'll be gliding and 
hovering to your heart's 
content. But beware, suc- 
cessful flying calls for the 
coolest and most sensitive 
of hands. The controls are very 
touchy indeed. The slightest mistake 
or over-correction will see you plum- 
meting to your doom on the planet's 
surface. 

Negotiating the caverns requires 
absolute surgical precision - it's al- 
most like threading a needle some- 
times. The job is not made any easier 
by the presence of a huge variety of 
what the manual calls "Obstacles" - 
15 different types in all - some pas- 
sive, some active and some down- 
right 'ornery. The "obstacles" become 
more prolific and obstructionist as 
the game progresses over its many, 
many levels. 

A blessed relief is the absence of a 
time limit, although you have a finite 
supply of fuel (refill tanks are availa- 



ble on the planet) and six space ships 
(lives) to play with. A small indicator 
panel at the top of the screen gives 
you the score and an up-to-date stat- 
us on your resources. 

, — yy y You and your ship are not 

"""J \\Q. I entirely defenseless. In your ar- 

| J nl serial are Plasma Bolts, your 

*-*-— ■=- main form of attack, and a Laser 

Scanning Device (LSD) which 

scans the cavern walls and destroys 

all enemies. The LSD is very effective, 

but also heavy on the fuel bill. Using 

the LSD with manic glee, I found to 

my dismay that it bled my tanks dry 

and I made an "uncontrolled flight 

into the ground". 

Graphics on Zarathrusta are ade- 
quate, though unspectacular. Sound 
effects are good and loud, although a 
little sparse at times. An excellent 
sound track runs during the title 
screens only. Control options are ei- 
ther joystick or keyboard, although I 
found the latter far more effective. 

Zarathrusta is for those with pa- 
tience and perserverance, with a 



Op^^ ': -'•'&* :: 


^C(K»~O0 






%■ uiqpl 








... , 1 , • 






© 




i- 


i 


I- 




A 




*-. • 





steady hand and a cool head. It takes 
co-ordinalion, anticipation and a 
keen mind. Trigger-happy space cow- 
boys looking for an R-Type or Xenon II 
will be disappointed, since this game 
is simply not designed for that sort of 
action. 

While Zarathrusta will not go 
down in history as an Amiga games 
classic, it's an absorbing diversion for 
players with an eye for detail and 
sensitive touch on the throttle but 
ton. Q 



Entertainment 



bat, and a si 

Blitzkrieg 
at the 



Blitzkrieg - Battle at the Ardennes is just one in a se- 
ries of Wargames being distributed by a new UK publish- 
er called "Storm Computers Ltd" - keep your eye on them. 
Wargaraing and simulations are Increasing in popularity 
and becoming increasingly sophisticated. 

Of course, these games aren't for everybody! Blitzkrieg 
- Battle at the Ardennes appeals to those with above aver- 
age Intelligence, razor sharp minds, brute cunning, and 
an appreciation of good timing and patience. Blitzkrieg - 
Battle at the Ardennes simulates one of the most decisive 
battles of World War II. On December 16th, 1944. coin- 
ciding with several days of bad weather, Hitler ordered di 
rective 'Wacht am 
Rhine." The Ger- 
man plan was to 
strike weakened 
Allied lines in Bel- 
gium and Luxem- 
burg and to break through and push 
quickly to the Meuse River to capture 
Liege and finally the the port city of 
Antwerp. The capture of Antwerp was 
essential 
to post- 
pone the 
invasion 
of Germa- 
ny, and 
give the 
Fuhrer a 
chance 
to hon- 
our his 

promises of secret weapons that would win 
the war. But the chances of success were remote. The 
Germans were desperately low on fuel and the Allies had 
firm control of the air, and strategic superiority in Eu- 
rope. 

One player, as either the German or Allied forces, can 
battle against the computer, or two players can face each 
other. There are a number of variables that can be set at 
the beginning of the scenario - such as the standard of in- 
telligence reports, relative condition of forces and the 
weather in which the battle will be fought - to eliminate 
any unreasonable advantages between players or comput- 
er, and to provide an infinite range of batUe conditions. 

The map or battlefield is an area composed of 1700 
hexagonal cells (hexes). Each cell is assigned a ter- 
rain type of mountain, plain, forest, city or Sieg- 
fried line. As the attacker, one moves his units 
around the map encountering and engaging units 
of the enemy. The various types of units - infantry, 
artillery, light and heavy armour - have combat 
strengths and movement abiliUes associated with 

them, which 
modified 



Bored with board-based war 

games? Then this is just what you've 

been waiting for. Join ANDREW 

BAARTZ as he takes on the allied 

forces at Ardennes ... 




unit is adjacent to an enemy unit it can engage in com- 
bat, and a surprise encounter while you are vulnerable is 
usually disastrous. Blitzkrieg - Battle at the 
Ardennes is simulations of a board game. If 
youVe ever played these type of boards 
games - you'll find a computer version just 
heavenly. No more tables to look up. No 
more fiddly calculations. Truly secret 
moves! Possible move options highlighted in 
advance. RealisUc use of terrain and intelli- 
gence. Warnings over illegal moves. And no 
disputes! (Because the computer's decision 
are final). Just the mention of these advan- 
tages will bring tears of joy to wargamers' 
eyes. 

I'd never played die particular board 
game on which Blitzkrieg was based, so it 
took me about an hour to really get into the 
game and a bit of time browsing through 
the manual. I am glad I persevered - be- 
cause soon I was leading the German as- 
sault towards Antwerp. The Allied air power 
gave me a bit of a hammering, but the overcast days 
protected me and my forces surged forward. Capturing 
petrol dumps and cities. Organizing V2 raids. And hoping 
for more overcast weather. Eventually my troops marched 
on the objective. The actual fight for Antwerp was long 
and bloody, but victorious. 

Blitzkrieg Is a winner. These military games are a sort 
of "Ultra-Chess." The challenge is irresistable! Q 



Distributed by: 

Pactronics 
02 748 4700 
RRP: 

Amiga 



Ratings 



Graphics: 

Sound: 

Instructions: 



Overall: 



$59.95 



62% 
NA 
88% 
81% 



the ter- 



are 

by 

rain. 

It is es- 
sential that 
you keep an 
eye on the 
terrain and 
your supply 
lines as you 
move about. 
Whenever a 




ACAR 67 



Entertainment 



""GAM&MEN 



This is a review of a compilation 
package of software called Mega Pack 
from Sydney company "The Games - 
men." Mega Pack combines two car 
racing games, an arcade movie spin- 
off and a golf simulation. 

•Number 1 - Jack Nicklaus' Great- 
est 18 boles of Major Championship 
Golf. Like the car games, this golf 




THE DUEL 

simulation comes from Accolade. It's 
a couple of years old now, and not 
quite as polished and detailed as Greg 
Norman's Ultimate Golf, but still an 
excellent simulation that's fun to 
play. There is enough variety in the 
game to keep you interested for many 
long hours. 

You choose whether you are male 
or female, beginner or expert. There 
are Pro, Mens, and Womens tees on 
each hole. For beginners the comput- 
er automatically selects a club for 



Distributed by: (exclusively) 
The Gamesmen 
02 580 9888 
491 Forest Rd 
PenshurstNSW 



RRP: 



Amiga 
C64 cass. 
C64 disk 
IBM 



$59.95 
$29.95 
$39.95 
$59.95 



Ratings: (Average) 

Graphics: 74% 

Sound: 73% 

Value 87% 

Gameplay 76% 




you, though you may change it if de- 
sired. Pros must always make their 
own choice. 

You can play alone, or 
with a combination of sev- 
eral human and/or com- 
puter players. You have a 
choice of two real golf 
courses and an imaginary 
course made up of Jack's 
favourite holes. Games 
can be saved and re- 
sumed later. 

Jack Nicklaus' Golf Is 
great fun to play, espe- 
cially with a friend (or friends). 

• Number 2 - Now for my least 
favourite, Ghostbusters II. Perhaps 
it's because I didn't see the second 
movie, but I don't seem to be able to 
get the hang of this one. And I mean 
hang. That's where you start. You're 
on a rope, about to be 
winched through a man- 
hole into the spooky depths 
below the streets of Man- 
hattan. Your object is to 
make it through all the 
ghosties to the bottom of 
the hole and collect a sam- 
ple of slime. I get to the 
bottom all right - at termi- 
nal velocity! 

If you get through this 
section, there are two others, which 
no doubt make sense to you Ghost- 
busters II fans, but it's all Macedoni- 
an to me. 

Now the car games. First is Test 
Drive H: The Duel. It's almost identi- 
cal to Test Drive I, except you can 
choose to "Duel" with another car. 
You get a view of your instrument 
panel and the road ahead through 
the windscreen. You can also see the 
road behind in your rear mirrors. The 
steering wheel turns in the appropri- 
ate direction as you move the joy- 
stick. 

There are 
some nice 



opening 
graphics 
and SFX. 
You get a 
choice of 
cars, in- 
cluding the 



Porsche 959 and Ferrari F40. There 
are 12 skill levels, from beginner to 
expert. You can buy disks with extra 
scenery and cars. 

The other racing game is Grand 
Prix Circuit. It operates exactly like 
Test Drive, except you pilot a formula 
one racing car around a Grand Prix 
circuit. The lower of the 12 levels 
have automatic gear changing. At ex- 
pert levels it is possible to blow up 






GHOSTBUSTERS 

your engine, spin out, or do other 
damage due to bad driving. 

You can decide how many laps in 
each race, and what type of car you 
drive, plus choose to drive in individ- 
ual races, or the whole Grand Prix 
Circuit. 




GOLF 

With budget packs like this, you 
can't expect the year's latest releases. 
But what you do get is last year's 
great games, or this year's ordinary 
ones. With that in mind. The Games- 
men Megapack is good value. Both 
Test Drive II and Grand Prix Circuit 
are excellent games with a lot of at- 
tention to detail. The golf game with 
the long name is also a lot of fun. 
Ghostbusters II isn't great, but it's 
playable. So If you can only afford 
one game, why not buy four instead? 




GRAND PRIX 



ACAR 68 



Entertainment 



PHIL CAMPBELL takes control of the latest in Soviet 
military hardware as he checks out the flight-sim we've 

all been waiting for... 




Even though Soviet military hard- 
ware copped a fair hiding in the Mid- 
dle East, there's still a lot of interest 
In the MiG-29 Fulcrum, a nimble jet 
fighter producing speeds of Mach 2,2 
at an operational ceiling of 16,800 
metres. There's been an equal 
amount of interest In MiG-29 FUL- 
CRUM, the latest flight simulator from 
Domark software. My mate Ken Simp- 
son is literally begging for the chance 
to try It out - and he will, just as soon 
as I've got it licked. 



slide manoeuvre described in the 
manual. As usual, I had trouble even 
getting off the ground - so the fancy 
stuff can wait. 

Cockpit instrumentation is com- 
pletely authentic, and quite different 
in concept to the Western equivalent. 
The "Artificial Horizon and Turn" dis- 
play, for example, shows your pitch 
and roll on the same dial, while the 
attitude meter features a moving 
plane silhouette on a fixed back- 
ground - the western version features 



fortunate "accident." Apology accept- 
ed, but it's up to me to arrange a few 
accidents in return. Next time they fly 
over the border, I'll be ready. 

Taking off is easy - once you know 
how. Simply open the throttle, release 
the wheel brakes and you're trun- 
dling down the runway at an alarm- 
ing speed. Pull back on the joystick 
and your nose rises gracefully into 
the air. 

The manual strongly recommends 
controlling your MiG with a mouse - 
simply pretend It's the top of a con- 
trol suck, and move it accordingly. "A 
switched joystick," says the manual, 
"provides a crude but intuitive way of 
controlling the plane." Suits me fine - 
I'll trade crude for intuitive any day. 
If you're Hying the IBM version, you'll 
be using a standard analogue joy- 
stick - probably the best option of all. 

Moments after take-off from Tbli- 
ski, I'm flying high above the famous 
Great Wall, From this height it's more 
like a great line - just a black trace 
against the green of the earth. Sud- 
denly, two Chinese planes appear - 
yellow blips on the dark face of my 
radar screen. Selecting my AA-8 






The trouble is, MiG-29 has a host 
of features, and a learning curve al- 
most as steep as the 80 degree tail- 



Distributed by: 

Questor 
02 662 7944 
RRP: 

Amiga $79.95 

also available for IBM 

Ratings: 

Graphics: 78% 

Sound: 77% 

Instructions: 79% 

Overall: 78% 




a fixed plane symbol and a moving 
background. Regular flight- simmers 
will find this a little off-putting at 
first. 

After a quick stint in the training 
academy, I was keen to try a full 
scale mission. Never mind the fact 
that I failed the training session - 
real pilots might tram for a full year, 
but they only have one life to play 
with, I can afford to be cocky. There 
are five missions to choose from, 
each with an authentic Soviet feel. I 
chose assignment 'Yellow Dragon," a 
sortie in the skies above the Great 
Wail of China. 

Chinese Shenyang fighters have 
been illegally intruding on Soviet air- 
space towards Tbliski aerodrome. 
When an aging Soviet Su-21 fighter 
challenged them yesterday it was 
shot down. The Chinese ambassador 
sent his deepest regrets for this un- 



"Aphid" air to air missile, I lock onto 
my target and hit the fire button. Mo- 
ments later, there is a puff of smoke 
on the horizon. Moments later again, 
I plough nose first into the ground. 

Rule Number One. Don't watch 
puffs of smoke on the horizon. 
Watch your altimeter. 

MiG-29 Fulcrum is a solidly built 
ilight-sim. with plenty of features to 
play with - including "missile -eye 
views" of the acUon, just like the 
"slam-cam" coverage of the Iraqi deci- 
mation. On the Amiga version, graph- 
ics and sound effects set no new 
standards - adequate, but not bril- 
liant. Even so, they don't spoil the fla- 
vour of the game. 

Versions of MiG-29 are available 
for the Amiga and suitably souped-up 
IBM compatibles, □ 



ACAR 69 



Entertainment 




by Michael Spiteri 



Welcome once again to the dark caverns of The Realm - the place where adventurers all 
over Australia turn for help in their quests. If you are stuck in any adventure games, send 

your problems to the following address: 
Adventurers Realm, 22 Bridle Place, 
Pakenham, Vic 3810 
If role-playing-games (RPG's) are your kettle-of-Jish then give 
Kamikaze Andy (alias Andrew Phong) a bell at: 
The Dungeon P.O.Box 315, 
Maddington, WA 6109 
Always enclose a stamped addressed envelope when 
writing to the Realm. 





As promised, hint sheets for Cas- 
tle of Terror and 7Z7Z7.7. have been 
dropped from the list of free hint 
sheets. There are still a couple left 
over if you desperately need them. 

With two hint sheets out of the 
door, we now have room for even 
more new hint sheets: 

Zak McKracken and Indy (Jones) . 

Yes folks, the Lucasfilrn games 
have been puzzling adventurers from 
all over Australia, so It seems fitting 
that these hint sheets are made avail- 
able. You can thank. Kamikaze Andy 
for the Indy hint sheets, and many 
many adventurers for the Zak hint 
sheet. 

Readers of the Realm are entitled 
to up to four different hint sheets, as 
long as a stamped addresses envelope 
is enclosed. The only address to write 
to for hint sheets is: 

Free Hint Sheets, 12 Bridle Place, 
Pakenham, Vic 3810 

Guild of Thieves. Jinxter, Pawn, 
Zork 1,11,111. Maniac Mansion. Bard 
Tale 1,11,111, Hitchhikers Guide. Faery 
Tale, Hobbit, Never Ending Story. 
Fish, Deja Vu, Uninvited, Dracula, 
Borrowed Time. 



ACAR 70 



More brainy adventurers to add to 
the ever-increasing list of adventure 
clever contacts. Always enclose a 
stamped addressed envelope when 
writing to a clever contacts. 

Michael Walsh is a temporary 
contact until he starts uni next year. 
His address is: 

P.O. Box 136, Horsham. Vic 3400. 
He can help in: Zork 1-3, Stationfall, 
Planetfall, Starcross, Lurking Horror, 
ZZZZZ, Rigels Revenge, Bastow Man- 
or, Adventureland, Pirate Adventure, 
Secret Mission. Pool of Radiance, 
Azure Bonds, Silver Blades, Hulk, 
Spiderman, and Dracula. 

Bruce Gilbert of 88 Woodward 
Circle. Marangaroo. W.A 6064 can 
offer help in: Larry 1,3, Shadow of 
Beast 1,2, Dejavu, Maps for Dunge- 
on master. It Came from Desert, 
Ghostbusters II, Operation Stealth, 
Police Quest II, Heroes Quest, Mean- 
Streets, F19 Stealth Fighter, Immor- 
tal, Dragons Lair, KingsQuest 1,3, 
Space Quest 1.2. Uninvited, Shadow- 
gate, Dreamzone.and Zak McKrack- 
en. 

Finally, a very big thank you to 
out clever contacts, the unpaid work- 
ers who provide an excellent service 
to our readers. Good one, guys! 



Firstly a very big thank you to: 
•Stuart George (Springvale.VIC) 
•Michael Bathols (Narrogin, W.A.) 
•Michael Walsh (Horsham, Vic) 
•Kathy Kupresak (Bonython, ACT) 
for the enormous amount of hints 
sheets, solutions and tips kindly do- 
nated to the Realm. I am sure they 
will get many adventurers out of a 
sticky spot. 

David Upton suggests that adven- 
turers should exchange with each 
other completed adventure games. 
Sounds like a good idea, but I'm not 
sure it will do the deteriorating Aus- 
sie software market any good. I can't 
see any problems if the games are no 
longer available, though. What do 
other Realmers think? 

$1000 is what you can win by 
solving the C64/128 graphic adven- 
ture game - Space Explorer. The chal- 
lenge has been set by Gary McCleary 
Software, Watch for the advert. 

Also, there are continuing pleas 
for The Official Adventurers Realm 
Hint Book, It is out soon for only 
$9,00 at most newsagents and com- 
puter dealers. If you cannot to seem 
to find it, ring (02) 398 5111. 

Adam Read of Morphette Vale is 
shifting to England, and wanted to 
know if the magazine is available 
there. I don't think we have reached 
that far overseas . . . .ye t, however if 
you ring up Darrien Periy {thats a 
girl) on 02 3985111 before you leave, 
I am sure a subscription could be or- 
ganised. 



Entertainment 



Smart Adventurers 



Many thanks to all the contribu- 
tors to this section of the magazine. If 
you were stuck a little while back, 
then instant relief could be belowl 

Game: Aztec Tomb Adventure 
For: Mark Bilney (Feb issue - dis- 
guised as Jan issue). 
From: Shelley Duval 
Help; The rope can be found when 
you are still at the beginning, in the 
house. Go ladder, get chest, down, s, 
n, look bed, go trapdoor, look, gel 
cloak, wear cloak, examine cellar, get 
key, open chest, get rope, gel sword. 

Game: Ring of Power 
For: Mark Bilney (Feb Issue) 
From: Shelley Duval 
Help: The game only (lashes the pass- 
word on and off just the once, and 
only if you start the game from 
scratch. Sometimes it won't show it al 
all. However, when on the final level 
you go to the shopkeeper in the lar 
bottom right hand corner, he will re- 
veal the password. 

Game: Neuromancer 
For: Colin Smith (Feb issue) 
From: Alex Stivala and Stuart George 
Help: At the start of the game, use 
the PAX to send a message to Armi- 
tage which simply contains your ID 
number, and he will deposit 10000 
credits in your account. 

Open an account with the Bank of 
Zurich (link code Bozobankj then use 
the Tactical Police database to have 
Larry Moe arrested, so you can get to 
the Panther Moderns meeting room 
and talk to Lupus. Ask him about Ga- 
meinschaft, and he will tell you an ac- 
count number which you can use to 
transfer money from Bank Gameins- 
chaft to your account (link code 
Bankgemein). 

Register yourself as an employee 
with Hosaka to pick a week's salary, 
and by using the cyberspace database 
you can get 500000 from the Bank of 
Berne. 

Game; Asylum 

For: Scott Pitcher (March issue) 

From; Alex Stivala 

Help: To stop the exterminator from 



fogging the pestilence, you must tie 
him up with the rope. The rope can 
be found in one of the corridors. 

Games: Pro -Pack Adventurer Games 
For: Brian Blackwell Jnr (Feb issue) 
From: Stuart George 
Help: In Temple Curse, to cross the 
pool, just say ROW and a direction. 

In Last Planet, to look at the draw- 
ing try climbing the stalagmite. To get 
the rope you have to cut it. 
In Island of Spies, get the parachute, 
wear parachute, pull lever, pull rip- 
cord, remove parachute, and crawl 
out. 




Troubled Adventurers 



The Realm received a handful of 
problems this month, with games 
that until recently have been unfamil- 
iar among these pages. If you can 
help these poor souls out - please do!1 

• Tony Pappas of Finley in NSW is 
stuck in Strangeloop. First of all, he 
would like to know how to get the Ro- 
bot Manual from the litter Anti-Matter 
Man without getting killed. Also, what 
does he have to give the robot that 
waffles on about putting out brief 
candles? 

• Julie Stearman of Blaxland in NSW 
wants to know how to deal with the 
Great Head in the game Wizard qfOz. 
Juke says at this stage of the game 
the parser becomes hostile. 

• Getting out of the house is the prob- 
lem facing Matt and Luke Walsh of 
Alphmgton in Victoria. The game 
where this house exists is The Jet- 
sons. 

• Jim Fang of Brentford Square in 
Victoria asks if anyone can help get 
past the Air-Level in the game Moebi- 
us? 

• Lisa Ferraro of Mt Gambler is South 
Australia is really stuck deep in the 
Black Cauldron. Firstly, what does 
she do after the Gwydant has taken 
the cauldron? What does she do at 
the casUe other than freeing the prin- 
cess and the prisoner? What else 
does she do with Guigi oilier than 
give him cookies? Finally, what is 
something else she can give the 
witches besides the sword? 

• Axl Batroc is having lots of trouble 
in Neuromancer. Trying to get Corn- 
link V6 is becoming a real headache 
for Axl. □ 



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The Official 

Adventurers Realm 

Hint Book 

•* Hints and tips on more than 
40 games, by Michael Spiteri, 
whose "Adventurers Realm" 
appears every month in this 

magazine. 

Only $9.00 from 

newsagents and 

computer dealers 

Or from: 

Commodore and Amiga Review 

(02)398 5111 

Essential reading Sor 

adventurers - 
get your copy now! 



AD. INDEX 


Amiga P 1 CD* 


53 


Ihpfltt 


■10, 62 


Erlwsl 


17 


Mltersolt 


e 


Brunsiytck 


1 


m« Computers 


7 


ClasSlfed Atfs 


78 


PCM Computers 


49 


Commodore 


36,37, 51,21 


PadflC Wmjtafi 


H 


Computer Discounts OBC 


Pactrorics 


4,41 


Com pu termite 


ire, 47 


Parcom 


18,32 


Computer Spot 


2S2S SO 31 




32 


Desktop UtHHas 


32 




GO 


aria 

Fontot 

DP Software 


1 

ID 
82 


Powor Peripherals 


3,8 


Prime ArDtax 


54,55 


Hard Dtek Dale 


44, 45, 48 


quadrant 


39 


Harris hi I* 


ID 


Ramscan 


25 


kiterfe* 


22,23 


Ra0solt 


13 


.stand sol Iware 


IB 


Regional Computers 2 


Haw* 


IflC 


Biymmlc Byte 


11 


iMlai 


13 


Rod Irving 


32 


Logmo 


43 


Sgtnacom 


53 


MaxoMva 


33 


IHtach 


71 


Eary McOeary 


33 


Ktt 


40 



ACAR71 



Entertainment 

Katfazetody 

Well, the long awaited Amiga 
CDTV is almost upon us. and this 
month the Dungeon takes a look at 
the upcoming as well as potential 
RPGs that will appear on CD-ROM. 

From all reports, there are nearly 
100 software products for the CDTV 
within the first three months of its re- 
lease, half of which are games. It is 
important to note that because of the 
unusual input device the CDTV uses 
(an infra-red remote control just like 
your VCR or TV controller), there 
might be some modifications made to 
the first few games on offer. 

Later in the year, Commodore will 
bring out its mouse and keyboard op- 
tions for the CDTV (both of which will 
also use infra-red input technology). 
This is good news, because most of us 
know that complex adventures and 
role playing games require mouse and 
keyboard to operate efflciendy. 

First wave 

Well, what are the first adventures 
to be released? From Cinemaware 
come CDTV conversions of Defender 
of the Crown and It Came From The 
Desert. Both will be direct conversions 
of their Amiga originals, but will fea- 
ture CD audio, digitized speech in- 
stead of text responses, and in the 
case of the latter game, digitized film 
footage of real live actors! 

According to Cinemaware, this will 
be the trend for the "First Wave" of 
CDTV games. They will be direct con- 
versions of established tides, but with 
added music, complete speech dia- 
logue, and digitized stills. (Ed: Late re- 
ports indicate that Cinemaware is now 
defunct - let's hope these games 
aren't!) 

Second Wave 

At this stage, companies are trying 
to fill in the 500MB of CD space with 
such enhancements. When the "Sec- 
ond Wave" of games arrives, CDTV 
owners will get more original products 
that will make further use of the 
(hopefully by now released) mouse/ 
keyboard. 

Origin will put out a CDTV version 
of its spectacular space -combat simu- 
lator, Wtng Commander, by the end of 
the year. Ultima VII is due for CDTV 
sometime next year, as is Wing Com- 

ACAR 72 



mander II. Sierra's upcoming releases 
like Leisure Suit Larry V and Police 
Quest HI (due at the end of 1991) 
might be CDTV candidates. 

More definite games include 
ICOM's Sherlock Holmes: Consulting 
Deiectiue, FfL's Dungeon Master, Lu- 
casfllm's lndy and the Last Crusade 
(with film clips of Harrison Ford as 
fndyfl, and the Broderbund Carmen 
Sandiego series. 

An original adventure game due 
out soon is Detectron, from Defender 
of the Crown designer - Kellyn Beck. 
This game is a detective adventure, 
and like others mentioned above, fea- 
tures digitized footage and lots of digi- 
tized speech. 

Because Detectron was designed 
with the standard CDTV remote con- 
trol in mind, the options are a litUe 
more limited than in other games. For 
example, each screen will have three 
options that you can select via remote 
control, and only three options. The 
storyline will develop as you get fur- 
ther into the game (something like a 
Choose Your Own Adventure system). 
Beck emphasizes that Detectron is an 
"exploratory" game, giving users the 
chance to see how the mystery turns 
out differently with each choice. 

Success Factors 

The eventual success of the CD1V 
format will hinge on the speed at 
which Commodore can produce two 
things. 

The first is greater software sup- 
port (although many companies have 
signed up. some giants like Electronic 
Arts are still wary of CDTV). A strong 
advertising campaign and, more im- 
portantly, consumer support from 
Commodore itself is vital for healthy 
CDTV sales. 

The other important factor is how 
fast Commodore can come up with Its 
promised CDTV converter for current 
Amigas. With over two million Amigas 
sold, Commodore can make a much 
better case for more software support 
if it can show that there are potential- 
ly two million CD1V owners out there 
already with the release or the CDTV 
adaptor. 

Commodore also needs to release 
the mouse and keyboard options for 
CDTV very soon, as the remote con- 
trol input device is very limited. I can 
hardly imagine how something as 
complex as SimEarth can be comfort- 
ably handled with the remote control 
device. 

CDTV is an exciting prospect for 
all Amiga and computer owners, not 
only for adventurers. □ 



Realm 




Social Phobia 

For the Commodore 128 and IBM- 
PC. Available via public domain. 

Did you know that really good text 
adventurers sUll exist? The public do- 
main libraries are full of them, and if 
you are looking for a good example or 
one then get your hands on Social 
Phobia, written by regular Realmer 
Alex Stivala and his merry crew. 

This adventure should please sci- 
ence fiction fans, as it is based 
around two Mars satellites whose in- 
habitants are constantly at each oth- 
ers throats. On one side you have the- 
trendy fearful Phobians, and on the 
other you have the ugly looking De- 
monic merphs. 

The war between the two races 
does not involve physical weapons, 
but psychological ones. 

Anyhow, it becomes apparent that 
the Phobians are losing, and they 
need more brainy beings to help them 
in the war. In their quest for more 
brains, you somehow get leleported 
from your Volkswagon, 

So. you think the aim of the game 
is to help the Phobians succeed in 
their plight against the merphs and 
become the greatest hero since Flash 
Gordon? 

If you are looking for a good 
text adventure then check out 
Social Phobia, written by 
regular realmer Alex Stivala 
and his merry crew. 

Wrong! You decide to wimp out by 
not getting involved in this alien mind 
feud, and work out a way to return 
home. So begins the game of Social 
Phobia. The game is just pure detailed 
text with some humour scattered here 
and there. It features a full sentence 
parser, and a fairly reasonable vocab- 
ulary. There are not too many loca- 
tions to visit, and the problems vary 
from straightforward to downright dif- 
ficult. 

My main criticism is that the play 
does tend to get knocked off fairly eas- 
ily without much warning. 

This game will probably only set 
you back a few dollars, and will sup- 
ply you with many hours of fun and 
frustration. It most certainly gets the 
Realm's seal of approval! □ 



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